Scripting Recipes for Second Life Paperback – 8 Jul 2007
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Top Customer Reviews
If you are an experienced second life user/builder with some PC programming experience. You will love it!!
It provides a range of scripts that will do most tasks and with minor tweaking can be adjusted to perform higher tasks and custom jobs.
The book itself is not a teaching guide it merely presents scripts and discusses them showing you how they work. If you are the kind of person who learns by example you will be fine with this book.
There is no CD with the book but most of the scripts can be down loaded easily albeit in a weird file format which required some technical knowledge to extract them.
Second - it doesnt define the lsl function calls, but this is not a problem now that the lsl Wiki exists. You will need to read the wiki in conjunction with the book.
Third - no CD included, but you can download all the examples from the authors web site.
That said - This is an excellent book. it will give you a good understanding of the philosophy of scripting in Second life. I recommend it.
I intend to try the other one now. hopefully that will bring me up to speed and help with this book. I hope so anyway.
Most Helpful Customer Reviews on Amazon.com (beta)
For the beginner, the book starts out with an overview of the Linden Scripting Language (LSL) and descriptions of the most commonly used functions in LSL. The explanations are clear and contain examples for each newly presented concept.
The real value of this book though is in the wide array of useful scripts provided. When I started in SL, I bought various in world items which did things using scripts. I realize now that if I had had this book then, I could have made these objects myself, which at least for me is more fun than just spending Linden dollars for someone else's not modifiable way of doing something.
Here is a list of some of the scripts included in this book.
Buildings: Splashing water, Open door, Owner locked door, Mult-User lockable door, Teleport pad, Elevator
Particle Effects: Basic particle emitter, Chimney, Leaf generator, Jewelry, Explosion
Vehicles: Car, Boat, Helicopter, Super car
Scanners: Avatar radar, Notecard giver, Automatic door, Traffic scanner
Miscellaneous recipes: Avatar cannon, Analog clock, Weather station, Slide show, Notecard controller slide show, Announcer script, Online indicator
Commerce: Camping pad, Simple tip jar, Club tip jar, Vendor script
Rental Property: Rental script
Weapons: Basic gun, Multi-bullet gun, Bullets for the guns
Wearable Objects: Parachute, HUD parachute, Jet pack, Anti push bracelet
The cool thing I found from the book is that all of the example scripts have been implemented on objects and are freely available for copy/modify at the authors island in SL.
I would highly recommend this book for anyone interested in writing scripts in SL (except perhaps a seasoned scripter who might find this book a little too intermediate).
BUT, after I spent some time learning LSL through other sources (online Wiki!) I found that the book actually has become really useful to me as a way to understand LSL. In other words, don't make this your first book on LSL, but maybe make it your second.