Super Scratch Programming Adventure! (Covers Version 2): Learn to Program by Making Cool Games Paperback – 31 Oct 2013
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"Reveals the power of this deceptively simple programming language...A fun way to learn how to program Scratch, even for adults."
About the Author
The Learning through Engineering, Art, and Design (LEAD) Project is an educational initiative established to encourage the development of creative thinking through the use of technology. Created by The Hong Kong Federation of Youth Groups in collaboration with the MIT Media Lab, the LEAD project promotes hands-on, design-based activities to foster innovation, problem solving skills, and technical literacy.
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Top customer reviews
Actually, forget that last bit about making sure they take things a chapter at a time. Our daughter has now demolished the book. She absolutely loved it, and got some great, playable games under her belt as a result. She had asked for my help at one point as she was stuck (presumably from skipping a bit), but before I could find time to sit down with her and go through it, she had found what her mistake was and was now racing ahead again. Any programmer will tell you that the best way to learn something is by doing it, and making mistakes, so now I would just say, give them the book and let them get on with it. They will let you know if they have hit a wall, and at then point you can introduce some structure. But until them, just let them get on with it. This book lets them do just that.
This book puts the subject matter over in a way that the kids can follow themselves. The comic book introductions and story-arc help to keep their interest and - coupled with Scratch itself - they found it really easy to code, diagnose and improve their code. I have since come home of an evening on more than a few occasions to find one of my kids going through something in the book or mucking around on Scratch themselves, using the skills they've learned through this.
I cannot recommend this book enough.
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