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Scarlet Traces: The Great Game Hardcover – 19 Jun. 2007
by
Ian Edginton
(Author),
D'Israeli
(Artist)
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The front line of the War of the Worlds has been taken to the red planet itself! After almost four decades of conflict, the British invasion of Mars has ground into a bloody stalemate. The nation is cracking at the seams, and liberties are being revoked as Prime Minister Spry struggles to maintain order at home while waging war another world away. What does Spry have up his nasty little sleeve? Robert Autumn, aged gentleman adventurer and hero of Scarlet Traces, is determined to find out!
- Print length104 pages
- LanguageEnglish
- PublisherDark Horse
- Publication date19 Jun. 2007
- Dimensions17.15 x 1.27 x 26.67 cm
- ISBN-109781593077174
- ISBN-13978-1593077174
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Product details
- ASIN : 1593077173
- Publisher : Dark Horse; 1st edition (19 Jun. 2007)
- Language : English
- Hardcover : 104 pages
- ISBN-10 : 9781593077174
- ISBN-13 : 978-1593077174
- Dimensions : 17.15 x 1.27 x 26.67 cm
- Best Sellers Rank: 1,999,806 in Books (See Top 100 in Books)
- 127,618 in Comics & Graphic Novels (Books)
- 286,366 in Science Fiction & Fantasy (Books)
- Customer reviews:
Customer reviews
4.1 out of 5 stars
4.1 out of 5
17 global ratings
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Top reviews
Top reviews from United Kingdom
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Reviewed in the United Kingdom on 10 January 2013
Along with 'scarlet traces: the great game' this is an absolute must read for fans of war of the worlds , it takes the original story in a really different direction . Also the artwork is detailed and stunning and the binding and printing of this particular edition is really nice
Reviewed in the United Kingdom on 12 October 2014
Enjoyable steam punk read, but you have to know the first Scarlet Traces to really get this. Can't quite decide if it is 'fast-paced' or 'a bit rushed', but whichever it is a good story, and D'Israeli's art works really well in the setting (I have a feeling you either love or hate D'Israeli - personally, I love his stuff).
Reviewed in the United Kingdom on 16 December 2014
Excellent!
Reviewed in the United Kingdom on 4 October 2017
New look at war of the worlds
Reviewed in the United Kingdom on 25 February 2008
A very good follow up to Scarlet Traces and Ties-in well with the abridged edition of War of the Worlds graphic novel. This has a very steam punk feel to it and is set in a world where the sun never did set on the British Empire. This time however the author seems to have widened his scope and borrowed from other sci-fi classic works like Alan Moore did in The League of Extraordinary Men graphic novel. Lots of Dan Dare style spaceships with homage paid to Ray Bradbury and many others. Buy the other two books in the series first as you will find yourself lost, this graphic novel does move at break neck speed at times.
Reviewed in the United Kingdom on 22 December 2007
2000AD's Ian Edginton and D'Israeli bring us a further huge "What-if" beyond War of The Worlds, with outstanding art, and an amazing script.
It's now the mid-1940s in this alternate Britain, where the sun never shone on the British Empire. There has been no WW1 or WW2 on this earth, but there HAS been a British-led invasion of Mars, costing millions of lives. And rebellion is brewing. But the Martians themselves are also about to stage a brutal counter-attack...
It's now the mid-1940s in this alternate Britain, where the sun never shone on the British Empire. There has been no WW1 or WW2 on this earth, but there HAS been a British-led invasion of Mars, costing millions of lives. And rebellion is brewing. But the Martians themselves are also about to stage a brutal counter-attack...
Reviewed in the United Kingdom on 6 December 2011
I'm a big fan of alternate history books and have started to read the Scarlet Traces books as a result.
I enjoyed this book a lot, the story was engaging and well told, though I thought that the final climax was perhaps a little rushed. I also had to reread the final part to fully grasp what was happening. Maybe I'm just out of practice with reading comics, I gave up my 2000AD subscription many years ago.
I also thought the artwork was excellent, lovely clear lines and a great selection of imagined machinery, though I'm not sure how much of an advance legged black cabs would be.
Good book, though in my view not quite up to the standards of Alan Moore and the amazing League of Extraordinary Gentlemen series.
I enjoyed this book a lot, the story was engaging and well told, though I thought that the final climax was perhaps a little rushed. I also had to reread the final part to fully grasp what was happening. Maybe I'm just out of practice with reading comics, I gave up my 2000AD subscription many years ago.
I also thought the artwork was excellent, lovely clear lines and a great selection of imagined machinery, though I'm not sure how much of an advance legged black cabs would be.
Good book, though in my view not quite up to the standards of Alan Moore and the amazing League of Extraordinary Gentlemen series.
Reviewed in the United Kingdom on 14 August 2008
This is the follow up to the first Scarlet Traces graphic novel set more than 40 years on. The idea is excellent - a hideous conspiracy at the heart of the British Empire and Britain involved in a war with Mars that has dissolved into a disastrous war of attrition. It neatly picks up one part of the plot of The War of the Worlds (that I won't spoil) to continue the story.
The book is let down in one main respect in that it's really trying to tell a very large story, a story much bigger than what's contained within the book. Every panel matters in this intricate story and it's easy to miss out on vital detail if you read it too quickly. That said the dialogue and exposition are excellent the artwork beautifully vivid and detailed. I'd be intrigued to see the story continued in another volume.
The book is let down in one main respect in that it's really trying to tell a very large story, a story much bigger than what's contained within the book. Every panel matters in this intricate story and it's easy to miss out on vital detail if you read it too quickly. That said the dialogue and exposition are excellent the artwork beautifully vivid and detailed. I'd be intrigued to see the story continued in another volume.
Top reviews from other countries
Bayne MacGregor
5.0 out of 5 stars
Five Stars
Reviewed in the United States on 1 August 2016
A very good follow up to the first, and leaving interesting directions for the next.
N. Absentia
4.0 out of 5 stars
Should be called "The Really Good Game"
Reviewed in the United States on 4 October 2007
The most charming element of the Great Game, and its predecessor Scarlet Traces is the notion that following the H.G. Wells epic War of the Worlds, the British Empire reverse engineers captured Martian technology and become THE world power. Edginton does a wonderful job of believably inserting advanced alien technology into British culture and society, and the artwork of D'Isreal on both volumes is nothing short of stunning.
While the first volume is a guided tour of this alternate Britain, the Great Game picks up years later and follows photojournalist Charlotte Hemmings as she journeys to the Martian front, where English soldiers are the invaders. Again, as in the first book, not all is as it seems, and the march of progress steps to the cadence of conspiracy and deceit.
Despite the return of aged adventurer Robert Autumn from the first volume, this book doesn't have the same appeal. The story moves a bit too fast to maintain any real suspense, which drains the life out of the big reveal at the end of the book. A number of story elements have also recently appeared in other contemporary graphic novels; this book could just as easily have been a sequel to Alan Moore's League of Extraordinary Gentlemen, Volume Two, or Ministry of Space, by Warren Ellis.
It is still leaps and bounds ahead of most graphic novels on the shelf, and gets four stars. The art is beautiful and will appeal to Dan Dare fans. Though the pacing is rushed, the Great Game is fun science fiction and worth reading (at least once), Also, the thin hardback binding is alluring, and fits wonderfully next to Scarlet Traces and the War of the Worlds graphic novel adaptation by the same team.
While the first volume is a guided tour of this alternate Britain, the Great Game picks up years later and follows photojournalist Charlotte Hemmings as she journeys to the Martian front, where English soldiers are the invaders. Again, as in the first book, not all is as it seems, and the march of progress steps to the cadence of conspiracy and deceit.
Despite the return of aged adventurer Robert Autumn from the first volume, this book doesn't have the same appeal. The story moves a bit too fast to maintain any real suspense, which drains the life out of the big reveal at the end of the book. A number of story elements have also recently appeared in other contemporary graphic novels; this book could just as easily have been a sequel to Alan Moore's League of Extraordinary Gentlemen, Volume Two, or Ministry of Space, by Warren Ellis.
It is still leaps and bounds ahead of most graphic novels on the shelf, and gets four stars. The art is beautiful and will appeal to Dan Dare fans. Though the pacing is rushed, the Great Game is fun science fiction and worth reading (at least once), Also, the thin hardback binding is alluring, and fits wonderfully next to Scarlet Traces and the War of the Worlds graphic novel adaptation by the same team.
2 people found this helpful
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Gary Carter
2.0 out of 5 stars
Disappointing
Reviewed in the United States on 23 November 2009
I thoroughly enjoyed Scarlet Traces but found this sequel to be half-hearted. The cover of the blue edition states: "The War of the Worlds battlefront moves to Mars...." Well, okay, after half the book is spent setting up a reason for someone to go to Mars and retelling Scarlet Traces, the main character indeed does goes to Mars. There's some generic fighting with familiar aliens and a hint of astounding mysteries and secrets that are only ever explained in a rudimentary fashion. The characters are no more than stock charactitures, the action occurs mostly as a backdrop to talking. I give it two stars for some pretty good artwork. Perhaps my expectations were just too high after Scarlet Traces.
One person found this helpful
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Wendy A. Emlinger
4.0 out of 5 stars
Fascinating read
Reviewed in the United States on 8 November 2015
Interesting story of Earth, post-Martian invasion, and post-Earth invading Mars in retaliation. Unique concepts and storyline. I'm glad I don't live in that reality. Bit grim and depressing, and their government leaders need killing. Not nice folk at all.

