Sams Teach Yourself VRML 2 in 21 Days Paperback – 1 Dec 1996
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Bruce Campbell is a VR researcher at the University of Washington.
VRML (Virtual Reality Modelling Language), pronounced "vermal" is the standard for creating 3D graphics and animations for the Web.
The origins of VRML date back to the middle of 1994 when Tim Berners-Lee talked about the need for a 3D Web standard. He coined the name VRML, basing it on HTML.
Silicon Graphics pursued the development of VRML, with Sun & others, for several years until the VRML 2.0 specification appeared. The opposition to pure VRML was led by Microsoft, who watered down the 3D aspects of VRML to produce a more 2D animation style (less the Matrix, more Tom & Jerry).
"VRML is the foundation for cyberspace and the on-line virtual communities that were painted and popularized by science fiction writers William Gibson in Neuromancer and Neal Stephenson in Snow Crash."
This book smoothly takes you from basic VRML to advanced scripting, enabling you to build on each lesson as you go. You learn how to build scenes and complex objects, define object behaviour and interaction, create animations and special effects.
The book is intended for beginners, although established programmers will also benefit from the concise and precise materials presented here. The CD-ROM includes sample VRML worlds, HTML editors, and graphics utilities.
Compare most of the available VRML books at the VRML repository, which states that this book is "the best way to learn how to create VRML 2 worlds!".
This book remains current, even though it was first published in 1997. VRML 2 is "98% compatible" with the current international standard.Read more ›
Most Helpful Customer Reviews on Amazon.com (beta)
The only reason I didn't give this book 5 stars is because the author seems to assume you completely understand everything the very first time he explains it to you. I've had to go back and re-read several sections so that I could understand something later in the book, but I suppose if he kept explaining concepts over and over again then the book would be twice as long. Great book if you're interested in the VRML world.
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