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Sams Teach Yourself VRML 2 in 21 Days Paperback – 1 Dec 1996

5.0 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 500 pages
  • Publisher: Sams Publishing; Pap/Cdr edition (Dec. 1996)
  • Language: English
  • ISBN-10: 1575211939
  • ISBN-13: 978-1575211930
  • Product Dimensions: 3.2 x 19 x 23.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,023,194 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Top Customer Reviews

Format: Paperback
Chris Marin helped develop WebSpace, the Silicon Graphics VRML Browser, and is a leading architect of the VRML specification. 
Bruce Campbell is a VR researcher at the University of Washington.
VRML (Virtual Reality Modelling Language), pronounced "vermal" is the standard for creating 3D graphics and animations for the Web. 
The origins of VRML date back to the middle of 1994 when Tim Berners-Lee talked about the need for a 3D Web standard. He coined the name VRML, basing it on HTML.
Silicon Graphics pursued the development of VRML, with Sun & others, for several years until the VRML 2.0 specification appeared. The opposition to pure VRML was led by Microsoft, who watered down the 3D aspects of VRML to produce a more 2D animation style (less the Matrix, more Tom & Jerry).
"VRML is the foundation for cyberspace and the on-line virtual communities that were painted and popularized by science fiction writers William Gibson in Neuromancer and Neal Stephenson in Snow Crash."
This book smoothly takes you from basic VRML to advanced scripting, enabling you to build on each lesson as you go. You learn how to build scenes and complex objects, define object behaviour and interaction, create animations and special effects.  
The book is intended for beginners, although established programmers will also benefit from the concise and precise materials presented here. The CD-ROM includes sample VRML worlds, HTML editors, and graphics utilities.
Compare most of the available VRML books at the VRML repository, which states that this book is "the best way to learn how to create VRML 2 worlds!".
This book remains current, even though it was first published in 1997. VRML 2 is "98% compatible" with the current international standard.
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Format: Paperback Verified Purchase
Very cost effective and useful book
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Most Helpful Customer Reviews on (beta) 4.5 out of 5 stars 8 reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars Great intro to VRML 21 Nov. 1999
By Rob Cameron ( - Published on
Format: Paperback
Although I have some previous programming experience (2 C++ classes in college), I'm usually able to grasp the basic concepts pretty easily. This book is no exception, but it certainly isn't related to C++ or anything like that, so it really is like starting from the beginning to me. But it was still easy to grasp the concepts (so far anyway, I'm only about 1/3 through the book) and apply them following the author's exercises. CosmoPlayer (the VRML plugin for your browser) is in version 2.1 now (the book's CD includes version 1.0) so a visit to cosmo software would be good. Also, they make WYSIWYG editors for VRML, so don't think that you won't be able to write VRML just because you can't remember all the code - I assume it's like a 3D Studio Max interface.
The only reason I didn't give this book 5 stars is because the author seems to assume you completely understand everything the very first time he explains it to you. I've had to go back and re-read several sections so that I could understand something later in the book, but I suppose if he kept explaining concepts over and over again then the book would be twice as long. Great book if you're interested in the VRML world.
1 of 1 people found the following review helpful
5.0 out of 5 stars A very good book for VRML 2 Programmer 7 July 2003
By Bijay Kusle - Published on
Format: Paperback
This was my first book for VRML2. Although I do lots of graphics programming in C/C++ and Open GL, I am sure that this book will be equally easy for those who want to start web 3D programming. If you know java script then this can be a good guide for VRML scripting. I would like to thank the author for his work. I did my entire project on VRML with the help of this book only ...
1 of 1 people found the following review helpful
4.0 out of 5 stars Great Introduction into VRML2 16 Nov. 1998
By A Customer - Published on
Format: Paperback
This book is a great introduction to VRML2. Clear concise and will take you through the basic building blocks for programming VRML worlds. However it dosen't cover Java integration, which I believe is needed if you want to make an advanced world. If only all computing guides were this logical and clear! great introduction
4.0 out of 5 stars Decent introduction to VRML 28 Jun. 1998
By A Customer - Published on
Format: Paperback
This is the only VRML book I've read. It is easy to read and requires no prior graphics or programming knowledge. My only complaint is it lacks Java and VRML integration (it does cover JavaSript). Over all, I found it to be a good introduction to a topic of which I had no prior knowledge. If you have any interest in VRML I highly recommend buying a book on it. Virtual Reality Modleing is very fun.
5.0 out of 5 stars absolutely excellent introduction to VRML 16 Oct. 1998
By A Customer - Published on
Format: Paperback
After reading this book cover to cover, I felt the following: The book is clearly written. It provides an absolutely excellent introduction to VRML. It follows a logical step by step progression. "sams net" should be proud of this one. This is the best introduction to VRML I have seen on the market.
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