Sams Teach Yourself 3D Studio MAX 2 in 14 Days Paperback – 25 Jun 1998
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From the Back Cover
A step-by-step guide to learning the basics of MAX 2. Written by a MAX 2 instructor and artist, this book breaks learning the software down into 14 easy lessons. Readers will find well-illustrated examples, detailed interface explanations, and easy to understand exercises. The CD-ROM contains exercise files and sample textures, models, and animations to make the learning process as smooth as possible. This book will have readers creating models and animations with MAX 2 in two weeks!
Top customer reviews
Responses from the publishing company did not serve to clear up this most basic question. The first email informed me that this book covers version 2.0 only. The second email which came from a completely different department having no knowledge of the first response, informed me that the book covers 2.5.
For the reader who has little or no experience in either two or three dimensional computer modeling, don't buy this book. The information is confusing and the lessons just scantly cover the subject.
There are some problems, however. Graphics in the text are mislabeled, in the wrong places, or simply incorrect. The included CD's structure is not set up as it's described in the book, leaving the user to hunt for files. Some of the texture files used in the tutorials are missing. I had to recreate one textures to complete one of the tutorials, and in one of the tutorials in the camera chapter, a number of textures were missing from the model (this was particularly funny, since a few chapters earlier, the book went into detail on how to keep this from happening).
If you have some experience in 3D and want to get up to speed fast on MAX2, this book is a good place to start. If you're new to 3D, this book will help you get going, but you may find some of the errors and omissions a little confu! sing.
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