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Yakuza 4 (PS3)

by SEGA
Platform : PlayStation 3
4.4 out of 5 stars 38 customer reviews

Price: ÂŁ11.50 & FREE Delivery in the UK on orders over ÂŁ20. Details
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Game Information

  • Platform:   PlayStation 3
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003QXMY48
  • Product Dimensions: 13.5 x 1.4 x 16.7 cm ; 100 g
  • Release Date: 15 Mar. 2011
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (38 customer reviews)
  • Amazon Bestsellers Rank: 3,030 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

Set in a fully realised, authentic recreation of Tokyo's "Sin-City District" the deep and interweaving crime drama of Yakuza 4 unfolds through the eyes of four unique and dangerous characters. Playing as the legendary Kazuma Kiryu, the loan shark Akiyama, escaped convict Saejima or detective Tanimura, players will need to survive the dangers and temptations of the Japanese underworld.

Yakuza 4 picks up the story of Yakuza 3 one year later and takes the player back to Tokyo. The story starts when a man is shot to death in the ruling territory of the Tojo Clan, the organisation that has featured in all games in the series to date. A small gang which belongs to Tojo Clan try to establish what happened and their leader is soon found stabbed to death. These events cause a heated battle between four men over money, power, status and honour. The truth becomes apparent as the lies, betrayals and entwined stories are revealed and when these 4 unflinching men get together, the new legend of Kamurocho is born.

 

 

  • Experience the Japanese underworld under the guise of 4 characters: it would not be a Yakuza game if you couldn't still play as Kazuma, but now play as three of the other key characters from the franchise. Each character has different missions and allows the player to explore the city from different viewpoints and engage in the Japanese underworld more than has ever been seen before.
  • Authentic replication of Tokyo: In addition to the bright lights of downtown Tokyo, players can now go into the depths of the intricate underground, explore the backstreets of the city and take in the views from the rooftops of buildings
  • Become the ultimate fighter: Enhanced battle mechanics and a new fighter training system allow players to work of their skills and become the ultimate fig

    Manufacturer's Description

    For the first time, western fans will be able to experience the Japanese underworld not just through the eyes of Kiryu Kazuma, but three intriguing new characters each with their own compelling back-story and a gripping interwoven plot.

    The prolific game designer, Toshihiro Nagoshi, has taken the helm to build on one of Japan’s most successful gaming franchises.


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This review has been written after around 13 hours play...

I have never played any Yakuza games before and got it mainly because I wanted to get my teeth into something 'open world' and time consuming. After the massive disappointment of Dragon Age 2, I heard some good things about this series so decided to take the plunge.

The game is kind of a cross between GTA IV and Street Fighter (or any other kung-fu type fighty games). There is a gripping storyline in which you play four different characters (although after 13 hours I am still on the first character) all based in a fictional district which I assume is supposed to be in somewhere like Tokyo. I'll not go into the plot as you can read that for yourself in the game description.

Basically the game revolves around a main plot with various sub-plots of which there are many. These sub plots go from the usual 'go and see this man and complete a task for him' to the bizarre 'dress and make-up a hostess in a hostess club'. It is such a strange mix, which I for one am not used to, that it is keeping me intruiged as to what I might be asked to do next!

The figting is implemented quite well, with punches/kicks and various combos - of which you can learn more of as you level up. There are also weapons you can purchase or manufacture. You can make weapons by optaining 'recipies' and the correct ingredients ehich you find lying around. All I will say is that the combos are a bit much for my 40 year old fingers, so I end up just mashing the buttons until stuff dies. The more dextrous amongst you will probably cope better. Unlike other games like this, it doesn't seem to spoil the combat at all and I never feel like I am totally out of control.
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To describe a story, a song, or a game as being melodramatic is frequently to condemn the title in question and imply that it is shot through with strains of mawkish sentimentality and lacking in the finer distinctions of better works. Yet there is a place for melodrama, it is a perfectly legitimate narrative form and one which, when done right, can be as moving, well made and memorable as anything else. And that is a good description of Yakuza 4. Indeed, from a narrative standpoint, it encapsulates the whole of the franchise. Yakuza has been an on-going melodrama and this, the 4th entry in the main series, is the high point so far.

When Yakuza 3 came out in 2010 it was a vast step forward for the series in both game-play and story telling. The fully voiced animated cut-scenes, the vast array of side missions, the excellence of the fighting system (which might be the best brawler the PS3 has seen) and, above all, the way in which the threats and stakes to the peace and security of the protagonist's (Kazuma Kiryu) orphan charges is raised from chapter to chapter was enthralling, compelling and delightful. If that game had one major flaw, however, it was that it felt, in some ways, rather like a side story when following on from the events of Yakuza's 1 and 2. So, when Sega brought out Yakuza 4 not long afterwards, using a great deal of the same animation and architecture, rather than seeming like a let down, it seemed far more as if the producers and writers had got the series back on track. Don't get me wrong, Yakuza 3 is an excellent game. It's gorgeous to look at (the colours in beach scenes in Okinawa are jaw droppingly lovely) exciting and fun to play, yet it did feel only tentatively connected to the preceding games.
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Yakuza 4 (Ryu Ga Gotoku 4) was released in Japan last year when we received Yakuza 3. Sega has done a tremendous job in localising Yakuza 4, everything that was missing in Yakuza 3 (hostess bars) is back in Yakuza 4. The only thing cut from Yakuza 4 is the AnswerxAnswer quiz mini game and the Japanese Intro with the song called 'Butterfly City' (licence).

In Yakuza 4 you play as four main characters, 3 new characters along with the 'Dragon of Dojima' Kiryu Kazuma. Shun Akiyama, the 'Lifeline of Kamurocho' who is a money-lender/loan shark. Taiga Saejima, a fugitive on death row who killed 18 men back in '85. And Masayoshi Tanimura the 'Parasite of Kamurocho', who is a cop that delivers his own brand of 'Justice'. Each character has a different fighting style, Akiyama is fast, Saejima is a powerhouse but slow, Tanimura relies on parries and technique and Kiryu is balanced (well he has been the main protagonist throughout the series, Yakuza fans know what techniques Kiryu has).

The story is the most important aspect of the Yakuza games. The story is much more darker than the Yakuza 3 storyline. If you did not like the Orphanage part of Yakuza 3 then you will probably like the starting in Yakuza 4 (although it is confusing). It doesn't have much emotional parts like Yakuza 3 did but there is a few heart warming scenes in the game. The storyline will probably take you around 25 hours or more to complete depending on what you are doing for example playing the mini games and doing a few sub-stories.

The leveling system has changed and is different compared to Yakuza 3. When your character levels up, the health and heat meter automatically upgrades but you get ability points, which you can spend on learning new moves for your character.
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