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Sonic Colours (Nintendo DS)

Platform : Nintendo DS
4.5 out of 5 stars 66 customer reviews

Price: £14.47 & FREE Delivery in the UK on orders over £20. Details
Only 14 left in stock.
  • Sonic Colours sees Sonic accelerating to adrenaline-pumping super speeds and blasting through obstacles in ways never before seen in a Sonic game
  • Alien Wisps in Sonic Colours each have a unique “Colour Power” that, once freed, Sonic is able to absorb whilst speeding through the various theme park-inspired planets
  • The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser)
  • Stringing the Wisp power ups together creates a combo that increases Sonic’s boost gauge even more quickly and exclusive Wisp power ups will be available for both Wii and the Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere
11 new from £10.00 15 used from £3.98

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Game Information

  • Platform:   Nintendo DS
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B003OBY3MS
  • Release Date: 12 Nov. 2010
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (66 customer reviews)
  • Amazon Bestsellers Rank: 3,074 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Sonic Colours sees Sonic accelerating to adrenaline-pumping super speeds and blasting through obstacles in ways never before seen in a Sonic game.


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Top Customer Reviews

Sonic Colours on DS is Sonic's best DS game to date. It takes the Sonic Rush gameplay and adds even more fun to it with lots more platforming and new power ups without losing that high speed.

The story is similar to the Wii version. Dr. Eggman has created a giant Theme Park in space as a remorse for his past evil deeds over the years. Sonic of course doesn't buy it and heads to the theme park with Tails to investigate. The DS version does have its own twist to the story by adding other Sonic characters in optional missions. It's a simple plot that works.

The gameplay is much like Sonic Rush. You'll be speeding through stages to make it to the end as you would in a 2D Sonic game. This time it adds new features to make it feel like its own game. Gone is the trick system from previous Sonic Rush games, but there's a lot more new features in its place. The Wisp power ups are the highlight of the new features and they are great fun to use. There are 6 different Wisps to use, with 2 of them being exclusive to the DS version. There's the Burst Wisp that turns you into a ball of fire to blast into the sky and destroy enemies, the Drill Wisp that turns you into a Drill to dig through soft ground at high speeds, the Cyan Wisp that turns Sonic into a laser to blast at enemies and use shortcuts and more. Sonic has his boost move from Sonic Rush as well as new abilities such as the wall jump, stomp, homing attack and slide ability. The level design is the best seen in a DS Sonic game with plenty to do and lots of shortcuts to explore. The gameplay overall is very fun and very replayable.

The controls work the same as Sonic Rush. It's very easy to pick up and play which is great.
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If Sonic Colours for the Wii bears gameplay similarities to Sonic Unleashed then it's DS companion may as well be a continuation of the Sonic Rush series. The original Sonic Rush was a largely excellant example of speed based gameplay, augmented with a trick system that gave the player controlled speed boosts. It's sequel, Rush Adventure bogged down the gameplay with adventure sections. Has Colours managed to revitilise the formula?

First impressions are surprisingly dissapointing. The trick system in the Rush which gave boost has been replaced with a wisp that gives limited boost, only increased with more wisps and enemy destruction. This means that boost functions are often too limited so crashing into enemies on running paths due to lack of boost can become common place.

Wisps, the obvious gimmik of the game are a mixed bag. The large majority are well implemented with the drill and lazer being the most fun, the first offering some creative routes via ground and water, the latter offering quick bursts of unstoppable speed. The two main culprits of bad design are the Red Burst and Violet Void wisps which both suffer from unresponsive control which is a shame because they offer intriquing directions to take in the environment.

Cheap defeats and damage are also a running problem, as mentioned earlier. Pit falls, bad enemy placement and spike placement have always been around in some form or another in the Sonic series but Sonic Colours often takes it too far. This is partly due to the multi-tiered levels generated by the wisp mechanic as well as temptations to boost through the air, leading to multiple deaths. The game seems to expect you to know what's happening ahead of you before you can respond to it.
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Got this for my son (4) and my nephew (7) - they absolutely love it. Keeping them entertained. good purchase.
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I love Sonic and so does my son, so we had to have this when it was released. If you have ever played on Sonic, then you know that it has jumps, rings and loop the loops alongside, shooting fire and prickly creatures. This is no different but has even more.... Add to the above vibrant colours and the fact that you can sync and play with other ds users, it makes for a great game.

My son loves the different gaming options and the small games that you can play. It really has been used non stop since christmas.
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I can tell by some of the other reviews on this game, they are mostly casual gamers. This is no way Sonic's greatest game, by no means, or even his best DS outing.

At the same time, its not bad, Not moving on that much from 'Sonic Rush' or 'Sonic Rush Adventure' But if its not broken don't fix it...

ONLY CONCERN - I completed the main game in just 2 days.

Its does have muitplayer and WiFi, and bouns missions.

PROS +
* Nice controls
* Cool cut scene's from the Wii verson slotted in

CONS -
* Nothing we've not seen before
* Enjoyed Sonic Rush more, third time round is a little teird
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I bought this game for my 6 year old and I, my 6 year old and my 4 year old have been playing it! It is quite an addictive game and even not too difficult so that my smaller child can enjoy it too.
I have never owned a Sonic game before and so this was my first exeriennce but I was impressed with the way that both my children are entertained by this game. Even with only one actual game card, both children can play it on their separate DSs. Great value!
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