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- Redefined RPG - Classless system gives players the ability to mold Thorton into the secret agent they want him to become with lethal close combat techniques, marksman skills, proficiency with gadgets and much more.
- The International Spy - Players will travel around the world to international safe house locations to obtain information, mission objectives and conduct meetings with a growing list of contacts.
- Dialogue Stance System - With an innovative real-time dialogue system, the characters in Alpha Protocol will react to Thorton's each and every word. Caution and wit are needed as the stakes are high and the tensions mount in conversations that will have players on the edges of their seat.
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- Platform: Xbox 360
- BBFC Rating: Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
- Media: Video Game
- Item Quantity: 1
Platform: Xbox 360
Tailor your espionage skills and training to your play style and become the world's deadliest rogue agent in Obsidian Entertainment's blockbuster modern day espionage RPG thriller Alpha Protocol. When a CIA operative is cut off from his own agency, when he no longer has backup, when his ties to the US government are severed, he has one option: the Alpha Protocol. Agent Mike Thorton's investigation led him to a once-in-a-career target, but when the operation gets called off at the last minute, that's when it begins. Plots are in motion in major cities around the world that will change them forever. Thorton has to work against the odds and the most dangerous operators in the spy game if he's going to stop them... and he will have to do it alone. Key Features Unique Action-based RPG skill system: Become a spy, marksman, or technician among many other classes. The familiarities of today's shooters are mixed with unique roleplaying abilities. Movie blockbuster experience: High production espionage thriller. James Bond meets Jason Bourne meets Jack Bauer. Morally Complex Choices: Relationships alter story and side quests based on both conversations and actions. The gameplay system is directly tied into the narrative. Revolutionary Dialog Stance System: A new dialog system based on emotive
The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. The U.S. government claims no involvement, and dispatches Agent Michael Thorton to investigate and bring those responsible to justice. As the first modern day spy role-playing game, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and his interactions with other characters. Upgrade skills such as physical combat, weapons mastery, cutting-edge technology and even seduction as you grow in experience and complete missions.
Key Game Features:
The Dynamic Dialogue System allows you to forge your own path within Alpha Protocol by determining the state of your relationships with the other characters in this high stakes espionage world. You'll have to think quickly when you're periodically given 2-4 stances to take during your interations with colleagues and enemies, uncovering a worldwide conspiracy through anything from suave sweet nothings to intimidating informants with brute force.
Top Customer Reviews
A huge positive in Alpha Protocol's favour is the significance of choice. The stances you take with any given character can have effects ranging from the presence or absence of available intel for a selection of missions to your reputation preceding you when dealing with new acquaintances in the future. And nearly everything you do will be scrutinised by someone at some point; by your handler during a mission, for example, or during the flash-forwards after significant events.
Criticism of the game for lacking polish is not an argument without merit. However, be wary of what these criticisms are aimed at. Try not to be fooled by the outward appearance of the game; it is *not* a cover shooter in the vein of Splinter Cell: Conviction or Gears of War. Obviously, taking cover during a firefight is a good idea. But the crucial difference is that in Alpha Protocol player skill is not a valid substitute for Mike Thorton's ability to aim within the game's mechanics. It is an RPG, and as such if you haven't put any ability points into the Pistol skill (for example), don't expect Mike to hit anything very often when using one.
That isn't to say that the game is without legitimate flaws. Animations for actions such as stealth takedowns and kills are limited and repetitive. Enemy AI is rather dumb at times as well, and some of the higher level abilities are ridiculously overpowered (a combination of Shadow Operative and Chain Shot will see you through each boss encounter without exception).Read more ›
What i really loved about this game was that a lot of the decision you are called to make are so morally ambiguous. I like playing as a good guy in RPGs but in Mass Effect that is to easy, just choose the paragon conversation option each time. The only time I felt morally challenged in any other RPG was during Dragon Age where I had to choose between two flawed candidates for king.
This game by contrast really makes you think about your actions. For example do I further world peace by killing a terrorist mastermind but at the expense of causing his organisation to conduct revenge attacks?
I was also impressed by the level of choice available to the player during a mission. For example I started off a level by sneaking in to a base undetected but found that impossible during a later scene in a canyon so i decided to find a good sniping position and take out the guards at my leisure.
This game does have it's faults, the graphics are average and the AI is a bit poor but I found that these were more tyhan outweighed by a really strong notion that my actions during the game really mattered.
Firstly the things I like about the game:- Most people have said that they dont like the conversation system I disagree, it makes to think on your feet rather than sitting there deciding what you will say to create the charater you want. Its not about creating a character you want its about how the people react to you.
the second thing I like about the game is that the disicions you make ACTUALLY make a difference to the way the game pans out in a big way like if a character likes or dislikes you or if there scared this depends on the amount of information they will give you or if you are too gunho then there are more enemies in later missions etc. Unlike mass effect (which was still an awsome game) were they only made minor if any changes to the game.
I also like the level up system which I found levels you up in a suttle but effective way with more unlocks and choices thoughout the game.Read more ›
Most Recent Customer Reviews
This could be a good game, as you play the part of a secret agent in a first person shoot-em-up. But what many reviewers how FORGOTTEN to tell us, is that to get through every... Read morePublished 8 months ago by john webb
I only played for about an hour, but it just didn't cut the mustard. There are other games that do what Alpha Protocol is trying to do much better. Read morePublished 12 months ago by Knight Solaire
Wow .. Such a good game, I have been mega addicted to it since delivery.Published 16 months ago by Kimberley Robinson