Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Role-Playing Mastery Paperback – 1 Jul 1987

4.3 out of 5 stars
5 star
5
4 star
0
3 star
1
2 star
1
1 star
0
4.3 out of 5 stars 7 reviews from Amazon.com |

See all 3 formats and editions Hide other formats and editions
Amazon Price
New from Used from
Paperback
"Please retry"
£60.44 £54.94
click to open popover

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone

To get the free app, enter your mobile phone number.



Product details

Product Description

Synopsis

A guide to role-playing mastery by the co-creator of the game "Dungeons and Dragons". The book includes advice on how to create your ideal character, improve group dynamics, assess your opponents and accomplish your goals. Gary Gygax is also the author of two science-fiction novels. --This text refers to an out of print or unavailable edition of this title.

Customer Reviews

There are no customer reviews yet on Amazon.co.uk.
5 star
4 star
3 star
2 star
1 star

Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 4.3 out of 5 stars 7 reviews
12 of 12 people found the following review helpful
5.0 out of 5 stars The true founder of RPGs shares his vision 6 Nov. 2008
By Michael Zack - Published on Amazon.com
Format: Paperback Verified Purchase
You can't get much closer to the source material than this book. Gary Gygax explains, in great detail, his vision of roleplaying and how to do it. In this book, you'll get a glimpse of what his vision was:

- A roleplaying community coming together
- Strong GMs with a focus on story and a mastery of the rules (versus arguing for it)
- PCs working together for a common goal

And a lot of other fun, fun, fun details. Gary goes into detail on what these actually means. And let me tell you, it is a very different vision than what we have these days.

If you have a chance, please pick it up. It's well worth the read. If anything else, it is a piece of RPG history, and should be read as such by any serious gamer.
0 of 1 people found the following review helpful
5.0 out of 5 stars A good read for RPG history buffs 24 Oct. 2014
By Midwest_Gamer - Published on Amazon.com
Format: Paperback Verified Purchase
An excellent book by one of the game's creators. Highly recommended.
5 of 14 people found the following review helpful
3.0 out of 5 stars Sure, it comes from the source, but it's still chest thumping. 19 Dec. 2009
By Mentor397 - Published on Amazon.com
Format: Paperback Verified Purchase
My overall impression of the book is that it's an okay read. It's not a bible, something to be slavishly followed, but it shouldn't be completely ignored. It does get long-winded at times, and it does get pretty preachy at the same time. It seems to be an advice paper from a guy who thinks that his way is better.

Does he have reason to think that? Well, yes and no. He was one of the original creators of Dungeons and Dragons, which while not the sum of RPGs is certainly the core of the genre. On the other hand, RPGs are unique in that there is no set way to play a single one. What works in one group may not work in another and he only makes a passing reference to the challenges a 'Master Player' may face.

While this does make some mention of other RPGs, this work is not inclusive of more than a tiny fraction available. In addition, given that it is written by Gygax himself, the game makes many references to the D&D he helped create. The book is very general for the most part and that limits the utility provided.

In short, the book could have been longer and included more depth, or it could have been pared down and done just as well. It is somewhat dated, but the main points are still generally valid.
19 of 19 people found the following review helpful
5.0 out of 5 stars Role-Playing Mastery 30 Jan. 2002
By Simon - Published on Amazon.com
Format: Paperback
Role-playing mastery is a highly useful book, in that in Gygax's approach he deals not only in the more defining qualities of both the player and the G.M. but goes into depth on designing factors that need to be addressed in creating new r.p.g.'s and also takes a lateral view on the mechanics of already existing games. This is done in a very positive manner and he even gives reasons as to why he took the direction he did with AD&D..
If you want the viewpoint on the how to make or break an excellent nights gaming then take the advice Gygax has lined out in his book, he really knows what he's talking about.
11 of 23 people found the following review helpful
5.0 out of 5 stars The best RPG guidebook from the guy who started it all! 8 Mar. 1999
By A Customer - Published on Amazon.com
Format: Paperback
If you're reading this review, you know who Gary Gygax is. He is a man to equate with Albert Einstien, Da Vinci, and John Romero. Gygax is the inventor of role-playing. Dungeons & Dragons, his first RPG, still remains the best. In this book he discusses all aspects, not just D&D, but all RPGs in general. It will help you deal with problems not discussed in any guidebook, and expand your horizons as a GM. An impetus for imagination expansion and a vehicle for your campaign.
Were these reviews helpful? Let us know


Feedback