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Rogue Trader: Into the Storm (Warhammer 40,000 Roleplay) Toy – 14 Sep 2010

5.0 out of 5 stars 1 customer review

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Product details

  • Toy: 256 pages
  • Publisher: Fantasy Flight Games; Brdgm edition (14 Sept. 2010)
  • Language: English
  • ISBN-10: 1589947266
  • ISBN-13: 978-1589947269
  • Product Dimensions: 22.2 x 2.5 x 28.6 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 606,705 in Books (See Top 100 in Books)

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Format: Toy Verified Purchase
Good description, great delivery time.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 4.8 out of 5 stars 12 reviews
14 of 14 people found the following review helpful
4.0 out of 5 stars Freebooters, ahoy! 8 Oct. 2010
By Craig Clark - Published on Amazon.com
Format: Toy Verified Purchase
Into the Storm basically adds a whole host of options for Rogue Trader characters. The biggest addition is two new races: Ork and the Kroot. These races are styled as independent Career Paths where the advances that you take define how your character becomes specialized. There is no Origin Path and you are basically locked into being either a Kroot Mercenary or Ork Freebooter. The options for Orks are quite varied from having a squig companion to developing psychic abilities ala a MadBoy. Kroot have similar advances that reflect their races talents within the 40K universe. Similar to the Orks, Kroot can gain a Kroot hound and they have a racial ability that allows them to track prey and consume bodies to regain hit points.

In addition game masters are given advice on how to incorporate these characters within the rigid xenophobic society that is the Imperium of Man. One option is a mark similar to an Imperial psykers that allows the xeno to be sanctioned with access to human settlements.

In addition to these races there are extended options for the Origin Path from the main rules. These allow for a greater variety to character backgrounds with certain bonuses which can be purchased with XP. Overall I really liked the original Origin Path, I am not sure the added complication to new characters is worth the greater variation in character background, I will have to see this in action. There are also rules for Alternate Career ranks similar to the Dark Heresy rules, basically you take these ranks in place of a rank in your normal career path.

Another chapter expands on starship options. From different hull types, ship weapons and ship builds most of the Imperium type ships can now be represented in Rogue Trader. There are additional ship responsibilites that can be added to certain Careers. These seem to flesh out the space faring part of Rogue Trader quite well. I haven't had a chance to peruse them but there is also expanded psychic powers section for Navigators and Astropaths.

Finally there is a section on new equipment and vehicles. Tau pulse rifles and Kroot weapons, Ork weapons and armor, even info on APC's like the Rhino and smaller ships like the gun cutter are given stats.

All in all the book is crammed with new rules and options for Rogue Traders, most seem to fit nicely into the existing rules and most seem to be well balanced. I took off a star for some editing typos and reuse of exisisting 40K artwork but overall, even for an expensive hard cover, the book gives quite a bit of bang for the number of bucks. Another quibble you might have is how much variation in Kroot and Ork characters there could possibly be with no Origin Path and one set of tables, I don't think this is much of an issue unless a GM allows more than one of each race which seems less Rogue Trader and more "Ork Freebooter RPG"; which I doubt is the designers intent.
8 of 8 people found the following review helpful
5.0 out of 5 stars Great Source 10 Nov. 2010
By Joe Pawlikowski - Published on Amazon.com
Format: Toy Verified Purchase
The short version is that this book is the Rogue Trader equivalent to the Inquisitior's Handbook but that doesn't do it justice. The book actually adds a lot more than some more begining packages, which there are plenty of, and weapons. The new Xeno character classes are a welcome change of pace for anybody that wants a serious RP challenge, the new ship components give all sorts of options to make your ship unique, and the new vehicle rules actually makes the Drive and Pilot skills useful! There are a few rough patches, like the expanded endeavours building which seems like something a GM should have already cobbled together as well as the fact that the book still doesn't have rules for torpedoes or fighters in the ship based combat is rather irritating. Despite that, it is a great resource and is pretty much nessecary for a player or GM to spice up any game.
6 of 6 people found the following review helpful
5.0 out of 5 stars Essential supplement for RT 12 Dec. 2010
By Michael Maconachie - Published on Amazon.com
Format: Toy Verified Purchase
When it comes to books you have to have for Rogue Trader, put this book at the top of the list.

This supplement contains essential upgrades for starships, new rules for small craft and great rules for making navigators and astropaths much more useful in ship combat.

Also included are many elite progression options and new origin paths that will prove very useful over time; elite advance packages can be a bit weird to grapple with but just treat them as a mindset package - thinking a certain way provides access to advancement options.

Contovertially this also includes options to play ork and Kroot characters. Although this won't fly with my group (imperial zealots) it's a dream to introduce some really different game perspectives into the mix.

Overall, a great book and seems to have been given a better review by the (sometimes non-existent) FFG editors.

Pick it up if you play RT, everyone wants a grand cruiser!
1 of 1 people found the following review helpful
4.0 out of 5 stars Must have RT accessory. 24 Aug. 2011
By 40k fan - Published on Amazon.com
Format: Toy Verified Purchase
This book is, quite simply, a must have for any Rogue Trader player. It has a host of new content. It presents new character options, including the ability to play as a Kroot or an Ork, as well as many other options for players, such as alternate character ranks and new psychic powers. The book is also chock full of new options for starships and even adds stats and rules for vehicles, as well. If you play Rogue Trader, this and the core book are both must haves. If you get only one supplement book, make it Into the Storm.
5.0 out of 5 stars Must, must, must get 7 Dec. 2013
By Jetpack - Published on Amazon.com
Format: Toy Verified Purchase
Others have said it, but this truly is a must get. The expanded options are fabulous in this 254 page supplement.

New origin options - check

New career ideas (including Ork and Kroot) - check

More gear - check

More ships, as well as more information about ship running in general - check

Vehicles! - check!

More psychic powers - check

Meta endeavours and a sample I'm going to consider using - check

Port Wander information - check

If you want to do a Rogue Trader game, I can't see any reason not to find this and get it.
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