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- Some game parts stay locked until you complete objectives. But they'll be worth the wait.
- Name a continemt in one game and you'll benefit from gaining an extra army in every future game.
- Build a bunker in a territory and provide a defensive bonus for all future games.
- Win a game and found a city that only you can start in.
- Permanently upgrade territories with resources.
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This product is subject to specific safety warnings
In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like in any other board game. You and the other players will shape how your world evolves; its history and its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals... and neither does the game.
Unlock new rules and watch events unfold as you play more games. No Two games will ever be the same.
Play your game. Write your history.
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Top Customer Reviews
I would, however, offer the following thoughts/critiques:
It is worthwhile considering not actually tearing up the cards and using pencils and blu-tac instead of pen and the sticking adhesive, thereby making the game re-customisable after the 15-game run is over; a lot of players online have reported sharp drops in interest upon completing the 15th game.
This is because every individual game is merely but a chapter in what will eventually become a grand saga, complete with alliances, betrayals, twists and turns. By the time you've finished the quoted 15 games, you haven't just played one game a bunch of times - you've created and starred in a story with your friends. And because of that, this is a game you *should* play with the same people every time.
In fact, I highly recommend arranging with a few friends to split the cost of the game to ENSURE that this group sticks together. I never thought I'd convince people to do this, but luckily my friends were really receptive to it and it was a fantastic campaign - with us taking it in turns to host and the overall winner after 15 games getting to keep the board.
If you don't know anything about Risk Legacy and you've read this far, probably bewildered, then the whole concept is that you constantly customise the board. You will write on it, place stickers on it and sign it - and so will your friends. It will become a world that shows visible scars of previous battles, previous victories and some very unexpected turns (all of which I can't spoil for you). When certain things happen, you'll get to open up super-secret packs that change the fundamental rules of the game (you'll actually place stickers in the rulebook).. it's incredibly exciting.
I really can't recommend this game enough. It's not like anything else I've played and is just such a great social game. You can play it with less than 5 and you could change who you play it with - but you really shouldn't. It's chocked full of MOMENTS, many of which you'd never see coming.
The game is designed to be played over 15 games. I would strongly advise you to play with the same group of people, as the changes you make will impact your future games. The first game starts much like classic risk with a few tweaks such as all your troops starting in one territory and expanding out, and also having a HQ to defend. After the game is completed, the winner gets to sign the board and gets a permanent advantage such as getting to name a continent, giving him alone a +1 troop bonus if he holds it. The game evolves across your plays, unlocking more missions and wildcards to spice the game up.
I am 4 games into the 15 with my group and we are really enjoying it. Already you can see how the 'legacy' of the previous games affects the future games, with certain territories becoming hotly fought over.
If you are a fan of the classic game of world domination and you have a group that are interested in the time investment of playing 15 games, don't hesitate to pick this up
The base game works well, but once you start opening the additional packs it really gets exciting. Many of the packs have changed the way we play, and they get really fun thinking of different tactics.
The play can be a lot quicker than normal risk, with our shortest game taking half an hour. I think our longest game took about 2 hours so it does vary quite a bit.
Having the different army types really gives the good characterisation as well, rather than the generic armies of regular risk.
Most Recent Customer Reviews
my boys and I found this hard to get into
needs a very high degree of understanding and care to play correctly
My friends are no longer my friends. Peter if you're reading this, you are NOT my friend!Published 16 months ago by Ms. S. Raine
I play this with my boys, 11 and 13, and I find myself enjoying the relative complexity and challenge. Something I would never have said of previous versions. Read morePublished 18 months ago by Kindle Customer
its good if the instructions told you how to play
and if you play risk
bad if you have no idea how to play
I loved this. I have been playing risk for 3 or 4 years now and this made a great new interesting addition, well worth buying.Published 22 months ago by Lewis board
I love this game! I bought it for my family at Christmas and we played about 10 games within a week or so. Every game is different. Read morePublished on 22 April 2014 by Callum