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Rio Grande Games RGG195 Puerto Rico Board Game
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- 3-5 players
- Ages 12 years and up
- 60-90 minutes
- One of the most popular Eurogames
- Brilliant mechanics
- Each player utilizes different roles to score the most victory points
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|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Age Range Description||12 years +||7 years +||10 years +||12 years to 18 years||—||10 years +|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 4 years. For use under adult supervision||Not suitable for children under 36 months||Not suitable for children under 36 months|
|Item Dimensions||30.48 x 21.59 x 6.98 cm||6.68 x 19.05 x 27.3 cm||29.54 x 24.13 x 7.62 cm||22.54 x 6.98 x 31.43 cm||35.56 x 20.32 x 5.08 cm||27.94 x 27.94 x 7.62 cm|
|Number of Players||3 to 5||2 to 5||3 to 4||1 to 4||1 to 4||2 to 7|
This product is subject to specific safety warnings
In Puerto Rico players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. Players earn victory points for owning buildings, for shipping goods and for manned large buildings. Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
Prospector, captain, mayor, trader, settler, craftsman, or builder? Which roles will you play in the new world? Will you own the most prosperous plantations? Will you build the most valuable buildings? You have but one goal: achieve the greatest prosperity and highest respect! This is shown by the player who earns the most victory points?See all Product description
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The main virtue of the game for me is the lack of luck, most games are won by the best player.
Second major plus point it the relatable goals, harvest some crops and sell them for profit or glory (victory points), the profits can be used to construct buildings that make more goods or increase efficiency or provide bonuses. All whilst needing to recruit more 'colonists' to work for you, then balance what order to do those things versus the other players. Sometimes you can be stuck in a board game with what to do next or try and achieve because the game is too abstract
It can be a little punishing for new players so those that know the rules need to give a large helping hand first time out but once you have the rules down the games can be quick and exciting
So I wouldn't recommend it to players new to board games but if you have tried a few and want something more in depth this should be your next step
I own about one hundred boardgames (I'm a bit of a boardgame anorak) and this is probably my favourite one.
I can see that it might feel a little complicated for someone who doesn't play many boardgames when you first start but the game mechanics are actually very simple and if MY wife and dad can pick it up quickly then I know that many other non-game playing people can too.
The game is a little like Agricola, in that it involves developing an area (a farm in Agricola, a town in Puerto Rico). The twist in Puerto Rico is that everybody has the opportunity to do the chosen action each turn whereas in Agricola (and other similar games) each player must take a different action each turn.
My only complaint, though this is treated as an advantage by experienced players apparently, is that it's hard to judge how many more turns there are as the game nears the end - all of the sudden the last victory point token or the last colonist token is taken and the games comes to an abrupt end. I'm sure we'll get used to it eventually.
Overall a good buy, well made pieces and boards, clear rules and many evenings passed enjoyably!
If you've played Settlers of Catan and loved it, there's quite a high chance you will love this game too - I'd say, think of it as Catan's more evil, scheming sibling.
A quick tip for those who do end up buying but were too lazy to read the rules book, remember that Youtube can be a good friend ;) My advice is to be a little more patient at first but your hard work soldiering through the rules and gameplay will will be rewarded!
There is only a very minor element of random chance to the game, and even that is mitigated by being allowed to choose from a selection of random drawn items. The game never feels like you've been dealt a bad hand, all failure is down to your own choices, or the better choices of your opponents. Great game.
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