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Rift - Standard Edition (PC DVD)
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- Massive Dynamic Battles: Invasions unfold zone-wide, creating epic conflicts that bring you into the story! Save the world now alongside hundreds of other players, or fight later to reclaim lands from invading hordes.
- 8 Primal Forces: Creatures from the Air, Earth, Fire, Water, Life, and Death planes battle for control of the world of Telara! Two warring factionsthe Guardians and the Defiantface off against each other and fight extra-planar creatures as they seek to save the world.
- Build Your Class: No other game lets you build your class the way RIFT does. Specialize in a single class or pick and choose abilities from many to create a character uniquely suited to your play styleand have fun while you experiment!
- Choose Your Role: Each character can have up to four different roles, so you can choose different classes for every situation! You might have one for PvP and another for raids; or perhaps you want a high-damage or high-defense build. The choice is yours to mix and match as you see fit!
- PvP Combat: Battle others in exhilarating Player vs. Player combat! Earn PvP ranks, titles, loot, and unique Souls to further enhance your character. Head to cross-server Warfronts and fight others in world PvP.
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- Platform: Windows XP / Vista
- Media: Video Game
- Item Quantity: 1
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Edition: Standard Edition
Choose your side. Fight the invasions. Enter the RIFTRift is the complete and full-featured MMO experience you've been waiting for!Adventure in the world of Telara as either a noble Guardian or technomagical Defiant and enter a dynamic fantasy where 8 primal forces battle for control in an ever-changing landscape. Build your own class using the Ascended Soul system and embark on epic conflicts that bring you into the story, taking your RPG experience to new heights of achievement and excitement!
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Then along came Rift. At first I was sceptical, another fantasy based MMO with a ringing resemblance to what I was already playing.....but boy has this little beauty delivered. It is not without it's issues, but then neither is WoW now so it's about weighing up what matters most.
What is partially Rifts main flaw is also it's greatest strength. It is so like WoW at first glance that there is possibly a feeling of no originality, BUT, this is also what makes is much easier to pick up for seasoned WoW players - there is a familiarity there instinctively about interacting with characters, moving, combat etc that where other MMO's fall down in trying to compete with WoW by being different (and ultimately end up worse for it), Rift just says "yes we work the same...you dont need to spend time re-learning your game play - just get on and play the game".
As already said there are a number of similarities, but where WoW is beginning to slowly get dumbed down, Rift keeps the complexity and builds on it. Crafting may be very basic and leaves a lot of room for improvement, but the character customisation in terms of style of play leaves WoW for dead. Yes there are certain build which run the risk of leaving your character helpless and other which are optimal, but in general you feel like you can play the way YOU want to without ruining your chances of playing at higher levels.
The graphics in Rift are absolutely stunning. Gone are cartoony character models or clunky avatars, this delivers smooth graphics and stunning visuals and immediately immerses you in the world. The first time you see a rift appear (the quintisential essence of this game) you will be blown away, amazed by it's gorgeous rendering and you will be looking forward to the next one.
That brings us on to the Rifts. hile much of the game revolves around traditional questing (which admitedly does get a little boring at times with it's lack of originality) Rifts are there to break up the monotiny, a welcome relief from questing where you can join in with random players and defeat whatever comes at you from the gaping hole into the nether. The spawned entities gradually become stronger until you fight an Elite monster, with rewards upon the rifts closure going to all who took part. The PvP is simple and well worn (capture the flag etc) but just feel refreshing none-the-less, the character building process offering up healers, support, rdps, tanks and mdps who all have their role on the battlefield....and the best thing of all is you can get a PvP specific build totally separate from your PvE one, optimising your role on the PvP floor.
While the game does not bring too much originality, I have to say it is a breath of fresh air for seasoned WoW players, going back to the complexities of TBC-WoW rather than the point and click easy-mode of today incarnation. It is very complex which may cause newer players some issues and seem rather daunting if you have never played an MMO before, but that should make it all the more fun to explore, test out new features and see what happens rather than have everything laid out for your on a plate. There is a feeling of helplessness if a Rift spawns when the server is quiet since it does interrupt your gameplay when you cant get on and quest for fear of dieing, but these type of things don't happen very often and erhaps future patches can decrease the spawn rate when players numbers don't warrant it, but personally I hope not - it's nice to see them and know that you personally can't do anythign about them and must bide your time.
Certainly worth a look for any MMO fan looking for a change of scenery and some refreshing new outlooks on well worn themes. Not without it's problems but the support it top drawer, for such a new MMO is relatively bug free and should only get better as people keep playing.
I had been playing Wow for 5 years and was a true addict, but not an expert, playing 6-8 hours a day. Wow was my way to escape in the evenings. I work away from home during the week and Wow is what stopped me going stir crazy or becoming a alcoholic. I loved playing it, but since Cataclysm I had become bored. Totally bored. Once I had leveled out what else was there to do? Doing a raid or a dungeon with some little snotty nosed kid screaming at you during a group event, knowing exactly what your character should and shouldn't be doing was not for me (I am a more mature player).
Then I saw some early reviews for Rift and thought what the hell. The game was not to expensive and the Game cards are less than Wow.
That was six months ago and I'm glad I tried it. The character customization is such a great idea, yes there are loads of talent builds on loads of sites, but you can do what ever you want. If it doesn't quite work you can experiment by buying another sub-class and if that doesn't work then its not cost to much. Its what you find is best for you and what you enjoy playing.
I reached level 50 with in a couple of weeks and thought "oh no here we are again", but that wasn't the story with Rift. As well as leveling a different class, and reaching 50 through a different set of quest chains, there was so much more to do, Planar attunement is a great way to carry on questing and there is always rift bashing. As well as the dailies there is normally an update about once a month which is adding more dungeons, raids etc. all the time.
There are some negative reviews about some parts of the game but I have found no problems with it. Some aspects of the game were a little confusing at first, but reading the manual FULLY and a quick look at various forums soon cleared this up.
I am now no longer bored, as I had become with Wow, and I recommend Rift to any Wow player I meet and thought that I should also do this online as well.
Thank you Trion for giving us Rift and keeping me sane in the evenings.
Don't get me wrong, this is a fun, well-polished MMO that will engulf you in its wide world. But personally I didn't think there was enough to do and keep me entertained on the game.