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Repos Production CONCO1 Concept Board Game
|Price:||£24.99 & FREE Delivery in the UK. Delivery Details|
|You Save:||£6.00 (19%)|
- Manufacturer: Repos Production
- your goal is to guess words through the association of icons.
- A team of two players
- choose a word or phrase that the other players need to guess.
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|Sold By||Amazon.co.uk||Adacio Inc.||Adacio Inc.||Amazon.co.uk||SDR Studio||Amazon.co.uk|
|Age Range Description||8 years +||—||—||7+ years||10 years +||8 years +|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months|
|Item Dimensions||5.69 x 27.48 x 27.48 cm||20.32 x 20.32 x 5.08 cm||18.42 x 35.56 x 5.08 cm||27.94 x 37.46 x 5.72 cm||21.84 x 30.48 x 4.32 cm||26.8 x 27 x 5.59 cm|
|Number of Players||4-12+||2 to 4||2 to 4||2-4||2-4||2+|
This product is subject to specific safety warnings
Acting together, this team places pieces judiciously on the available icons on the game board. To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception. The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
110 cards (56.5x87.5mm) 1 game board 5 series of pawns: green: 1 question mark + 10 cubes blue, red, yellow, black: 1 exclamation mark + 8 cubes Victory tokens (x1, x2) 2 game aids 1 storage bowl
From the manufacturer
You don’t need to talk to communicate.
Make people guess hundreds of objects, characters, and titles by combining universal icons. What icons would you use to signify brainwashing, tea, the Great Sphinx of Giza, 'blind as a bat,' or Beyoncé? How many ways can you interpret a red-roofed house, a Cartesian plane, a blue-irised eye, or a computer motherboard? There are no wrong ways to use the icons, pawns, and cubes of Concept, no time limits, a simple point system, a few essential rules. Instead, you’re encouraged to play around with Concept, be inventive and, above all, make meaning in unique and original ways.
You’re sitting at home on a casual weekend afternoon, watching movies with your friends and your dog. Suddenly, you see a massive, living, breathing, real dinosaur stroll right past the window. Naturally, you rush over to watch the dinosaur and try to get your friends to come witness it as well. But for some horrible and unfair reason, your ability to speak is suddenly gone. You must explain the dinosaur without using words. Somehow you manage to convey that there’s something like the dog, but not like the dog, and it's huge and green and outside. Your friends abruptly grasp what’s going on and join you in watching the dinosaur walk towards the horizon, sharing with you this wonderful, uncanny moment. This is basically what it's like to play Concept.
- For ages 10+.
- For 4 to 12 players.
- Approximately 40 minutes playing time.
- Easy to learn.
- Flexible and fast-paced party game.
- One game board with universal icons.
- Five different-coloured sets of plastic pawns and cubes.
- 110 concept cards.
- Light bulb shaped victory point tokens.
- Two player aids.
- One rulebook.
- One storage bowl.
Concept is an award-winning game.
Concept is a family game which has won or been nominated for no fewer than 8 awards throughout the world.
- You and your opponents use the icons on the game board to convey words or phrases to each other without using sound or speech.
- Each player takes a turn conveying a concept as the others guess at it.
- One point is awarded for conveying a word or phrase clearly; two points for guessing one correctly, and if you want, you can grant more points for guessing more difficult ideas.
You draw a card, which gives nine words or phrases for you to pick from. The suggestions are divided into “easy,” “hard,” and “challenging,” and if your group wants, you can give players additional points for guessing more difficult ideas.
Start by placing the main concept pawn on an icon that indicates the core of what the concept is.
Some concepts involve more than one line of connected ideas. In that case, sub-concept pawns and cubes of the matching colour can be used to indicate a secondary descriptive idea.
For even more complex ideas, or if players are struggling to guess the word or phrase, you may want to use multiple sub-concepts.
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Imagine a cross between Articulate (but without the words), charades (but without acting), and Pictionary (but without drawing)...
Playing the game is a bit like trying to convey a book or film title - say 'Harry Potter' or 'Lord of the Rings' - only using emojis. Or let's go up to the next level, a whole saying: 'smoke like a chimney' or 'silence is golden'. This is the sort of hilarity and mental gymnastics we're talking.
Basically, you have a board with a fixed number of symbols. Most of the symbols are pretty self-explanatory, but get a 'menu' to help decode the trickier ones. Each one has up to three possible meanings.
Then you pick a card. This card has a selection of concepts for you to explain to the rest of the group. You can pick from easy, medium, or difficult. The catch? You can only use the symbols on the board. You can, however, use different coloured counters to convey what is the main concept, the sub-concept(s), and other qualities. You can combine symbols in any way you like.
It's easier to example with an example. Main concept - water/liquid. Sub-concept - food/edible. Qualities - white. So we're looking for a white, edible liquid. What could this be? Milk!
There's a point for being the first to guess, and a point if someone gets your concept correctly. Time limits are optional.
Of course, the concepts can get much more complex than in the example. Some of them really need a lot of creativity and lateral thinking.
At the same time, it's not difficult to understand the game, and you can pick the level of difficulty to suit you, so everyone can play.
Overall, this is the most fun I've had playing a board game in years! Family members have also really enjoyed it.
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