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Ghost Stories Board Game
- Ghost Battling Fun
- Co operative gameplay
- 1-4 Players
- Playing time 60 minutes +
- Ages 12+
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|Sold By||Available from these sellers||Amazon.co.uk||Amazon.co.uk||Amazon.co.uk||Amazon.co.uk||Amazon.co.uk|
|Age Range Description||—||10 years +||—||7 years +||10 years +||—|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months|
|Item Dimensions||27.94 x 27.94 x 7.62 cm||21.84 x 30.48 x 4.32 cm||29.84 x 29.84 x 7.62 cm||19.05 x 6.68 x 27.3 cm||7.62 x 28.58 x 28.58 cm||27.69 x 40.39 x 7.62 cm|
|Number of Players||4||2-4||1-8||2 to 5||2 to 7||2 to 6|
This product is subject to specific safety warnings
"Wu-Feng, the Lord of the Nine Hells has found where the funeral urn containing his ashes is kept. His hordes are already marching upon the small village of the Middle Kingdom hiding them". Players are taoist priests, who will have to defend the village from the army of shadows preparing to invade it. Each of them has different special powers which will help them in this mission.
From the manufacturer
By Repos Productions
Centuries ago, countless lives were lost in the battle against Wu-Feng, Lord of the Nine Hells. Eventually Wu-Feng’s dark forces were defeated. His mortal body was cremated and locked in a sacred urn that was secretly buried beneath an unassuming village. Nevertheless, Wu-Feng still commands terrible power, and after an age of searching, he has discovered the location of his ashes. An army of ghosts descends upon the village, and only a few selfless Taoist priests stand ready to protect the villagers and defend Wu-Feng’s ashes.
The Dead Rise
At the beginning of every turn, you must draw the top card of the Ghost deck and put it into play
There are 55 Ghost cards in the deck and each ghost has unique strengths, weaknesses, and abilities
Some ghosts are Haunters, and their figures advance towards the village, haunting village tiles and pushing the Taoists closer to defeat. Other ghosts are Tormentors, which force you to roll the curse die to disastrous effect. Still other ghosts feature even more uncanny abilities—they may prevent you from using special powers or prove immune to standard attacks.
Hidden near the bottom of the Ghost deck is an incarnation of Wu-Feng
You must destroy this incarnation to win the game, but before you can face Wu-Feng, you must fight your way through the all ghosts that stand in your way. What’s more, if the ghosts begin to overwhelm your defences, you’ll quickly start losing Qi. A Taoist who loses all Qi is slain!
Turn Back the Darkness
In Ghost Stories, the village you must protect is composed of nine tiles, arranged in a three-by-three square randomly assembled at the beginning of each game. The ghosts approach from the borders of the village, but you can never be certain where new ghosts will appear. Immediately after you bring a new ghost into play at the beginning of your turn, you have the chance to move through this village and take your own actions to combat the forces of Wu-Feng.
The battle is dangerous no matter what, but if you want to truly challenge your skills, look no further than the Ghost Stories expansions!
It’s going to be a Long Night.
Ghosts are rising from the forested hills and rice paddies that surround the quiet village. As a Taoist priest, the protection of these citizens rests in your hands. Prepare your soul for battle and destroy the servants of Wu-Feng in Ghost Stories!
Top customer reviews
The premise is simple. 1-4 players work together as Taoist monks to protect a village from Wu-Feng, an evil spirit. They must work together to defeat the ghosts he summons and then to win, beat his incarnation, which appears at a pre-determined point near the end.
If any game can capture your heart through its components, then Ghost Stories is it. Put simply, it's gorgeous. The artwork is stunning and evocative - from the illustrations of the villager tiles to the dark mystery of the ghosts, there's an abundance of theme here that captures you from the beginning and doesn't let go. Whilst the moulded plastic figures of the monks are a tiny bit garish, the little Buddhas you can place to ward off any menacing phantasms just add that extra level of detail that adds up to making this a wonderful thing to have on your table.
So what about the game itself? Well, I'll admit that the instruction manual isn't particularly well-written, so I had to source some better instructions from another site. However, once you've played one game and got used to the various icons and symbols that are used throughout, it plays beautifully. The board is actually composed of nine specific village tiles which you shuffle together and then place, ensuring that the playing area is different every time you play it. These areas all have a unique ability, such as moving a ghost back or obtaining "tao tokens". The village itself is arranged in a 3 x 3 square, with each player then having a specific colour coded board on each side with 3 specific spaces. It's worth noting that each monk also has a specific ability unique to them, such as being able to move anywhere in the village or being able to reroll the tao dice when attempting to banish a ghost.
In keeping with the Taoist philosophy, each player has a ying and yang phase. On his "Ying" phase, a player takes a card from the Ghost Deck and then places it on a monk's board according to its colour. So if it's a red ghost, it goes on the red player's board, unless their board is full up. There are differing types, from "Haunters" who, unless exorcised, will eventually haunt a village tile (on the easiest level, 4 haunted tiles means the end of the game) to "Tormentors" who force players to roll a black "Curse dice", usually meaning more woe. Some are naturally worse than others and of course there is Wu-Feng's incarnation at the end who usually is very difficult to beat. On the "Yang" phase, players get to move 1 square on the village and then either activate a villager help tile, or they can attempt to exorcise a ghost if they are next to it. To do so, they have to roll 3 Tao Dice and get the corresponding number of coloured dots on the dice (Whites are jacks). If they have a tao token of a corresponding colour, then they can also use that.
Ghost Stories is very difficult, but refreshingly so. The random setting of the village tiles means that the players really have to work together on forming a coherent strategy to defeat Wu-Feng, which can make for an exhilarating gaming experience. There's a real sense of immersion too, helped by some fantastic artwork and how tight and tense the game gets as you realise how close Wu Feng is and especially when the appearance of one ghost could trigger off all manner of mishaps. The deck of ghosts just adds that extra level of pressure to proceedings.
Gameplay, once you've run through a couple of sessions, can be up to 1 hour, which is the perfect length for something of this nature. It's fast, fun and full of highs and lows - you'll boo when a nasty Black Widow appears, but cheer when you banish a Lich from the village.
In terms of age level, I'd recommend this for kids of about 8 or up as the artwork could be frightening for younger children, but it is a perfect family game.
You'll lose a lot but it won't matter because you'll immediately reset the board and try again.
Good with 1-4 players, the art and pieces are high quality and it challenges in a way that makes you want to get it right rather than just being frustrating.
Protect ya neck.
Initially there's a fair bit to remember, although the actual gameplay is easy to understand. Don't be deceived though as this game is far from easy to beat! Even at it's initiation level it's actually pretty damn hard! However, don't let this put you off; after all, who would want a co-op game that was easy to beat? And as I said before, it plays so beautifully, with everything, every check and every balance making perfect sense that even when you lose, it's a thoroughly enjoyable experience.
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