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Red Orchestra 2: Heroes of Stalingrad (PC DVD)
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Product details
- Is Discontinued By Manufacturer : No
- Rated : Ages 16 and Over
- Product Dimensions : 19.2 x 1.8 x 13.7 cm; 114 Grams
- Release date : 16 Sept. 2011
- ASIN : B005CLPOGC
- Best Sellers Rank: 50,283 in PC & Video Games (See Top 100 in PC & Video Games)
- 2,859 in PC Games
- 15,510 in PlayStation Legacy Systems
- Customer reviews:
Product description
Product description
Red Orchestra 2: Heroes Of Stalingrad will focus on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943. The game allows the player to experience one of the most brutal battles in all of human history.
The game consists out of two campaigns - the Red Army and German missions. Delivering unrivalled accuracy and attention to detail, along with gritty, vicious combat in multiplayer, co-op and solo modes the game will feature everything from quick, brutal firefights to more intricate and challenging simulation modes.
- Red Orchestra multiplayer taken to new heights: In addition to the award winning Territory gametype from Red Orchestra, all new gametypes, such as Firefight and Countdown, add greater diversity, replay value and fun
- Persistent stats tracking and player progression: Grow in rank, earn medals, improve abilities, and become a Hero - all visible to the complete online gaming community and embedded within the game
- Heroes: Obtain the ultimate goal and become a Hero online. Players with hero status inspire troops around them and cause fear in their enemies. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers
- Stalingrad campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides
- First person cover system: Experience the ultimate firefights that a cover system allows, from the immersion of a first person view. Peek or blind fire over and around cover and more
- Squad command: Command fire teams on the battlefield using an easy to use first person interface
- WWII weaponry redefined: True to life ballistics, bullet penetration, breathing, adjustable sights, free aim, weapon bracing, photo-real graphics
Manufacturer's Description
- Sequel to Red Orchestra, the leading tactical multiplayer WWII shooter on the PC
- Based on Unreal III Engine
- Multiplayer taken to new heights
- Single player Stalingrad campaign
- Detailed weaponry
- Immersive First Person Tank Warfare
- Morale System
- Online hero system - Become a hero online and inspire troops around you
Customer reviews
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If you haven't already, look at gameplay and reviews on places such as Youtube before purchasing, I felt watching it was one thing, playing is another, it was like driving a car with the gear arrangement upside down in comparison to other shooters.
I thought RO2 would be a nice bolt action rifle experience with sprawling maps and teamwork, but so far it has diluted itself to being not as large fast and fun as Battlefield: Bad company 2's hardcore mode, yet not as realistic as some Arma 2 mods per se. I don't believe that reviewing the game to recommend it will will suffice so instead I hope my experiences help share out my inadequacies with it.
The Single player is forgettable (Hah), even for learning how to play the game it was more frustrating than fun, and learning elements such as Artillery and squad commanding were poorly implemented at best. So I tried my best to get as much game out of this as possible in the online infantry combat!
Voice acting is dreadful let's get that out the way, characters will give away their position just to say something utterly grinding on the ears in English (Yet appears foreign on the opposing teams ears, thankfully there are settings to reduce the frequency of this in the settings yet no option like in Battlefield to keep it foreign on your side, tovarisch), character movement is sluggish, jerky and fails to provide a sense of realism of motion but instead implies a sense of limitation; leading to frustration and so produces death, for example the inability to jump a wall, the inability to turn around then sprint the other direction, the inability to quickly peak around the corner, etc, makes moving and aiming a rifle a chore. - Instead you will try to lean left, lag a couple of times, then due to your tightened FOV be shot in the stomach, intuitive!
The majority of the times I have played online boil down to Submachine guns being incredibly overpowered leaving the player frustrated at the lack of options available when holding a bolt action rifle or similar, sure this is part of the war and seems attractive but I'll get to why that doesn't work later, the lack of good Anti Aliasing and FOV within the game leads to targets being near impossible to spot, lighting dyeing friendly uniforms a different colour thus leading to friendly fire. And I haven't even managed to play online in a tank yet, maybe they just aren't popular enough. Yet within the single player the design of the tanks was incredible (Although I see a lack of the vehicles we had in the Mod such as the SdKfz 251, and a lack of uniforms compared to the mod) although the levels they were implemented on were not so incredible. I also failed to mention the friendly AI in singleplayer are pretty useless, and don't kid yourselves, even at max settings this game doesn't really look THAT great, the landscape and geometry appears just as unreadable on medium end machines as they do on high ones.
So why does RO2 feel like a giant SMG field test? Because all weapons other than automatics appear inferior, maps channel players into one little gap encouraging stormtroop tactics and aggressive forms of weaponry such as an SMG, entire building blocks are inaccessible, entire areas are just flat ground with no flanking routes which are of course monitored by bolt action rifles and light machine guns and so overall the game ends up like a fast paced corridor shooter rather than a slow treacherous team advance like it apparently should be, there's also not really much incentive to help teammates in the first place, other than to lay down smoke, camp for your own good or apparently theirs. To capture an objective is standard procedure, just the battle getting to that point, just bloody sucks.
- I Installed this game onto an SSD, which means at the beginning of every round I generally connect first, meaning I get to choose the best limited classes simply because I can.
Might I add that the majority of "vanilla" equipment or standard equipment is available to you at the beginning (This does not include bayonets, sadly, so yeah, who cares about your fun or fairness), so instead an unlock system is present. Because, what benefits teamwork more than unlocks right? To let these players dabble on in their own little world of unlocks and KDR? (Thankfully it does not show deaths in the score menu, and in this game you will DIE alot).
It's nice that game like this exists but it's a shame that it just wasn't that enjoyable, it hit too much of an uncanny valley with me (In departments such as, visuals, sound, level design and player movement...and combat...and histo- infact forget about it), and I've played them all, Counter strike, BFBC2, Quake 3 ta, name it and I've probably been there, but RO2 didn't stand up well at all as a game I could sit down and play and have fun with, without my mate digging at me saying "I told you it would suck."
Red Orchestra 2 focusses squarely on the Second World War, specifically the conflict on the Eastern Front between Russia and Germany. Fans of Enemy at the Gates will enjoy the immersive visuals. World War buffs will find a lot of impressive details crammed into this title - we take it for granted these days that the guns in our games will be authentic and function realistically, but not many engines provide the opportunity to grant players satisfying kills with bolt action mausers and Mosin-Nagants at ranges up to three hundred meters.
I would say that the pace of this game is a little slower than the usual suspects, but in many ways this suits the game. There is no health bar or health points - in fact, injuries are comparitively rare as opposed to outright killshots, and mean a player must drop everything to bandage the wound (leaving them vulnerable) or slowly bleed to death. Weapons lose their ammunition surprisingly quickly, meaning engagements are very short and brutal affairs if they occur at close distances, you often only have chance to get one shot off despite the relatively steady pace of the movement. It adds more value to tactical play since its impossible to run around with twin SMGs mowing things down without really paying attention.
Finding enemies can be very difficult as both sides blend in with their surroundings and in some game modes there are no icons or nametags to help you along. The initial learning curve will likely result in a lot of friendly-fire kills (which deduct points from players), but after a days gaming you will be muttering about noobs who can't tell friend from foe.
The game is not without some frustrating issues - though the community is great its hard to describe the game's mechanics or controls as particularly friendly to newcomers. It is quite unlike most other FPS games. Very frequently you will die with little to no explanation and only an icon to denote what the cause of death was - usually it is someone you didn't see with a rifle several hundred meters away, or a grenade at your feet that you never noticed (there is no indicator!). This can lead to frustration, but if you relish and embrace more realism in your shooters I think you will find Red Orchestra 2 to be a very rewarding purchase.
Best of all, as I said it is still being developed and new maps, mods and content are being updated all the time, free of charge. Unlike most other games on the market...