Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone
    Windows Phone
  • Click here to download from Amazon appstore

To get the free app, enter your mobile phone number.


Buying Options

Kindle Price: £7.99

Save £3.00 (27%)

These promotions will be applied to this item:

Some promotions may be combined; others are not eligible to be combined with other offers. For details, please see the Terms & Conditions associated with these promotions.

Deliver to your Kindle or other device

Buy for others

Give as a gift or purchase for a group.Learn more

Buying and sending Kindle Books to others

Select quantity
Choose delivery method and buy Kindle Books
Recipients can read on any device

These Kindle Books can only be redeemed by recipients in your country. Redemption links and Kindle Books cannot be resold.

This item has a maximum order quantity limit.

Deliver to your Kindle or other device

Kindle App Ad
Reality is Broken: Why Games Make Us Better and How They Can Change the World by [Jane McGonigal]

Follow the author

Something went wrong. Please try your request again later.

Reality is Broken: Why Games Make Us Better and How They Can Change the World Kindle Edition

4.5 out of 5 stars 395 ratings

See all formats and editions Hide other formats and editions
Amazon Price
New from Used from
Kindle Edition

Length: 416 pages Word Wise: Enabled Enhanced Typesetting: Enabled
Page Flip: Enabled
Amazon Business : For business-exclusive pricing, quantity discounts and downloadable VAT invoices. Create a free account

Product description


The book serves as an ambitious call to arms to games designers to make the real world as satisfying as the virtual world of gaming... There are a number of astute observations here, with lots of big ideas that will undoubtedly come into focus over the coming years, and it will serve as a n effective anecdote to the relentless dismissal of gaming culture. (Davin O'Dwyer Irish Times)

Reality is broken is the most powerful justification yet for computer games as part of our central literacies - parallel to literature or movies in the way they connect our motivations and energies within the challenges of understanding and intervening in our social worlds (Pat Kane Independent) --This text refers to an out of print or unavailable edition of this title.

About the Author

Jane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference. --This text refers to an out of print or unavailable edition of this title.

Product details

  • File Size : 1882 KB
  • Word Wise : Enabled
  • Print Length : 416 pages
  • Publisher : Vintage Digital (10 Feb. 2011)
  • Text-to-Speech : Enabled
  • Enhanced Typesetting : Enabled
  • Screen Reader : Supported
  • X-Ray : Not Enabled
  • ASIN : B004NBZFS4
  • Language: : English
  • Customer reviews:
    4.5 out of 5 stars 395 ratings
click to open popover