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Reality is Broken: Why Games Make Us Better and How They Can Change the World by [Jane McGonigal]

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Reality is Broken: Why Games Make Us Better and How They Can Change the World Kindle Edition

4.5 out of 5 stars 395 ratings

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Length: 416 pages Word Wise: Enabled Enhanced Typesetting: Enabled
Page Flip: Enabled
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Product description

Review

The book serves as an ambitious call to arms to games designers to make the real world as satisfying as the virtual world of gaming... There are a number of astute observations here, with lots of big ideas that will undoubtedly come into focus over the coming years, and it will serve as a n effective anecdote to the relentless dismissal of gaming culture. (Davin O'Dwyer Irish Times)

Reality is broken is the most powerful justification yet for computer games as part of our central literacies - parallel to literature or movies in the way they connect our motivations and energies within the challenges of understanding and intervening in our social worlds (Pat Kane Independent) --This text refers to an out of print or unavailable edition of this title.

About the Author

Jane McGonigal, Ph.D. is the Director of Game Research and Development at the Institute for the Future. Her work has been featured in The Economist, Wired, and The New York Times; and on MTV, CNN, and NPR. In 2009, BusinessWeek called her one of the 10 most important innovators to watch. She has given keynote addresses at TED, South by Southwest Interactive, the Game Developers Conference and was a featured speaker at The New Yorker Conference. --This text refers to an out of print or unavailable edition of this title.

Product details

  • File Size : 1882 KB
  • Word Wise : Enabled
  • Print Length : 416 pages
  • Publisher : Vintage Digital (10 Feb. 2011)
  • Text-to-Speech : Enabled
  • Enhanced Typesetting : Enabled
  • Screen Reader : Supported
  • X-Ray : Not Enabled
  • ASIN : B004NBZFS4
  • Language: : English
  • Customer reviews:
    4.5 out of 5 stars 395 ratings
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