Buy new:
-29% £33.54£33.54
£2.50 delivery 15 - 24 January
Dispatches from: Books & Crafts International Sold by: Books & Crafts International
Save with Used - Like New
£15.99£15.99
£3.34 delivery Thursday, 2 January
Dispatches from: The Bookstop Sold by: The Bookstop
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet or computer – no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Real-Time Rendering Hardcover – 23 July 2002
There is a newer edition of this item:
Purchase options and add-ons
- ISBN-109781568811826
- ISBN-13978-1568811826
- Edition2nd
- PublisherA K Peters/CRC Press
- Publication date23 July 2002
- LanguageEnglish
- Dimensions16.51 x 3.81 x 24.13 cm
- Print length864 pages
Product description
About the Author
Product details
- ASIN : 1568811829
- Publisher : A K Peters/CRC Press; 2nd edition (23 July 2002)
- Language : English
- Hardcover : 864 pages
- ISBN-10 : 9781568811826
- ISBN-13 : 978-1568811826
- Dimensions : 16.51 x 3.81 x 24.13 cm
- Customer reviews:
About the author

I'm a Senior Principal Engineer (read, "programmer") at Autodesk, a company that makes more software than you might realize, e.g., Max, Maya, and Softimage. I've been there for over fifteen years, previously working twelve years for a little startup begun by my advisor, Don Greenberg, called 3D/Eye. I graduated with an MS from the Program of Computer Graphics at Cornell in 1985 and have been in Ithaca ever since - it's been a career goal, in a sense: college town, beautiful lakes and trails, plenty of arts and culture, no major highway, and cold winters that help slow growth. Prior to Ithaca I worked on satellites a few years in Princeton with RCA Astro-Electronics. I graduated with a BS in Computer Science from RPI in 1980. I've done research in the areas of ray tracing, radiosity, and interactive shadows, and have contributed to a number of books.
That's the resume filler. Where I have spent a fair bit of my time and effort over the past few decades is in being an active member in the community of computer graphics people. I do my bit to provide useful resources and make things interesting: blogging and editing, maintaining the Graphics Gems code repository, reviewing for the Journal of Graphics Tools and the new Journal of Computer Graphics Techniques, editing the Ray Tracing News, running the Fantasy Graphics League, etc. Which sounds altruistic, or maybe egotistical, but analysis aside, it's what I find I like to do. I also run a popular wildflower identification site - go figure. But I also admit to wasting way too much time on FPS games like the Battlefield series and Left 4 Dead.
Customer reviews
- 5 star4 star3 star2 star1 star5 star57%21%0%0%21%57%
- 5 star4 star3 star2 star1 star4 star57%21%0%0%21%21%
- 5 star4 star3 star2 star1 star3 star57%21%0%0%21%0%
- 5 star4 star3 star2 star1 star2 star57%21%0%0%21%0%
- 5 star4 star3 star2 star1 star1 star57%21%0%0%21%21%
Customer Reviews, including Product Star Ratings, help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from other countries
VVestra GGalaximReviewed in the United States on 8 June 20135.0 out of 5 stars This is a book by geniuses for geniuses and it is great
If you wake up having been dreaming of James Kajiya's Rendering Equation, if you can draw a hardware rendering pipeline in your sleep, if you know all about triangles per second and pixel fill rates, if you took not one not two but about five calculus courses when you were in college and graduate school, then this is the book for you. These SIGGRAPH genuises aren't messing around, and you shouldn't be, either. After you graduate from Glassner's AN INTRODUCTION TO RAY TRACING, this book should be next.
-
suimaReviewed in Japan on 12 July 20034.0 out of 5 stars 最近までの動向が把握できる
バイブル「Computer Graphics PRINCIPLES AND PRACTICE」を既に読んだ人など、CGの基礎は十分理解できているけれど最近の動向はどうなの?という疑問のある人にお勧めです。リファレンスが非常に多く、読み辛くもありますが、より深く掘り下げていくための手がかりも多いです。
Agha KhanReviewed in the United States on 19 December 20071.0 out of 5 stars No source code. This makes this book absolutely meaningless.
The primarily reason to buy that book was reviews. There is no CD and no examples. So if you are a developer and want to see some code or examples, do not waste money on it. I think I am the only one who gave this book 1 star. This makes this book absolutely meaningless.
T. TrickerReviewed in the United States on 25 March 20065.0 out of 5 stars Everything I was looking for
I acually read this book cover to cover theres alot of information in the book and its a great book to refer back to. Its really good as a companion with OpenGL. theres some directx stuff in it too but there seems to be more with OpenGL references.