"The science-fiction writer John Scalzi has aptly referred to Ready Player One as a 'nerdgasm' [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture…But Mr. Cline is able to incorporate his favourite toys and games into a perfectly accessible narrative" (Janet Maslin New York Times)
"A most excellent ride . . . the conceit is a smart one, and we happily root for [the heroes] on their quest . . . fully satisfying" (Boston Globe)
"Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut" (Daily Mail)
"If you grew up with an Atari or maybe had a Commodore 64 back in the day, you are going to really enjoy this one. Cline really captures the feeling of those good old days in Ready Player One" (WIRED)
"The strength of Cline's first novel, other than its geeky referencing of 1980s pop culture, is the characterisation of the Candide-like Wade and his redemptive quest in both VR and the real world" (Guardian)
"Ernest Cline’s novel deserves to be a modern classic…the most relevant novel of the 21st Century to date" (Steve Wright SciFi Now)
"The mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. Ready Player One has it all" (Huffington Post)
"Enchanting . . . Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it" (USA Today)
"Fascinating and imaginative...It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride" (Terry Brooks, #1 New York Times bestselling author)
"The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a "nerdgasm" [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture...But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative."--Janet Maslin, "The New York Times"
"Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles. " A-"--Entertainment Weekly
""A most excellent ride...the conceit is a smart one, and we happily root for [the heroes] on their quest...fully satisfying."--"Boston Globe"
"Enchanting..."Willy Wonka" meets the "Matrix." This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it."--"USA Today "
"Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it...[Cline] takes a far-out premise and engages the reader instantly...You'll wish you could make it go on and on."--NPR.org
"A fun, funny and fabulously entertaining first novel...This novel's large dose of 1980s trivia is a delight...[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast."--"Cleveland Plain Dealer
"The grown-up's 'Harry Potter'...the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all."--"Huffington Post"
"Incredibly entertaining...Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once."--"Austin American-Statesman