- Format: Kindle Edition
- File Size: 13716 KB
- Print Length: 47 pages
- Sold by: Amazon Media EU S.à r.l.
- Language: English
- ASIN: B01B5AODD8
- Text-to-Speech: Enabled
- Word Wise: Not Enabled
- Customer reviews: 70 customer ratings
- Amazon Bestsellers Rank: #72,240 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1) Kindle Edition
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Every now and then you might need to look something up because the book doesn't go into detail on everything, focusing instead on telling you what you need to know to get results. One example would be that I wanted to learn more about the dot-product operation.
If you're not interested in making your own vector class/functions, I'd recommend using the GLM ("OpenGL Mathematics") library by G-Truc Creation.
Recommended for any graphics enthusiast. Fantastic value for money!
Minor gripe - by using images for the code snippets they don't really scale with the font size on my kindle, so it can be hard to make out sometimes. Also, there seemed to be a few things missing or introduced with no previous mention (mat_ptr?). I know the intention is to stop copy and paste coding, but a github repo with reference code might have been useful.
Top international reviews
It works really well and it does allow to make a ray tracer in a weekend if you really put effort into it, tough I'm sure anyone putting half an hour each day would be able to.
I took a non-objects approach, opposite to the one described in the book, but still all the theory and example code was explained well enough for me to follow without any problems.
The code is far from being optimal but easy to understand and very good from a didactical point of view.
Il libro è chiaramente in inglese, il codice è uno screenshot per cui non si può copiare incollare, il che è una cosa ottima perché ti impone di comprenderlo.
Un libro molto pratico ma che non mostra nessuna lacuna in campo teorico. Consigliato.
It can be read in under an hour and implementing the examples shouldn’t take that long either.
Have fun implementing your own ray tracer.
While the author appears knowledgeable, their way of communicating as an educator is unappealing. The text reads as if it was written by a man who has not interfaced with anyone under the age of 50...in 30 years.
If you're not interested in the stuffy Engineering undergrad approach this pamphlet uses, jump into raytracing using engines like Unity or Unreal. It'll be a much more useful, not to mention fun, use of your weekend.