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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs 1st ed. Edition, Kindle Edition
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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
Who this book is for:
What you'll learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
- How to implement high-performance graphics for interactive visualizations, games, simulations, and more
Who this book is for:
- Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
- Students looking to learn about best practices in these areas
- Enthusiasts who want to understand and experiment with their new GPUs
- ISBN-13978-1484244265
- Edition1st ed.
- PublisherApress
- Publication date25 Feb. 2019
- LanguageEnglish
- File size36491 KB
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Product description
From the Back Cover
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:
Who is this book for:
What you'll learn:
- The latest ray tracing techniques for developing real-time applications in multiple domains
- Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
- How to implement high-performance graphics for interactive visualizations, games, simulations, and more
Who is this book for:
- Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
- Students looking to learn about best practices in these areas
- Enthusiasts who want to understand and experiment with their new GPUs
About the Author
Tomas Akenine-Möller is a Distinguished Research Scientist at NVIDIA, Sweden, since 2016, and currently on leave from his position as professor in computer graphics at Lund University. Tomas couathored Real-Time Rendering and Immersive Linear Algebra, and has written 100+ research papers. Previously, he worked at Ericsson Research and Intel.
Eric Haines currently works at NVIDIA on interactive ray tracing. He co-authored the books Real-Time Rendering, 4th Edition and An Introduction to Ray Tracing, edited The Ray Tracing News, and cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.
Eric Haines currently works at NVIDIA on interactive ray tracing. He co-authored the books Real-Time Rendering, 4th Edition and An Introduction to Ray Tracing, edited The Ray Tracing News, and cofounded the Journal of Graphics Tools and the Journal of Computer Graphics Techniques. He is also the creator and lecturer for the Udacity MOOC Interactive 3D Graphics.
Product details
- ASIN : B07P5QV1Z5
- Publisher : Apress; 1st ed. edition (25 Feb. 2019)
- Language : English
- File size : 36491 KB
- Text-to-Speech : Not enabled
- Enhanced typesetting : Not Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Print length : 651 pages
- Format : Print Replica
- Best Sellers Rank: #14,403 Free in Kindle Store (See Top 100 in Kindle Store)
- Customer reviews:
Customer reviews
4.6 out of 5 stars
4.6 out of 5
148 global ratings
How customer reviews and ratings work
Customer Reviews, including Product Star Ratings, help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from other countries
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Client d'AmazonReviewed in France on 30 October 20245.0 out of 5 stars Bon livre
Bipul MohantoReviewed in Germany on 25 August 20215.0 out of 5 stars Best of ray tracing
One of the best rendering books of our time
kiranReviewed in India on 10 August 20214.0 out of 5 stars great book on Ray Tracing
its a nice book with high quality content, however there are some conspicuous issues 1) the indexing is missing 2) the flow of the content is not coherent b/w chapters 3) Ray - Triangle intersections is missing 4) didn't explain much about BVH construction and BVH compression/decompressions
CountDraculaReviewed in Canada on 12 January 20205.0 out of 5 stars One of the best books read last year.
Awesome quality of articles and information, presented in the usual obfuscated way for some archaic reasons.
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joaovbs96Reviewed in Brazil on 17 May 20195.0 out of 5 stars Livro com Qualidade na Confecção e Conteúdo
Ótimo livro. A impressão é de alta qualidade, bem como o material do papel e capa. O conteúdo dispensa comentários, com os capítulos escritos ou editados por uma série de profissionais da área de computação gráfica. Livro indispensável e super recomendado.

