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Ravensburger Broom Service Board Game
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- Round after round, choose 4 of 10 role cards
- Shrewdly choose the brave or cowardly action
- brave actions are riskier, but more profitable
- The winner is the player with the most victory points after seven rounds.
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Players become witches, druids and gatherers, producing powerful potions and delivering them by Broom Service throughout the magical realm. Round after round, enchanted rivals choose four of ten role cards. Each card has a brave and cowardly action.
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Top Customer Reviews
We even enjoyed playing it two-player, which was surprising given that a large part of the usual game's tension comes when playing in a larger group and waiting to see if somebody else "trumps" your move. Brave or cowardly - that's your choice - but it's intriguing because it doesn't always pay to be brave, nor to be cowardly... you need to think ahead a little and try to judge what your opponents are likely to do.
And I guess that's why it won the 2015 Spiel Des Jahres (Game of the Year) prize!
So after some unsuccessful punts I'm left with one herb potion and definitely the back marker. Unfortunately it turns out that it's the sort of game where if you mess up early you can never pull it back. So l just had to sit it out and hope for the game to end as soon as possible. Avoid.
Most Helpful Customer Reviews on Amazon.com (beta)
PROS: The Brave/Cowardly push your luck mechanism is the real heart of the gameplay and generates genuine fun and frustration. Because you choose your potential actions before you start the round, the order in which other players may lead the turn, or whether you actually get to play the action at all can have dastardly effects on whether your master plan comes to fruition. There is a lot of strategy in role selection, order of operations, and when to play Brave. I think what makes this game work so well is the "push your luck" aspect is not against a random deck of cards but rather your ability to size up your opponents position which keeps the whole thing from feeling too random for more serious gamers.
CONS: Thematically very kiddy and not a big fan of the art. Seems outdated compared to modern board game standards and in the advanced version, 7 rounds isn't enough time to accomplish much when you throw all the other factors in the game.
Just kidding about the last one. Now that people who weren't going to buy it anyway because of the theme have stopped reading, I'll offer some reasons to play Broom Service.
-It's pretty quick, maybe 15 minutes per player.
-It scales well with any number of players thanks to a mechanism that makes certain cards more expensive to play in each round, based on the number of players.
-Everyone is engaged on everyone's turn, thanks to role-following and the risk/reward dynamic of choosing whether or not to play Brave.
-With 3 ways to score (maybe 4 with event cards) in the basic game, there a few different strategies that can pay off. Granted, this could be a negative if you want more from your point-salad games.
-Everyone starts with the exact same cards and resources, and it's completely a matter of choice among the players that determines the outcome. No dice to roll, or cards to draw at random. Again, possibly a negative if you want all of your turns decided by luck.
The art is fun and colorful on the board and cards, however, I wish the board would have been just a little larger, to make it easier to see the point values for towers and costs for cloud removal. It's not enough for me to reduce my rating, but the box was big enough to fit a bigger board, and if I am to nitpick any aspect of Broom Service, that would be it. Sometimes I like a smaller table-footprint, but not here.
To my knowledge, no demons have possessed anyone who has played Broom Service, so if you're not worried about a board game leading you into hedonism and depravity, I highly recommend it.