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Ralph Breaks the Internet [DVD]
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In "Ralph Breaks the Internet," video-game bad guy Ralph and best friend Vanellope von Schweetz leave the comforts of Litwak's arcade in an attempt to save her game, Sugar Rush. Their quest takes them to the vast, uncharted world of the internet where they rely on the citizens of the internet--the Netizens--to help navigate their way. Lending a virtual hand are Yesss, the head algorithm and the heart and soul of the trend-making site "BuzzzTube," and Shank, a tough-as-nails driver from a gritty online auto-racing game called Slaughter Race, a place Vanellope wholeheartedly embraces--so much so that Ralph worries he may lose the only friend he's ever had. Bring home the ultimate children and family film on Disney DVD.
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Ralph Breaks The Internet DVD
In "Ralph Breaks the Internet," video-game bad guy Ralph and best friend Vanellope von Schweetz leave the comforts of Litwak's arcade in an attempt to save her game, Sugar Rush. Their quest takes them to the vast, uncharted world of the internet where they rely on the citizens of the internet--the Netizens--to help navigate their way. Lending a virtual hand are Yesss, the head algorithm and the heart and soul of the trend-making site "BuzzzTube," and Shank, a tough-as-nails driver from a gritty online auto-racing game called Slaughter Race, a place Vanellope wholeheartedly embraces--so much so that Ralph worries he may lose the only friend he's ever had.
J.P. Spamley is a living spam algorithm that acts akin to a salesman; he spends his days trying to promote easy ways to earn money by playing video games to net users. Spamley is not very successful in his field, however, as he is often either ignored or confronted by pop-up blockers.
Wreck-It Ralph and Vanelope von Schweetz
Wreck-it Ralph is ultimately humble, sweet and kind at heart but it's getting harder and harder to love his job when no one seems to like him for doing it. Suffering from a classic case of Bad-Guy fatigue and hungry for a little wreck-ognition, Ralph embarks on a wild adventure across an incredible arcade-game universe to prove that just because he’s a Bad Guy, it doesn’t mean he's a bad guy
Vanellope von Schweetz is a character from within the game Sugar Rush. Voiced by Sarah Silverman, her signature kart is the Candy Kart. She is the best friend of Wreck-It Ralph.
True to his name, KnowsMore knows just about everything. He is renowned for his genius, and carries himself in a self-assured manner. Despite this, KnowsMore is quite friendly and far from arrogant.
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What a way to devalue your own product! There are plenty of us out there with 3D TVs, projectors or PSVRs (yes, you can watch 3D movies on a VR headset, no TV required) who would pay good money for this in 3D, but Disney don't want our money any more. What kind of company deliberately ignores customer demand and expects to be rewarded for it? The arrogance is unbelieveable.
If you are satisfied paying over the odds for flat entertainment then good for you, enjoy your standard definition DVD version, but this is the 21st century and from a home cinema perspective this home release of Ralph Breaks The Internet is just garbage. Disney's whole marketing strategy is wrong. Why not give people what they want? If people want 3D, give them 3D. If you don't care less about picture quality or immersion then you have two 2D versions to choose from, SD and HD. The 3D version looks better then both of those so why not let people buy it? And what about all those people with 4K TVs? Nothing for them here either. I can't believe how throwaway Disney are being with the home video release of this film, everything about it screams COULDN'T-GIVE-A-****!
I have bought around 40 or 50 Disney 3D movies on 3D Blu-ray. I would not have bought ANY of those films if they had been released in 2D only because I want to experience films at home the way I saw them or would have seen them in the cinema. If Disney don't give a **** about me as a customer any more then I am done buying Disney movies.
Warner Brothers seem to understand that if people want 3D Blu-rays, they should be able to buy them, even manufactured on demand. When Disney learn this, they can start taking my money again.
Ralph and best friend Vanellope embark on a journey to find a replacement steering wheel for Vanellope’s arcade game, ‘Sugar Rush’, after some over-enthusiastic gamers break it off mid-game and the arcade’s owner pronounces that fixing it will be too costly. This leads them to Ebay and numerous other sites, in the brilliantly realised world of the virtual web. This is where the film really makes its mark, with a host of inspired references and the imagining of the internet seen through the eyes of its denizens – real-world users being depicted as their own avatars, whirling through the cables into the domains they are searching and whizzing around the web in instantaneously appearing travel pods. Sight gag after sight gag left me reeling and even the pedestrian denouement couldn’t detract from my enjoyment.
References to internet culture and a host of other Disney properties, such as its own [now] hilariously redundant princesses, who get to find their own voices at last (as you’d expect in these ‘over-equal’ times), as well as Star Wars and The Muppets, exceed those of the first movie and put me in mind of the equally inspired Ready Player One. Overall then, it’s a fulsome and commendable piece of big-screen animation, demonstrating just how far the genre has come in such a short time.
I think a lot of enjoyment from this will come from how well you recognise various internet/video game jokes and 'memes', and how much you might enjoy those things, such as parodying the various internet video challenges that were popular a few years back, or even little nods to spam-bots.
Humour aside, I felt the main story for the film was still quite strong, continuing on from what the original film built, and like the first film, tries to teach us another life lesson about the ups and downs of friendship.
As an aside, in response to the various 1-star 'reviews' bemoaning the lack of a 3D release, I don't see much point in studios continuing to support the format, when it is once again dying out.
While 3D regained popularity 10 years ago thanks to films like Avatar, it has once again become a niche market, with few films getting released in 3D in cinemas now, and even when they do get a 3D release, that version only accounts for less than 15% of ticket sales.
Physical releases are even worse, Even at their peak, 3D Blu-Ray barely got close to 20% of sales, and these days, most 3D Blu-rays are only accounting for around 5% of total physical sales.
Basically, people can complain about the lack of a 3D Blu-Ray, but when your talking less than 5%, it's not going to worry a studio if a handful of that 5% go through with their claims that they wont buy a copy (Most people arent going to be bothered eitherway, so you'll be lucky if the lost sales even amounts to 2%)