- Paperback: 352 pages
- Publisher: Delmar Cengage Learning (28 Jun. 2011)
- Language: English
- ISBN-10: 1435459660
- ISBN-13: 978-1435459663
- Product Dimensions: 2.5 x 19 x 24.1 cm
- Average Customer Review: 5.0 out of 5 stars See all reviews (1 customer review)
- Amazon Bestsellers Rank: 881,624 in Books (See Top 100 in Books)
- See Complete Table of Contents
RPG Maker for Teens Paperback – 28 Jun 2011
- Choose from over 13,000 locations across the UK
- Prime members get unlimited deliveries at no additional cost
- Find your preferred location and add it to your address book
- Dispatch to this address when you check out
Customers Who Viewed This Item Also Viewed
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Introduction. 1. What is a Fantasy RPG? 2. Making a Fantasy RPG. 3. Building Game Worlds. 4. Placing NPCs and Writing Dialogue. 5. Setting Up Events. 6. Adding Custom Game Elements. 7. Staging Enemy Encounters. 8. Quest Design. 9. What Next? Glossary. Index.
About the Author
Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.
What Other Items Do Customers Buy After Viewing This Item?
Most Helpful Customer Reviews on Amazon.com (beta)
It helps define the points of what, makes a RPG game.
Tips at some of the Constant points and Highlights of a RPG.
Then Defines and Explains, the nature of Game Design(not programming but the Process of Designing).
Once you read, That basic... You then Delve into the Acutal Installation and Usage of the "RPG Maker" Program.
I must Admit, It's Pretty good, even Detailing the Scripting part of the Program on later Chapters.
But, as all books. It doesn't matter if youd don't know how to program. What matters is that you keep trying to understand, Practice and Explore new techniques.
Overall it does a good job, This Writer seems to have done his Homework, Unlike some of the Publishers Writers. Which are Sometimes Full of BS.
I would Recommend, This book and the Program. Hope that helps you out. It's always good to start out like this then Delve into the Scripting Parts of a Program.
The author takes the reader through making a game with the RPG Maker software (available at a fairly cheap price) step-by-step, all the while creating and modifying a small game throughout the book. This is a great way to give the essentials of using the software in a hands-on environment.
The first few chapters go over the essentials of planning a game. From designing the story and location, to designing quests for the character. Several references are made to classic RPGs (such as Chrono Trigger, Final Fantasy, etc.) to enforce the need to plan and various ways the game itself can be set up.
From then on, the book gives a brief overview of the section or chapter (from map-making to character design to quests) followed by step-by-step instructions on using the software for that particular purpose. Some suggestions are also made to give the reader more ideas for their own game.
Finally, one of the things I like the most about this book is the availability of free software for download. I am not an artist by any stretch of imagination. Luckily, when the author gets into the chapter about graphics, he also refers to two different free programs to create the character graphics and where to go to get them. Although the links provided may be outdated after a while, for the moment they still work. Although many game makers may have their own ideas for the best software to use for graphics, having options really helps.