- Platform: Nintendo DS
- PEGI Rating: Ages 3 and Over
- Media: Video Game
Puzzle Quest: Challenge of the Warlords (Nintendo DS)
- Innovative Gameplay Style - Strategy and role-playing elements that function harmoniously in the puzzle game board setting offer a refreshing twist on classic puzzle gameplay, fostering an exceptional depth of investment and enjoyment.
- Head-to-Head Gameplay Mechanism - Competitive, turn-based gameplay encourages you to plan, think and strategize against opponents instead of just react like most traditional puzzle games
- game difficulty and progression are related to outsmarting your enemies as opposed to difficulty increasing solely through level progression.
- No Penalty for Losing - If you experience defeat, you are still awarded experience points as well as partial gold and then encouraged to try again
- this allows constant progression and avoids any feelings that invested play time is wasted.
- Continuous Reward System - At every turn, you will acquire helpful companions, collect or cast powerful magic spells, gather informational rumours, and obtain items like weapons, armour and money to advance your hero.
- Short- or Long-term Play Sessions - Play in long or short doses since the depth of the game does not waver according to the length of a gameplay session
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Puzzle Quest: Challenge of the Warlords is a brand new, genre-bending title that ups the ante on traditional puzzle games by incorporating strategy, role-playing elements and a persistent storyline. Set in the Warlords universe, the game challenges players to save the land of Etheria from evil Lord Bane as gamers engage in battles fought by means of competitive, head-to-head match-three style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customisable hero, magical arsenal, creature companions and more ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world. The game's remarkable mix of classic puzzle gameplay and an abundant suite of characters, customisations, spells, companions, tameable monsters and more provides a fresh take on the puzzle genre that offers endless hours of replayability. Designed specifically for handheld gaming systems, Puzzle Quest can be enjoyed in long or short doses, cultivating a casual but deeply satisfying and compelling gameplay experience.
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Top Customer Reviews
On the one hand you get all the depth of a fully-fledged RPG - you can choose a character class, level-up, learn new abilities and spells, buy new armour and weapons, explore a gigantic world, recruit a party, even build a fortress and lay siege to other cities.
But what it all boils down to in the end is a simple, highly addictive, Bejewelled-style block-matching puzzle game. Line up a row of three or more skulls to attack, coloured blocks build up your elemental spell attacks, purple stars give you experience, and gold gives you.. er.. gold. The fact that it's turn-based, and that you have a whole arsenal of special moves, bonuses and modifiers, make it an incredibly deep and satisfying experience. If you don't want to jump straight into the quest mode you can simply select `instant combat' option to play a randomly selected monster of an appropriate level.
It's not perfect. The graphics and story definitely aren't going to be winning any prizes. But it's an addictive game, and different enough to be worth spending your hard earned cash on.
The gameplay is based on Bejewelled, and you have to match 3 or more gems in a line to remove them. That's where the similarity with Bejewelled ends though.
By removing coloured gems, you get mana which you can use for abilities and spells. By removing skulls, you inflict damage on your opponent (and likewise he does the same to you). By removing more than 4 gems, you get a wildcard that might let you get even more mana or damage to your opponent.
And through all of this, you have to think ahead. Make a move that almost lines three skulls up, and you know the other guy is going to use them to hurt you. Or you'll be giving him too much gold. Or something.
It's quick, addictive and overall, FUN! The stylus is a great input method for this game and it really works well on the DS.
Two game genres fused together to make one excellent game !
The character you choose to play will have a huge effect on your playing style. I chose a Knight, and do most of my damage through matching skulls, with a few well chosen spells (which zap whole rows, single gems, or one of many other possible effects) to keep things moving. My wife chose a wizard, and does more damage through fire magic, with the skulls just tickling the opponent along to their doom.
The background story adds a wealth of interest, and affects the way you approach the puzzle screen, choosing which items to carry into battle, and increasing your skills outside of battle.
A fairly run-of-the-mill fantasy story has the player choosing a character class, with different spells and abilities, based on earth, air, fire and water. The idea is to explore a world map battling opponents on the way, as random encounters, or as part of a task to complete.
The battles takes place via the usual Bejwelled/Zoo Keeper grid, but not all jewels are equal. Matching red/yellow/green/blue gems bestows mana/energy of that colour/element, different combinations and quantities being required to fuel spell casting or abilities. Stars give experience, gold is self explanetory. Skulls damage opponents, who have the usual hit points.
Each player takes turns, with the caveat that 4 or more matched gives another turn. The different opponents are distinguished with varying AI, easy ones make mistakes, high level monsters are a pain, as well as all having differing abilities (in a nod to Dungeons and Dragons, trolls regenerate). Upon the defeat of a monster (reducing hit points to zero), experience and sometimes gold is awarded.
Experience allows levelling up, different spells, oft encountered creatures can be captured (by clearing a puzzle scenario), as long as your citidel has the requisite upgrade, abilities buffed, items/runes researched, towns laid siege, all based on variations on the puzzle theme, not dissimilar to the puzzle quest mode on Zoo Keeper.
It's all been quite well thought out, and variations on the theme covered comprehensively, wherein lies the main problem of repetition.
It's addictive if you like that sort of thing, but if you dislike ZooKeeper or Bejwelled, stay away.Read more ›
Most Recent Customer Reviews
This is perfection. You will never play jewel quest or candy crush any more. I got the PS2 version, the PC version, after i got the DS version. Read morePublished 3 months ago by kosterix
I was craving an rpg on my 3ds to get lost in and luckily found this game on the e shop for only 7 quid! Read morePublished on 7 April 2014 by genericstudent
What a great game! I've had it since Adam was a Lad, and just keep coming back to it. The game has great depth - I recommend you keep going back and reading the manual... Read morePublished on 18 Jun. 2013 by Puzzle Princess
Liked the game. Easy to play and a lot of fun. I like puzzle games and really enjoyed the game.Published on 22 Mar. 2013 by SAT 18
I purchased this game cartridge a couple of years ago and am still playing and enjoying the game. You can play as long or as short a time as you want, but beware, when you do have... Read morePublished on 26 Jun. 2012 by m1n1c00per
Remember the first time you played Tetris?
Remember how difficult it was to put down?
Well, this game is in the same category. Read more
Good Strategy game keeps you thinking - played it for over a year now and still love it. Good value for money.Published on 31 Dec. 2009 by R. Smith
Puzzle Quest is the first RPG game I have played, and I have to say I enjoyed it very much! It took me a while to get to grips with the concepts of spells and matching colours etc... Read morePublished on 19 Aug. 2009 by Moonless