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Project Arcade: Build Your Own Arcade Machine (Wiley Red Books) Paperback – 28 Jan 2011
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From the Back Cover
Remember wishing you could live at the arcade?
Was it Pac-Man at the corner convenience store? Street Fighter at the arcade in the mall? Recapture the fun, if not the quarters, by building your very own arcade machine! Make it complete with joysticks, buttons, trackballs, spinners, guns, sound effects, eye candy, and all your favorite games. Have your name flashing on the marquee. Customize your cabinet to have your very own dream arcade machine!
Do we have your attention now?
Follow these steps for building the cabinet, designing the control panel, finding the software, installing speakers and a monitor, and putting it all together. The arcade's back, this time at your place!
Déjà vu how-to
- Choose a cabinet plan
- Calculate your budget
- Design the control panel
- Build a spinner
- Explore flight yokes
- Pick your guns
- Connect the brain
- Hack a mouse
- Install the monitor
- Load up on software
- Add bells and whistles
- Classic cabinet designs and instructions from the first edition
- Brand-new plans for cabinets and devices
- Shareware games and software utilities
- Arcade control panel templates
- High resolution color photos, links, tutorials, and more!
See the CD appendix for details and complete system requirements.
About the Author
John St.Clair, like most children of the '80s, spent endless youthful hours feeding his allowance into arcade machines. He grew up to be a network engineer, but remains a game fanatic who created Build Your Own Arcade Controls (BYOAC) at www.arcadecontrols.com, a gamer's paradise where arcade game builders can swap plans, experiences, tips, and ideas. John wrote the first edition of this book in 2004.
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Given the exciting nature of the topic, the book is a little dry and the examples illustrated in the book are dated. The CD content is also very poor and does little more than pass you out to external websites, again containing dated material.
My project was based on a two player bar-top arcade, powered by a Raspberry Pi and I never once came back to the book during the build or configuration phases. I've rated the book at 3 stars and it's a useful guide to get you started but if my experience is anything to go by, you might want to see if your local Library has a copy for you to borrow rather than buying your own.
So I was bought this book instead, and what a great read.
You can tell that this book was written by someone with passion for arcade machines and someone that wanted to pass on his errors so we don't make mistakes.
My hat off to you Sir.
I haven't gone through the whole book yet, read the first few chapters regarding planning, planning and more planning, but seems the rest of the book is best read while building.
I have also cheated as after reading the first part, I then bought a copy for a friend for his 30th, he is a carpenter so was hoping for his help to build the cabinet.
I have so may ideas that personally I will struggle to start a project without wanting 10 different types, but this book will help keep me focused.
The CD that comes with it is also full of helpful stuff and also seems to have many links to the Web for kept up to date information.
Buy now and you won't be disappointed.
While most of the information in the book is available for free on the internet, it gathers it all together in a well structured format and it's easy to dip in and out of. The author obviously loves the retro arcade scene and this is evident in the writing.
This book covers all the basics, but also goes into detail about how to skin the OS (mainly Windows all the way up to Windows 7) to hide boot up screens etc. Other OS's are available should you wish to try them! There is also some stuff that's a bit too hard core for me - (building a yoke for a Star Wars cab is beyond me!)
There are recommendations for all kinds of items such as joysticks, buttons, controls, screens and various utilities to make things work better.
Comes with a CD that has a copy of the book, diagrams used in full colour (the book is black and white), web links, shareware and other various bits.
I'd done a lot of research prior to building my cabinet, so I already knew lot of stuff in the book - but I'd done it the hard way. I really wish I'd got this book first as it's a time saver and covers everything (and more!) that you'll ever need to build your own arcade machine.
If you have more than a passing interest in either arcade games, retro or arcades from the 70's-90's then this is also a great coffee table book to dip in and out of.