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Programming Interactivity Paperback – 31 Jul 2009

4.5 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 736 pages
  • Publisher: O'Reilly Media; 1 edition (31 July 2009)
  • Language: English
  • ISBN-10: 0596154143
  • ISBN-13: 978-0596154141
  • Product Dimensions: 17.8 x 4.1 x 23.3 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 826,764 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Book Description

A Designer's Guide to Processing, Arduino, and openFrameworks

About the Author

Josh Noble is a consultant, freelance developer and Rich Internet Application designer, based out of Brooklyn, who most recently worked at the popular RIA design/dev firm Schematic, Inc. He's the lead-author of O'Reilly title Flex 3 Cookbook (released May 2008). As an undergraduate student Joshua Noble studied fine arts and began a graduate program studying interactive art, teaching himself programming and electronics using available resources on the internet. After school, he began teaching coding to art and design students interested in interactive design. As a student and later professor at the School of the Museum of Fine Arts in Boston he found an acute need for a book that bridged the technical aspects of making artworks that integrated programming and computing and some of the theoretical and conceptual aspects of these kinds of works. He's worked extensively for several years with each of the tools discussed in this book and has taught the subject formally and informally both to friends and at colleges.

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Format: Paperback
I found this book incredibly useful for my recent project and I'm sure I will delve into it in the future. I mainly used it for computer vision in code blocks and on this subject the tutorials were clear and perfectly paced. Its not just a programming manual though as there's commentary and interviews that are thought provoking for anyone just starting out in interactive art.

the only draw backs were a couple of bugs in the code examples. These were mainly because open frameworks changed a bit of their syntax between 005 and 006. I also found that the examples were missing from the given website though I contacted the author who was very nice in sending them to me.
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Format: Paperback
Wonderful! From zero to a little less than Hero.
Interaction Design is a big field. It's hard to cover It as well, as this book does. The book is well written and organized; if you achieve to read It completely You'll definitively become an interaction design expert. The most hard topics are lightened with a kind and slow paced speaking style so learning them become easy. I enjoyed above the others, the Arduino related subjects, and I suggest the book to all the other Arduino friends out there.
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