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Math for 3D Game Programming and Computer Graphics (Charles River Media Game Development) Hardcover – 1 Dec 2001

5.0 out of 5 stars 3 customer reviews

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Product details

  • Hardcover: 382 pages
  • Publisher: Charles River Media (1 Dec. 2001)
  • Language: English
  • ISBN-10: 1584500379
  • ISBN-13: 978-1584500377
  • Product Dimensions: 19.7 x 3.2 x 24.8 cm
  • Average Customer Review: 5.0 out of 5 stars 3 customer reviews
  • Amazon Bestsellers Rank: 671,214 in Books (See Top 100 in Books)
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Product description

Synopsis

This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure "gaps" in the theory. The book discusses applications in the context of the OpenGL architecture. It assumes basic understanding of matrix algebra, trigonometry, and calculus, and concentrates on key math topics for programming game engines and computer graphics. Included are exercise sets which should allow the book to be used as a textbook. The book discusses applications in the context of the OpenGL architecture due to its cross-platform nature with references to certain 3D hardware such as the GeForce from Nvidia and the Radeon from ATI Presents mathematical theory and subsequently provides examples using practical applications.


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Top customer reviews

8 September 2003
Format: Hardcover
13 people found this helpful
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31 January 2011
Format: Hardcover
2 people found this helpful
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17 April 2002
Format: Hardcover
45 people found this helpful
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Most helpful customer reviews on Amazon.com

Amazon.com: 4.1 out of 5 stars 17 reviews
Amazon Customer
5.0 out of 5 starsGreat book for anyone feeling lost in 3D programming
4 April 2012 - Published on Amazon.com
Format: Hardcover|Verified Purchase
2 people found this helpful.
Frank Kane
5.0 out of 5 starsEssential reference for any real-time 3D programming
11 January 2002 - Published on Amazon.com
Format: Hardcover|Verified Purchase
85 people found this helpful.
Jing Garcia
4.0 out of 5 starsbought for my son
31 May 2014 - Published on Amazon.com
Format: Hardcover|Verified Purchase
Isaac Vega
5.0 out of 5 starsWill pin point your maths you need
14 April 2013 - Published on Amazon.com
Format: Hardcover|Verified Purchase
John
4.0 out of 5 starsReference use only, lacks sample source code
17 November 2002 - Published on Amazon.com
Format: Hardcover|Verified Purchase
22 people found this helpful.
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