- Paperback: 552 pages
- Publisher: Wrox; 1 edition (1 Mar. 2011)
- Language: English
- ISBN-10: 0470922443
- ISBN-13: 978-0470922446
- Product Dimensions: 18.8 x 2.5 x 23.5 cm
- Average Customer Review: 4.5 out of 5 stars See all reviews (2 customer reviews)
- Amazon Bestsellers Rank: 1,922,779 in Books (See Top 100 in Books)
- See Complete Table of Contents
Professional Windows Phone 7 Game Development: Creating Games Using XNA Game Studio 4 Paperback – 1 Mar 2011
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From the Back Cover
Create the next generation of games for Windows Phone 7
If you′re eager to make your entrance into the gaming world of Windows Phone 7, then look no further than this comprehensive book. Packed with real–world examples and anecdotes, this must–have resource dives into developing games for Windows Phone 7. After an introduction to the features of Windows Phone 7, you′ll discover the tools you need to start developing games. Clear explanations and examples with code help you gain a deeper understanding of the Windows Phone 7 device so that you can put your game face on and start building games right away.
Professional Windows Phone 7 Game Development:
Includes three complete games and helpful guidance on how to get your game published to the Windows Phone 7 Marketplace
Shares invaluable advice for working within XNA Game Studio 4.0
Walks you through detecting touch input and gestures, and takes you to the next level by teaching you how to build and use a complete input management system
Explains how to use the Microsoft Push Notifications Service
Teaches you how to manage game and screen state with a full state management system that you can use in your own game
Wrox Professional guides are planned and written by working programmers to meet the real–world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world.
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About the Author
Chris G. Williams is a principal consultant for Magenic, delivering custom–built .NET solutions to clients. He is a Microsoft MVP in XNA/DirectX, and speaks regularly at user groups, code camps, and professional conferences.
George W. Clingerman is a business developer who works with .NET and SQL to build WinForm and web software. He also develops games, creates tutorials for beginning game development, and is a Microsoft MVP for XNA.
Top Customer Reviews
However, this book focuses solely on game development using XNA 4.0 and documents all features relevant to Windows Phone 7, including:
* orientation /touch input / gestures / accelerometer / vibration
* tombstoning / saving game state / handling phone events
* push notifications: raw / tile and pop-up toasts
* integrating web services and phone features
* location / civic address / geo co-ordinates
* trial mode / publication / marketplace
There is a lot of source code available to accompany the text; the book is laid out well and contains 3x complete games.
In conclusion, if you are interested in developing applications for Windows Phone 7 using Silverlight then there are other good books available.
However, if you are interested in developing specifically games for Windows Phone 7 using XNA 4.0 then this book should be your first choice.
Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)
What this book does, and does very well, is introduce you to all of the features of XNA programming on Windows Phone 7, including all of the phone-centric features like accelerometer-based controls, multi-touch input, using notifications, and connecting to web services. You are introduced to much of the material through three, fully-functional sample games, each making use of different functionality and features so that you can see everything come together into an actual game and see how it is integrated. I think that's one of the central values of this book. A sample showing how touch input works and how you get data from it is useful to understand touch input. To make a game, though, you need to see and understand the extra steps of connecting that input to your game, using it to update objects that then interact with the game world (perhaps colliding with an obstacle in the road or sliding out of the way just in time), and then bringing that all together on the screen while playing sounds effects and music. The examples in this book show you how to build the components and how to integrate those with each other to form actual games.
I know George and Chris (if you look closely, you'll notice my name in the dedication section). I think they wrote a really great book. It has helped me at times and I hope it helps you should you choose to purchase it. I definitely encourage you to explore XNA either way. Making your own games is a lot of fun and XNA is a great way to get started doing it.
These guys don't expect that you are already all up to speed on XNA, WP7 or even structuring a game. They step you through everything you need to make a quality (read better than most) WP7 game. It really hit me in chapter eight where after building a simple game they show you how to build this into a template for other games. Too many books gloss over interface and the real structure of the game in order to show you some animation techniques etc. The other books expect that you are already familiar enough with the framework, the platform, the language to extrapolate from their partials to a full game.
I work on Flash, iOS, Android, XBLIG and now WP7, I have too much stuff to know and too many things to cover to know the intricacies of each and every platform. I want someone else to show me what I need to know to get the job done.
Another example of how great this is they explain the notifications and how to consume services with XNA. Then like everything else in the book they take the concepts and help you create a full game, scores, multiplayer, interface the works. they don't just show you how to consume services they put it in context.
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