Principles Of Computer Graphics: Theory and Practice Using OpenGL and Maya® Paperback – 1 Dec 2010
- Choose from over 13,000 locations across the UK
- Prime members get unlimited deliveries at no additional cost
- Find your preferred location and add it to your address book
- Dispatch to this address when you check out
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Would you like to tell us about a lower price?
If you are a seller for this product, would you like to suggest updates through seller support?
From the Back Cover
Computer graphics continues to evolve at a breakneck pace, fueled by modern uses in health, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in the business to have a solid grounding in―and holistic view of―the fundamentals of this exciting discipline.
Providing an integrated balance of underlying theory and real-life practicality, Principles of Computer Graphics is a uniquely comprehensive introduction to the concepts, core principles, and methodologies employed in the graphics endeavor. Concepts are defined and explained in an easy-to-understand manner, and the reader learns progressively― from basic algorithmic components to elaborate and stunning visual displays. The text uses C (a standard programming language) and OpenGL (a standard graphics library) to teach illustratively, and it introduces the powerful 3D capability of Maya. Readers need only a basic education in math and programming.
Topics and Features:
-Provides a full introduction to computer graphics concepts, principles, methods, and applications
-Concentrates on core principles, thereby allowing readers to readily utilize any graphics API upon completion
-Reinforces its theme with heavy use of examples, exercises, and figures and images
-Discusses the processes, tricks, and techniques used at professional production houses
-Uses a step-by-step, teach-by-example approach, whereby readers end up creating their own game and movie (much like real graphics production houses)
-Supplies a full treatment of all key elements of graphics study and the results and products derived from it
This all-encompassing and well-organized textbook/reference is ideally suited to both students and professionals interested in developing or honing their skills in computer graphics. Its clarity of approach and wealth of examples and learning aids will also be helpful for vocational training courses or self study, and will empower readers to further study of graphics.
Shalini Govil-Pai has used her imaging and animation expertise to develop virtual reality games and military training simulators. She was technical director on the films, Toy Story and A Bug’s Life, and is a co-author of Learning Computer Graphics.
Look for similar items by category
- Books > Computing & Internet > PC & Video Games
- Books > Computing & Internet > Programming > Games
- Books > Computing & Internet > Programming > Graphics & Multimedia
- Books > Computing & Internet > Programming > Introduction to Programming
- Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > Image Manipulation & Creation