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Bloodborne (PS4)
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- A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.
- Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.
- A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of PlayStation 4.
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Product details
- Is discontinued by manufacturer : No
- Rated : Ages 16 and Over
- Product Dimensions : 19 x 13.5 x 3 cm; 82 Grams
- Release date : 27 Mar. 2015
- ASIN : B00KL3WD2Y
- Item model number : 9469919
- Best Sellers Rank: 19,763 in PC & Video Games (See Top 100 in PC & Video Games)
- 1,664 in PlayStation 4 Games
- 3,381 in PlayStation Legacy Systems
- Customer reviews:
Product description
Product Description
Introducing Bloodborne, the latest action RPG from renowned Japanese developer FromSoftware, exclusively for the PlayStation 4 system. Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death, and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.
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Introducing Bloodborne
The latest action RPG from renowned developer FromSoftware, exclusively for the PS4. Hunt your nightmares in this dangerous new world, where danger, death, and madness lurk around every corner.
Intense action RPG
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A terrifying new worldJourney to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner. |
Strategic action combatArmed with a unique arsenal of weaponry, including guns and saw cleavers, you will need wits, strategy, and reflexes to take down the agile, intelligent enemies that guard the city's dark secrets. |
A new generation of action RPGStunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PS4 system. |
Ever-changing chalice dungeons to exploreUse holy chalices to gain entrance to a network of vast underground ruins filled with traps, beasts, and rewards to explore and conquer alone or with others. These procedurally generated dungeons offer brand new challenges to master, and can be uploaded or shared with friends. |
Gameplay details
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Regain SystemWhen you take damage from enemies, counter-attack the enemy within a certain period of time to regain some of your lost HP. The damage taken initially turns orange, indicating you can earn it back if you are quick enough. Hesitate too long and you’ll lose that health for good. |
Offensive ParryBloodborne encourages characters to say on the offensive, using an equipped firearm as a staggering tool. By unloading a shot right before the enemy's attack lands, the tables are instantly turned, leaving them staggered and open to a devastating Visceral Attack. |
MessengersThese small creatures have crept out of a nightmare, and while they may not look too friendly, they accompany hunters, follow their orders, and take care of messages left for others. |
TrapsBoth a grave and a place of slumber, these dungeons are not a place where visitors are welcomed. Those who venture here quickly find this out thanks to the many fatal traps hidden throughout the tunnels and halls, such as these guillotine blades covered in the blood of unsuspecting Hunters. |
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Gone is the medieval framing of previous games. Instead we have a gothic Victorian setting, which is every bit as gorgeous. The claustrophobic city of Yharnam - like every area that follows it - is stunningly realised. Hordes of insane torch and dagger wielding beastmen stalk the streets, hunting for prey believable ways, often teaming up to help one another to take you down. Buildings jostle for space in the cramped city, and survivors hide inside some of them - hanging lanterns filled with incense to repel the cursed creatures lurking outside. The tall spires of churches and cathedrals scrape the skyline in the distance, inviting you to find your way to them, so you can explore their dark recesses. The city is vast, but at the same time cloyingly cramped. There are abandoned carts, bonfires with burning bodies thrown on them, old boxes and slumped bodies every where you turn. In addition, the alleyways and streets around you are all stacked high with chained up coffins - which adds to the mystery of everything. Just what is going on in this messed up place? You'll constantly be asking this and other questions as you sink deeper into the beautifully horrific world Fromsoftware has created. Arguably in a series famed for its obtuse and obscure stories - Bloodborne is the most intriguing and ambitious of them all. It is grand, complex and at times utterly confusing. Like the best shows and films, this is a game where you will be exchanging theories on forums...it is simply that captivating and mysterious. Bloodborne delights in taking you by surprise. Just when you think you have everything sussed out, the game throws you a curveball and has you scratching your head. If you think you will be spending all your time in the dark city fighting werewolves, I can gleefully tell you that you are very, very wrong.
In terms of game mechanics, a lot has changed from the previous Souls games. The biggest point of contention was the removal of the shield. (There is actually one to be found, but unless you are using it to take some bullet hits, it's a waste of time). This was met with a lot of bad press, as many people - including me - played previous titles peeking from behind a raised shield. But this is NOT a Souls game. It's Bloodborne. The game is far more fast paced than its predecessors and designed to be played offensively, thus the need for a shield is negated. Your character is as fast as a ninja, able to roll, jump and dive out the way of danger with a simple tap of a button. When you ARE hit, you have a window of time in which to regain a lot of health, by damaging your opponent. The game actively rewards you for being proactive in battle, and honestly it made me feel like a wimp when I recalled all the time spent cowering behind my 100% damage reduction shield of previous games. The game does not leave your secondary hand empty however. Now instead of a shield you now have a range of offhand guns you can wield, which rather than being offensive weapons, are designed to be used defensively. Once you master them, you can stagger an enemy - bringing them to their knees - and deliver a devastating visceral attack. It is a masterful change to the formula that fits perfectly with the change of pace that Bloodborne has taken. In terms of melee weapons, there are now only 14. Again, this is not a bad thing, as each of these is a 'trick' weapon - which have the ability to shift into a secondary mode quickly, which changes its attack. For example a quick and brutal axe becomes a polearm that has a devastating arc attack. Some might prefer to have a larger range of weapons, but Bloodborne does quality over quantity. All the favourites are there - Greatsword, hammer, katana, daggers etc - but now instead of your inventory being cluttered with dozens of similar weapons, you have a handful that you can master quickly, with enough variety to still feel fresh. Plus the process of 'tricking' the weapons in and out of their various forms is just downright cool.
The game itself, whilst not as hard as say Dark Souls I, is still very challenging. Several of the stunningly created and terrifying bosses caused me to almost rage quit in anger. (Martyr Logarius, I'm looking at you). Plus often I had to call in online reinforcements via the resonant bell - which was all done very seamlessly and easily - in order to tackle some of the harder foes. However, when you call someone into your world, it spawns a specific enemy as well, which until defeated, can summon other players to kill you. Like every other aspect of this fantastic game - calling for support has been well thought out. You can't just rinse and repeat it, because you will make the game harder in other ways. Like other souls games, Bloodborne is all about risk and reward. It is challenging and a harsh master, but it is always fair. If you keep playing and learning from your mistakes, you will succeed. There is nothing more satisfying when a long time after killing a very cool trio of foes in a boss battle, you are able to dispatch five of them in less than twenty seconds later on in the game. Bloodborne will punish you, but it will also reward you.
One other thing to mention are the fantastic Chalice Dungeons. What appeared at first to be merely a tag on to extend the life of the game post completion, is actually not only fundamental to the story itself, but crucial as it rewards players who go all the way through it's increasingly hard levels with the best items in the game. (In fact the latter levels are far harder than anything found in the proper game) Rare versions of all the weapons can be found, as well as multiple versions of the rarest item in the game - the Blood Rock - and tonnes of other goodies. There are 'story' dungeons, and 'root' ones, the latter being procedurally generated (so effectively infinite), and can be adapted with sacrificial items to make them easier or harder. You can save up to six and even share them with friends and online. There are already forums on the internet where people share the codes to their dungeons that feature a rare item. Its yet another example of why this game is without a doubt the best game of this generation so far.
There are a few slight letdowns. The lengthy and bland loading screnes are annoying (a patch is being released to rectify this), as is having to warp back to the Hunters Dream every time you want to head to a location that is far away from you current one. It also suffers from slowdown on occasions - especially when there are a lot of enemies onscreen at once. Possibly the biggest flaw is that New Game + offers nothing new except increased difficulty. But apart from the last one, these are minor issues and none detract from what is an absolute masterpiece of a game. If you own a PlayStation 4, you owe it to yourself to get this game. If you don't own one and are thinking about it, this game is the reason to take the plunge.
It really is that good.
THE REVIEW
Bloodborne is an action RPG by From Software, the maniacs who brought us the much acclaimed Souls series. Bloodborne follows in the traditional footsteps of the Souls series by bringing a lethal blend of punishing gameplay, seemingly unbeatable (at first) boss battles and what can only be described as an ambiguous (at best) storyline which may well have players scratching their head and wondering what on earth is going on. Did I mention that all of those things have a positive impact on the experience? Well, I think so anyway. What I loved about Demons Souls and Dark Souls/II was that I was required to fully immerse in the game, learn its secrets, perfect its combat, struggle to outsmart enemies and overwhelm gargantuan bosses. I spent literally hours and hours discovering new things: treasures, armour, weapons and hidden rooms and areas. And Bloodborne is no different.
Gameplay in Bloodborne feels very familiar to From Software's other titles. Third-person action where emphasis is placed on gritty and punishing combat. Picking your moment to attack, choosing the right items and exploiting the enemies' weaknesses are, as ever, key skills the player needs to learn here in order to progress. Naturally, you will die a lot and have to grind out the first few hours until you get a little defter and more dextrous with your gamepad, but once you get the hang of it you begin to feel more and more empowered. That is, until you get to the first bosses and get your backside royally handed to you. But that is the essence of this game. Each time you think you're becoming a bad mother licker, you go ahead and stumble into the path of an enemy whose only desire in life is to completely and utterly annihilate you (which is what they usually do). You are then forced to rethink and practice more in order to overcome this new challenge and all in all the game feels rewarding and worth it, if not a mite frustrating at times.
The sound and art design are second to none and it truly feels like what a PS4 game sould be. Beautiful glistening puddles, eerie flickering lamps, distant screams and moans and gruesomly detailed enemies bring this Lovecraftian nightmare to life. The only shame here is, owing to the lack of a pause button (what, you didn't think you could pause it, did you?) you never feel safe enough to appreciate the entire world because of your fear of been torn limb from limb at any moment; what am I saying? That's not a shame, that's great, and not many games out there will involve you as much as Bloodborne will in its world while playing, and once your PS4 has long been switched off as well.
The online features of summoning and invading are back from the Souls games however this time the functions cost expendable items in order to use. If you're unfamiliar with the "summoning" and "invading" mechanics, this basically means that the online multiplayer aspect of the game is integrated directly with the single player campaign. While playing, if you're online and subscribed to Playstation Network, you can summon other real world players to your game to help you defeat difficult areas/bosses. Similarly you can be summoned to help others, but perhaps most scarily, you can be invaded while playing in your world by other players whose job it is to kill you, rob you of your accrued Blood Echoes (in game currency) and relieve you of your threadbare dignity as well.
Weaponry has multiple, seemless functionality (such as morphing your axe into a giant hammer mid swing to deal bonus damage) and you have use of guns in your left hand which are used in lieu of a shield. Riposting is performed by interrupting enemy attacks with a timely blast of your side-arm, but all manner of blocking has been virtually removed from Bloodborne (there are a few shields here and there) meaning dodging and rolling become your best (or only) form of defence. Action is fast and precise, let down in my view ever so slightly in more compact environments when controlling your camera (and thus view of all enemies around you) can become a bit of an artform in itself. All in all though, hacking through a horde of zombified villagers, spraying gouts of crimson all over the place and covering your character from head to toe in glistening gore has never been so enjoyable (sick pigs that we all are).
THE WARNING
This game is rock hard. You will die a lot and have to respawn at previously visited checkpoints (which are very rare at the beginning of the game). If you are in any way unprepared to invest hours of your life in getting good at this game, don't buy it. If you are looking for a pick up and play style game to add to your collection, don't buy it. If you like to switch your games to 'easy' mode in order to enjoy the story free of the hassle of dying over and again, don't buy it (there is no difficulty setting, it is automatically set to 'ruddy bloody super difficult'). If you are easily frightened, dislike blood, violence or rusty pitch forks, don't buy it. And lastly, if you are thinking of getting this as a gift for someone, best do a little research first as this could potentially turn out to be the worst gift they have ever received (or the best, but seriously, this could ruin the relationship you have with the person for ever and ever). This game is also not for kids owing both to its difficulty and gruesome content, so, you have been warned all you mummys and daddies out there.
FINAL WORD
I love Bloodborne just like I did Demons and Dark Souls. I invest a lot of time into this wonderful world and enjoy without end the satisfaction of progressing and exploring a rich and fantastically maccabre world. I know it isn't everyone's cup of tea though so avoid this title (or wait for it to come down in price a bit before investing) if you are unsure or put off by tales of the game's difficulty (it really is that hard!). A true Marmite title in every sense, and I love it to bits. 9.5/10 from me!! But what do I know, try it for yourself and enjoy (well, I say 'ENJOY'....)
Thanks for reading.
NOTE: Please feel free to post comments of your experiences with Bloodborne so far, or ask any questions about the game which weren't answered in my review.
Product Safety
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Warning:Not suitable for children under 14 years. For use under adult supervision


















