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Play to Learn: Everything You Need to Know About Designing Effective Learning Games Paperback – 30 Mar. 2017
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Top international reviews
Le livre explique comment faire un jeu, mais rien sur comment "jouer pour apprendre" (le titre)
My suggestion is to read through the book once to get the full picture. Then put it aside. Sleep on it, Let your brain synthesize the information. Then start the book again. This time, do all the exercises and identify a small project where you would want to apply your magic to. Also, connect with others at the organization, create a game club if you don't have yet. Designing and developing learning games is not a one person job. This book will help you start but without doing it, you will not go far.
If you haven't attended their workshop yet, I would strongly recommend it.
I love game design, but I have seen so many horrible "slap some points into it" attempts at gamification that I'm cautious any time learning and games come together. This is NOT one of those shallow attempts at marrying games to learning. Rather than simply trying to cram a few game elements into a learning experience, this book actually walks you through linking your desired learning outcomes to game design from the get-go. In other words, you wind up with solid game-based learning solutions rather than another cheap Jeopardy knock-off.
The writing is easy to comprehend, even for those new to gaming or learning design. It's also chock full of handy templates and checklists that help in designing your own game-based learning.
You have provided an incredible product and service to the multitude of communities that have relied upon your expertise and knowledge in: elearning, serious games, sims, and gamification.
I pray you receive significant recognition and awards; and become exceptionally wealthy because of this milestone in the emerging field. This book could be the foundation for the field exploding, now that others can so easily understand the concepts and components, where the sum is greater than the parts.