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Planescape Torment - White Label Range (PC CD)
- Character creation is just the beginning
- The Planescape universe is a setting you've never eperienced
- Ecounter inventory items with personalities
- Built with the Bioware Infinity Engine, the same as Baldur's Gate
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In Planescape: Torment, you play a nameless, scarred, immortal on a quest to discover his past, his identity, and his role in the conflict over the nature of reality. The brilliant role-playing and adventure game focuses on the "Planescape" campaign setting of the Advanced Dungeons & Dragons game, and combines the best elements of Interplay's phenomenally successful Baldur's Gate with an enthralling storyline, well-written dialogue, and beautiful artwork and graphics.
In an inspired choice, Black Isle Studios, the developer of Planescape: Torment (and also the Baldurs Gate series), has chosen to provide the player, at least initially, with as little details about the story as possible. After viewing a mysterious introductory movie, players guide The Nameless One on a journey through the bleak city of Sigil and its underground catacombs.
The story leads from there to the bizarre realities of alternative planes of existence, where belief and thought determine the laws of physics. Through dialogue with hundreds of non-player characters, puzzle-solving, and point-and-click combat, The Nameless One discovers clues about his identity and the circumstances surrounding his condition.
Gamers overwhelmed by detailed role-playing games will find Planescape: Torment easier to grasp; players can freely switch between three different character classes (Fighter, Mage, Thief) for The Nameless One as the game progresses, and learning the combat and magic system--with a simple point-and-click interface--takes only a few minutes. Literally hundreds of weapons, items, spells, and "tattoos" can be collected and affixed to The Nameless One or any of the several party members acquired during the course of the game. If you're a fan of role-playing or adventure games, Planescape: Torment's engrossing world creates a must-have gaming experience.--Doug Radcliffe Amazon.com
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Impossibly deep compared to Baldurs Gate and Icewind Dale, and, in my opinion, easily as good as Baldur's Gate 2 (and, what's more, it can happily coexist with them - it is different enough), Torment is a game that every gamer who likes to think about more than just the game should own.
if you've read all of that, then i'd say you have to buy this game. if you've just skipped to this little summary then you probably won't have the patience to deal with its vastly complicated character interactions and rarely boring plot. perhaps three words sum it all up. I LOVE IT. and you will too, trust me
After the inital grouchy "Why isn't <this> feature in it?" shenanigans which I always go through with a new game interface, I got to settle down into it. It took a little while for me to lose the Armour/Weapon/Helmet mentality I'd gained from BG, but I came to appreciate the Tattoo and 'charm' approach. A big kid in some ways - I loved the sick, kid's glee of swapping my different eyeballs in and out, and tearing off an arm and bashing someone to death with it >:-)
The graphics are excellent - more than passable even two years after it came out. Better graphics than some recently released games, too. Shame it's only 640x480 but hey, it adds to the atmosphere anyway. Animations are great, even funny in places and the spell effects are wonderful, occasionally mesmerising and beautiful in a jewel-box kind of way.
There are a couple of buggy bits, but with the included patch installed they don't make too much of an impact. I found a glitch with the non-linearity of the story in one place (the Clerk's Ward) but with so much else going on I wasn't overly upset with it and it didn't affect the main storyline.
The character growth is great, even better than the standard BD/IWD style growth. The way that the Nameless One's stats grow as well as his abilities and skills is a refreshing break from the 'Initial-stats-generation-is-what-you-get-for-good' approach. Real development, here. The way the character's alignment changes in response to his actions is genius, too - a mirror to how 'alignment' is in the real world. The fluid alignment was the biggest pull for me in the early stages, along with the 'faction' approach. The game also really makes something out of charisma and wisdom, used adroitly in Baldur's Gate but taken a lot further here. Charisma is almost key to the whole gaming experience in Planescape.
Which brings me to the RP bit of the RPG. Once I'd changed my expectations of the game, the heavy-duty amount of conversation and storytelling was gripping and enthralling, in the same way that a good book unfolds. Planescape really is a cracking read on this level. I really enjoyed this aspect of BG, but in P:T it's been pushed to the maximum.
I found myself completely involved in some of the dialogue between the characters, some highpoints for me being: conversations with Dak'kon about githzerai history and Zerthimon; the factional conversations, especially with the Godsmen and Sensates; Morte's slanging matches with harlots and others; swapping tales with a 'prostitute' in a brothel; the constant uneasy (and unseen) presence of the Lady of Pain; so many more, I could go on for hours. I was - astonishingly! - almost moved to tears with some aspects of the unfolding story: Deionnarra; her father; Morte's heart- and gut-wrenching memories of being on the Pillar of Skulls and it's aftermath; Fall-From-Grace and the whole Brothel of Intellectual Lusts episode.... This is just a computer game??? I was completely unprepared for this.
Grim, glorious, violent, tragic, hilarious, horrifying, philosophical, bawdy, sick, noble, vicious, beautiful, sorrowful... I wished this 'game' would never end.
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What it does have is character.Read more