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Pirates of the Caribbean (PC)
- An epic role-playing game on land and at sea
- Play as 5 countries inc. England, Portugal, Holland, Spain and France
- Gorgeous graphics and realistic weather effects includes storms amd waterspouts
- Explore entire towns and islands, including jungles, caves and smuggler's dens
- Exciting high seas battles and thrilling duels inspired by the feature film Pirates of the Caribbean: The Curse Of The Black Pearl
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Inspired by one of this summer's most anticipated blockbusters, Pirates of the Caribbean will bring swashbuckling adventures and rich worlds to the role-player. Featuring stunning graphics, deep role-playing elements and thrilling quests, the Pirates of the Caribbean game offers players the unique opportunity to prove their mettle against the legendary buccaneers of the Caribbean.
Deciding to become a cold-hearted mercenary for hire, a peaceful and profitable merchant or a swashbuckling pirate will influence future interactions. Gaining wealth and experience gives players the opportunity to hire crew members, sail larger ships and uncover priceless treasures. Players will enjoy advanced AI, incredibly detailed characters and vessels, breathtaking views at sea and lush, exotic locales. Enhancing the game's realism, wind and water conditions will affect how ships sail and fight. Day and night lighting and beautiful water effects make the game come alive.
Top customer reviews
The graphics are very nice and have some great touches like youe crew running around the deck and the sunsets when you are moored in a secluded bay, a mention has to go to the great storm and weather effects and also the sea effects!.
The game is hard to start with and you will die a few times but stick with it and you discover just how deep this game can be.
You will need a decent p.c to get the most from the game i run a 2 ghz pentium 4 with a 128mb nvidia graphic card and it runs well.
A lot has been said about bugs in this game and i have to admit the game has crashed on me but only once.
This game is, from the moment you load it up and access the options menu, a blatant console game ported to the PC. Whether it was designed that way or it was reverse engineered for the PC is hard to tell, but everything in the game is obviously designed for a gamepad to control. As a consequence the interface is pretty but clunky, barely making use of the PC's wide range of control opportunities. It is, however, very very pretty. Everything looks polished and detailed, and the actual sailing action is very nice just to watch. Sadly it isn't as nice to play. The fact that some controls can't be reconfigured, and that some controls aren't even listed clearly is pretty dire and confusing. Some controls perform the same function in any situation, some do not, with only experience allowing you to distinguish the two. On land your character has very basic movement, turn left/right and forward/backward in a choice of two speeds; slow and average (walk and run). In a swordfight, far from being the nimble clashing of blades and acrobatics the movie and other games of the genre have spoiled us with, you have much the same controls, turn left/right, run/walk and "dodge" which jumps you backward. You can't sidestep (whoever tried swordfighting without sidestepping??), you can't jump and your attack moves are randomised not related to your control input. However your block move will block all attacks (well you have a % chance to block any attack), so that partly compensates for not having moves to choose from. At sea the controls are suitably sluggish to take effect and the reactions to your commands of your crew are visible on-screen, which is a nice touch. On the map screen (used for traveling large distances between islands) the controls aren't configurable (they're WASD), random events happen a bit too often and you get little help surviving them (sail away from pirates, sail through storms (storms are very good for eyecandy!)). Combat at sea is quite good, although using the first person cannon-aiming is strongly advised as the AI aim is abysmal at first. Boarding is messy when achieved but satisfying when completed successfully.
The plot is a fairly enjoyable period piece, but if you resent being railroaded into doing tasks when you want to be off exploring the world, then this might not be for you. You can avoid the storyline but the game then gives you no difficulty gradient to climb, you'll be in at the deep end. Even during the storyline it is far far too easy to get into situations you can't handle, and the limited number of savegames (console feature anyone?) only compounds the issue.
This game desperately needs more documentation and in-game help than you get. Navigating on land is a nightmare with no map available to tell you just which dusty turning beyond a tree you need to get back to your boat. The fast-travel in ports is handy but for some unexplained reason does not include your ship as a destination. So once you've fast-traveled to the tavern, say, getting back to your boat means you have to run through the streets until you find the exit to the port area. As the streets have no signposts this can be tedious.
It looks like it should be Morrowind At Sea. It isn't. It looks good, the plot is OK, but as it fails to make good use of the PC controls it rather ruins the game and you find yourself fighting against the software to get enjoyment from what should have been an instant classic. If you like sailing or combat at sea in the 1600s and can handle the control system, it could be worth a try. If a strategy guide is produced it may heal alot of the flaws in the (lack of) documentation, so I'd advocate buying one if it is produced.
BUT, be warned, the AI in this game is woeful, as is the story structure. The game seems to want to offer a loose, flexible narrative, but then prevents you from straying any distance from the central storyline, and forces you to complete tasks in a rigid order when there is just no need to. Morrowind this is not. Similarly, the box tempts you with the promise that you can "explore entire islands", but this is simply untrue - you cannot get off the path. In fact, your character is Dalek-like in his inability to jump, climb or do very much at all but swop wonky dialogue with two-dimensional NPCs.
Where the game works is at sea, and in upgrading your ship(s), allowing you some intense naval battle action. The rest is filler.
Most recent customer reviews
Arrived on time
Fantastic RPG game (like really really good with cool graphics)
What else can I say?
This is game definately is worth the price. It is a good long game with plenty of things to do.Read more