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Perspective! for Comic Book Artists: How to Achieve a Professional Look in Your Artwork Paperback – 1 Oct 1997

4.4 out of 5 stars 10 customer reviews

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Product details

  • Paperback: 176 pages
  • Publisher: Watson-Guptill Publications Inc.,U.S. (Oct. 1997)
  • Language: English
  • ISBN-10: 0823005674
  • ISBN-13: 978-0823005673
  • Product Dimensions: 17.9 x 1.3 x 25.4 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 226,315 in Books (See Top 100 in Books)
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Customer Reviews

4.4 out of 5 stars
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Top Customer Reviews

Format: Paperback
Firstly, I would like to say that I really liked this book. I am going to point out the important facts about this book,
whether you think they are pros or cons it's your choice:
1)The book covers one,two and three point perspective (which is everything actually, once you know that there only is
"infinite-point perspective" in nature). It also covers Circles and the Human body in perspective (the latter not
extensively).

2)The only reason I can think of, for this book to be only for comic book artists is that it is in comic book format. That is
to say the lessons are depicted as a story of the writer (i think) and an imaginary friend (Mugg,he has a mug for a head,
that is actually clever because you know where he is looking just by seeing his head from the top). And it is in 6-panel pages,the old style. Well the art is impressive and it is all in perspective so, make your choice.
3)Last thing to point is to whom it would appeal. This is actually tricky. Half the book talks to people who know nothing
about perspective and even tries to ensure them that perspective ir right!. This only happens in the beggining though and very
abruptly you are confronted with difficult methods and concepts. You just have to keep on reading, trust me.
As an epilogue, I would like to say that this book by David Chelsea is not a classic text-book. You might think that a lot of pages are gone to waste,even if you like it (I did), but the fact is that it covers Everything and it is for both thinkers
and easy-way-ers (oops). If you want to find all the answers they are there. If you want a classic art school text book ,this is not it. It could be, but it is in comic book format.
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Format: Paperback
Artist David Chelsea has put together a great guide to the principles of perspective in drawing. Written in a comic-strip format inspired by Understanding Comics, David presents what he calls "the first user-friendly book on Perspective." The plot here isn't particularly harrowing -- David's friend Mugg, who sort of looks like a realistic Too Much Coffee Man, is having problems getting his superhero slugfests to come out right. And no wonder -- his perspective is all wrong. Enter David to save the day with example after example of the techniques of constructing one-point, two-point and three point perspectives, and short cuts to "fake" perspective.
Very nicely illustrated, with lots of elaborate examples, and a great testament to Chelsea's ability to use his visual gifts to teach a complex subject.
Copyright 1997 Twist and Shout Comics. Used with permission.
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Format: Paperback Verified Purchase
As a tutor of art I am always looking for ways to explain complicated artistic practices to students. I have two books I always recommend to new artists- How to Draw Comics the Marvel Way (for it's accessibility) and Figure Drawing for All it's Worth (as a next step on from the Marvel one). I now however have three books to recommend as Perspective for Comic Book Artists is an excellent introduction to perspective.

Perspective is arguably the most reviled of the things I teach as it is a complicated process to new artists that takes a while to wrap your head around. Previously I have looked into Scott Robertson's How to Draw which, although it is an excellent book, can be pretty impenetrable to a newbie artist before being recommended this one.
Fittingly it is written as a comic and for me explains more complicated aspects of perspective such as the picture plane, cone of vision and measuring distances within your art in very simple terms. The book covers the three primary perspectives and the fact that each statement comes with a supporting illustration really helps to hammer home the points made.

If you are having trouble getting your head around perspective or having trouble communicating perspective ideas to other people I cannot recommend this book enough.
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Format: Paperback Verified Purchase
As you would expect, this is a beautifully drawn comic instruction book. Using this format seems to promise a tutorial in perspective that is more accessible than that offered by traditional art books, but I don't think this is fulfilled. Many people think visual perspective is a simple subject - just know the difference between one-point, two-point and three-point perspective and you're good to go. Except you're really not, for the subject is a great deal more complex than that, which is why it is so easy to make mistakes. The author has made a valiant effort to keep it simple but I found his explanations and diagrams confusing. There are definitely some good tips to pick up but, on the whole, I'd say stick to Andrew Loomis. His work looks a little dated now, but the principles are easy to follow.
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Format: Paperback
Chelsea has literally put himself in this book and while it can be seen as patronising it is understandable that another character needs to be there as an audience to ask. Consider the average tv show- we as the reader/ public need to understand what is going on and so this is what he does and very nicely as well. I must admit I'm sold on his books (I started with his second one) and feel the tone is right for the kind of learners I teach - computer games development/ concept art. This is a book for those who have chosen to draw and not a book for the casual reader; which is good as it targets who it's for and does not become a one size fits all.
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