Otherworlds: How to Imagine, Paint and Create Epic Scenes of Fantasy Hardcover – 26 Nov 2010
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About the Author
Tom Kidd has been a top award-winning fantasy artist for over 20 years, known for his colourful palette and unique fantasy worlds. His work encompasses book covers and interiors, magazines, films, and figurines. He has exhibited at many museums and provided conceptual and design work for companies such as Disney and American Express.
Top customer reviews
Here in this title, we get the legendary Tom Kidd giving the reader the benefit of his wealth of experience backed up with tips as well as tricks that he's still mastering even whilst at the top of his game. This book is beautifully laid out, takes the reader through numerous mediums and also allows them to pick up tips to get the most from each technique. Perhaps Tom's best tip is to practice, practice, practice and whilst this may come across as down heartening to the amateur it's a truth that needs to be accepted.
Back that up with a step by step guide to get the most from what you're doing and you know that its going to be something special as Tom encourages the reader to have fun alongside using their imagination. Finally, whilst a number of the titles released by Impact are designed to be picked up by those with no experience this one is for the reader that has been practicing their art for a while as whilst the basics are covered its designed more as a refresher rather than a by the hand guide.
All in, this title is a lot of fun, the reader/artist will benefit hugely from the authors skills and above all else it's a title that whether you're a professional or amateur will be referred to time and again for some tips to get their own work up to that next level or even just to figure out where the problem with the pieces construction lays.
Included are many examples of his work covering a variety of media and there is nothing to stop you from trying to follow the same processes as the artist uses to either replicate his work or create your very own fantasy worlds.
The book is divided into three sections. The first-The Basics of getting started- covers the use of different media in your work and has features on the importance of studying nature and your environment, and the usefulness of generating your own reference photos, to name but a few.
Section 2-Techniques, theory and subject matter- covers things like the use of colour and perspective before moving onto some stage by stage processes of the artist's work. This is all accompanied by features on themes such as action scenes and inventing your own creatures.
The final section-Putting it all together- was a bit pointless in terms of having its own section. I see no reason why this part couldn't have just been tagged onto the end of section 2.
This is just a minor gripe though for what is ultimately a very informative and well presented book which has been produced to a very high quality finish.
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