OpenGL Superbible: The Complete Guide to OpenGL Programming for Windows NT and Windows 95 Paperback – 25 Jan 2000
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The OpenGL SuperBible lives up to its name: nearly 700 pages of examples, function descriptions and code snippets for the Windows-based programmer trying to get up to speed on coding OpenGL graphics.
This new edition has been revised and updated to include OpenGL 1.2, which offers more features and tighter integration with hardware accelerators than any earlier version. Sections are logically broken down into graphics fundamentals and an introduction to OpenGL, the "Meat and Potatoes" of OpenGL rendering and the specifics of OpenGL programming for Windows.
Long on examples and function descriptions, the book is a bit short on pictures, colour plates and screen shots. However, the accompanying CD-ROM has all the examples used in the book, some other exciting examples of OpenGL programming (the flight simulator with the terrain generator is remarkably smooth, for example) and the OpenGL library toolkits (GLUT 3.7, MESA 3, ZLIB 1.1.3 and others). It doesn't contain, however, a searchable electronic version of the book, which would have been very valuable given its complexity. But the book is thorough, and it covers every aspect of OpenGL programming, making it a good reference for anyone who codes for graphics applications, in spite of its shortcomings. --Mike Caputo
OpenGL SuperBible, Second Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. Find the necessary guidance in applying complex concepts-such as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; Raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces; OpenGL pixel format and rendering context; non-Windows rendering; and more.See all Product Description
Top Customer Reviews
Some chapters, such as the texture mapping chapter, are pretty difficult to comprehend if you are a complete beginner to OpenGL. The basic concepts of getting a textured 2D quad on the screen are not covered well at all and I had to look at a few more resources before I could actually do this.
I also found it a bit suprising that a lot of important OpenGL functions are never mentioned at all in the book, make the superbible title a bit of a joke.
Despite it's bad points, I did learn a lot of OpenGL from this book, but it's certainly in no way a superbible. A good / if patchy introduction maybe.
Well worth checking out if you want to do some OpenGL programming. It's also worth noting that this, second, edition is actually cheaper than the first release.
My main problem witht his book is the source code on the CD. Even though the projects are prepared as VC++ projects it seems to me that they were prepared on a Unix system. The indentation is extremely eratic and inconsistant. Also the programmers coding style is awful. In my opinion indenting braces with code is a bad way to layout code, especially when people are trying to learn from it.
All this said, the book is still informative and WILL learn you OpenGL.
The book is full of gaps and seems to forget that the readers may be people who have NEVER done OpenGL before. The explanations talk to a five year old, but the examples are for graduates. The code examples for simpler concepts take liberties by including more advanced, uncovered stuff. At times in this book I sensed that the author must have been staying up all night at 2.00am and getting confused.
But there again I did learn a bit of Windows Programming along the way.
Most Recent Customer Reviews
Used this in the graphics module of my BSc Degree. Very detailed covering a wide range of the required material. Read morePublished on 2 Feb. 2004
I'm not sure where these other blokes are coming from, but i've started from scatching knowing very little about computer graphics. Read morePublished on 25 Oct. 2002 by Sam
Despite the implications of its title, this book is not comprehensive. It deals only with OpenGL in the context of the Microsoft Windows environment, failing to deal with its... Read morePublished on 31 May 2002
the book is ok! good examples!covering quite a lot of material! but.. the most annoying thing is that the source code is uncommented! Read morePublished on 20 Aug. 2001
This book is an excellent start to graphics programming in OpenGL although I would guess it is more suitable for people with a) decent C programming experience b) little or no... Read morePublished on 25 April 2001
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