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OpenGL Game Programming (Game development series) Paperback – 9 Jun 2001

4.5 out of 5 stars 11 customer reviews

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Product details

  • Paperback: 808 pages
  • Publisher: Prima Tech; Pap/Com edition (9 Jun. 2001)
  • Language: English
  • ISBN-10: 0761533303
  • ISBN-13: 978-0761533306
  • Product Dimensions: 19 x 4.3 x 23.3 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 1,005,091 in Books (See Top 100 in Books)

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Customer Reviews

4.5 out of 5 stars
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Top Customer Reviews

Format: Paperback
I bought this book because I want to write an interactive OpenGL project. This book is very well written, starting by explaining basic concepts of windows programming, and go on to basic concepts of 3D modelling. It then introduces basic OpenGL and teach you all the way to advanced OpenGL. After that it explained game logic, input/output, music/sound etc.
It covers most aspects of games programming, though it does not cover network programming (which was in another book) and more advanced game AI.
The major drawback of this book is the accompanied CD. There is NO example code contained on the CD (0 byte zips - they must have forgot to put stuff in the zip file), though one can build their own libraries by following the examples on the book and by looking at demos contained on the CD. However it's a nightmare trying to navigate through the CD to find the material I want, as only some demos come with source code.
And one last thing... the publisher seemed vanished without much trace. The website does not exist any more. Tough tough. Nowhere to get help on the example source now...
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Format: Paperback
I bought this in Jan 2004 - all the examples on the cd were fine. I found it fabulous, even now as I'm going through making my game I'm still refering back to it - it has just about everything you could want as a beginner - and it really does explain things well. There wasn't a topic I didn't understand.
To be quite honest I can't think of any important topics it didn't cover, I now have 4 months of amateur developemnt of games since finishing the book and have obviously picked up a lot of new tricks but after examining the features of professional game engines they don't seem to have so much more in them than I can already do.
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Format: Paperback
I read a review on this book, thinking I'd do some research before forking out this kind of money..It is true that the first batch of books didn't have source code with them (Although everything else was there).
Also, there is a website. It was moved but it does have everything there. I found this by writing to the guy in charge of the CD content. He pointed me in this new website's direction. The website even notes about the problems with CDs so I wrote to the company and they've sent me a new complete CD..Therefore, I believe that it is one of the best computer books I have bought...and money very well spent! BTW: don't expect any glut in this...It's all windows programming (Although the OpenGL source bit will port!)
Hope that helps
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By A Customer on 21 Sept. 2001
Format: Paperback
unless the publishing house paid the authors a whole lot of money,(which they should) this book is to priced much to high. The editor can't have done anything but glanced at the pages before sending it to print. The print is poor, the code and the text allike are full off typos and copy paste errors. Maybe that is why the cd shipped without the example code?which isn't a problem. you can download it from the web. The M$DX-SDK on the other hand, which is a stiff download had checksum-errors in it on my cd. if this is a general problem that to should have been found by the editor. The content on the other hand is very good, (except being M$DX spesific in some regards). The only exception to this is that the text overlaps in content in some places(two authors...), but that should have been found by the editor. I take two stars of this book because of the editorial job, the price, the print and the lack of example code on the cd. -Ole
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Format: Paperback Verified Purchase
I bought this book used because it was WAY too expensive to buy new. I have learnt C++ console programming so decided to move onto OpenGL graphics programming. As mentioned above it was sold used by Amazon UK as 'very good'. It is 'very good'. Just some tiny markings on the front cover but it is perfect inside. Arrived punctually before the estimated delivery date and is CRAMMED with information for the beginner OpenGL programmer. Only comment: bit out of date now, especially as it uses <glaux.h> for all of it's sample programs - a file which is no longer included in the OpenGL specification. Still as it includes a copy of <glaux.h> on the CD you can just copy this into your compiler's include/gl directory and the sample programs will work fine. This could be the most profitable purchase I ever make as a 14-year old wannabe PC games programmer...
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Format: Paperback
This is an excellent book. Very much to-the-point so not exactly for a real beginner, but if you have the aptitude you can pick things up fairly easy. Be warned though, there are a number of errors ranging from simple grammatical/spelling errors to errors in the code snippets (most likely an oversight -- which makes me wonder where the technical editor was). Once again, you should have a semi-decent understanding of at least C to be able to see these code flaws. But overall, this makes for excellent learning material. I hope a 2nd Edition comes out soon fixing the typographical errors (as well as the CD).
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