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OpenGL Game Programming (Game development series) Paperback – 9 Jun 2001
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Top Customer Reviews
It covers most aspects of games programming, though it does not cover network programming (which was in another book) and more advanced game AI.
The major drawback of this book is the accompanied CD. There is NO example code contained on the CD (0 byte zips - they must have forgot to put stuff in the zip file), though one can build their own libraries by following the examples on the book and by looking at demos contained on the CD. However it's a nightmare trying to navigate through the CD to find the material I want, as only some demos come with source code.
And one last thing... the publisher seemed vanished without much trace. The website does not exist any more. Tough tough. Nowhere to get help on the example source now...
To be quite honest I can't think of any important topics it didn't cover, I now have 4 months of amateur developemnt of games since finishing the book and have obviously picked up a lot of new tricks but after examining the features of professional game engines they don't seem to have so much more in them than I can already do.
Also, there is a website. It was moved but it does have everything there. I found this by writing to the guy in charge of the CD content. He pointed me in this new website's direction. The website even notes about the problems with CDs so I wrote to the company and they've sent me a new complete CD..Therefore, I believe that it is one of the best computer books I have bought...and money very well spent! BTW: don't expect any glut in this...It's all windows programming (Although the OpenGL source bit will port!)
Hope that helps
Most Recent Customer Reviews
This is a book full of source code and know how. The best feature of this book is that it explains every function and how to use it. Read morePublished on 7 Mar. 2013 by adli hajarat
This really is a good book- very thorough in its concepts, very well written. I found just about everything useful in this book, and have used it to base further programming... Read morePublished on 25 Feb. 2008 by Mr. J. Pirie
Not bad if you know C++ and want to start making games. However there's a good bit of "we'll explain this later" but of course it never gets explained. Read morePublished on 24 April 2002
I've been a dedicated enthusiast of all things related to Game Development. I have a large selection of books on the subject. Some are good, and some are very bad. Read morePublished on 28 Aug. 2001
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