Open Source Game Programming: Qt Games for KDE, PDA's, and Windows (Charles River Media Game Development) Paperback – 3 Oct 2005
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About the Author
Martin Heni studied physics specializing in quantum theory and colloidal physics for his diploma degree and PhD respectively. Professional experience in robotic and aerospace systems led to his current position as senior software engineer for aerospace systems. His interest in computer games manifests in the ongoing development of small desktop computer games. Andreas Beckermann is studying for a degree in computer science and for the last five years he has been involved in KDE game programming. He is lead developer for "Boson," a real time 3D strategy game for KDE. He is responsible for the graphics and network programming, in particular the "kgame" development.
Top Customer Reviews
First the bad news. I bought this because I particularly wanted information on using the Qt Canvas class for writing Qt based client user interfaces to my games. Unfortunately, the book concentrates on Qt3, and the whole system was re-vamped for Qt4 (which was already out when the book was published - naughty boys).
The good news, though is that the other sections of the book are one of the best introductions I've read introducing many of the key techniques used in writing games. The range covers Open GL, AI, pathfinding, particle effects, and maths and physics. It also covers networking, although this is very Qt specific.
I'd recommend this book for someone who wants an introduction to the techniques used in writing modern games, although much of the actual Qt material is now quite dated.
Most Helpful Customer Reviews on Amazon.com (beta)
If only I had had this book available when I sat down to develop a game 4 years ago. I would have saved about a year of my life, which I spent finding out things the hard way!
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