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Open Source Game Programming: Qt Games for KDE, PDA's, and Windows (Charles River Media Game Development) Paperback – 3 Oct 2005

4.0 out of 5 stars 1 customer review

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Product details

  • Paperback: 554 pages
  • Publisher: Charles River Media; Pap/Cdr edition (3 Oct. 2005)
  • Language: English
  • ISBN-10: 1584504064
  • ISBN-13: 978-1584504061
  • Product Dimensions: 23.5 x 18.8 x 3.6 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,430,921 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Martin Heni studied physics specializing in quantum theory and colloidal physics for his diploma degree and PhD respectively. Professional experience in robotic and aerospace systems led to his current position as senior software engineer for aerospace systems. His interest in computer games manifests in the ongoing development of small desktop computer games. Andreas Beckermann is studying for a degree in computer science and for the last five years he has been involved in KDE game programming. He is lead developer for "Boson," a real time 3D strategy game for KDE. He is responsible for the graphics and network programming, in particular the "kgame" development.

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Top Customer Reviews

Format: Paperback Verified Purchase
Note that Amazon got the name of this book wrong and called it 'Open Source Game Programming'!

First the bad news. I bought this because I particularly wanted information on using the Qt Canvas class for writing Qt based client user interfaces to my games. Unfortunately, the book concentrates on Qt3, and the whole system was re-vamped for Qt4 (which was already out when the book was published - naughty boys).

The good news, though is that the other sections of the book are one of the best introductions I've read introducing many of the key techniques used in writing games. The range covers Open GL, AI, pathfinding, particle effects, and maths and physics. It also covers networking, although this is very Qt specific.

I'd recommend this book for someone who wants an introduction to the techniques used in writing modern games, although much of the actual Qt material is now quite dated.
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Most Helpful Customer Reviews on (beta) 4.7 out of 5 stars 3 reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars A must for Linux and KDE game developers 7 Jan. 2006
By Ian Wadham - Published on
Format: Paperback
This book contains everything you need to know to develop game programs on Linux and the KDE desktop, with information on how to make your games portable to Windows, Mac and PDA. It covers a wide range of topics in a very clear fashion - technicalities of various platforms, use of Qt canvas 2D graphics and OpenGL 3D graphics, sound, artificial intelligence, path finding, maths and physics of games and network play, to name just a few. The references to websites and other texts, at the end of each chapter, are alone worth their weight in gold.

If only I had had this book available when I sat down to develop a game 4 years ago. I would have saved about a year of my life, which I spent finding out things the hard way!
3 of 3 people found the following review helpful
5.0 out of 5 stars Excellent! 24 April 2006
By B. S. A. Rempt - Published on
Format: Paperback
Well written, concise, clear -- this is book is the perfect introduction for anyone who wants to code using Qt and KDE as well as for anyone who wants to get into game programming as a hobby.
2 of 2 people found the following review helpful
4.0 out of 5 stars Good but not too deep 9 Nov. 2006
By M. Pereira - Published on
Format: Paperback
See this book as a general introduction to developing games and open source software, but some definitions are often shallow and/or briefly explained. You'll have to follow its many references to gather the whole knowledge together. Recommended for those with good skills in C++ and class programming but are willing to build some board games for fun. Interestingly, it gives some insight into AI and 3D gfx, but never deep enough for someone to start any serious project. The attached CDROM contains complete projects which does help a lot (but nothing that you can't find in the Web).
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