Buy Used
+ £0.00 delivery
Used: Very Good | Details
Sold by Bookdonors
Condition: Used: Very Good
Comment: Shipped from the UK. Used in Very Good Condition. We are a not-for-profit Social Enterprise trading in used books to help people, charities and the environment.
Have one to sell?
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Open GL: A Primer Paperback – 19 Jun 2001

3.4 out of 5 stars 4 customer reviews

See all 5 formats and editions Hide other formats and editions
Amazon Price
New from Used from
Tankobon Hardcover
Paperback, 19 Jun 2001
£61.80 £0.01

There is a newer edition of this item:

OpenGL: A Primer
In stock.
click to open popover

Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.

  • Apple
  • Android
  • Windows Phone

To get the free app, enter your mobile phone number.

Product details

  • Paperback: 235 pages
  • Publisher: Pearson; 1 edition (19 Jun. 2001)
  • Language: English
  • ISBN-10: 0201741865
  • ISBN-13: 978-0201741865
  • Product Dimensions: 19 x 1.3 x 23.5 cm
  • Average Customer Review: 3.4 out of 5 stars 4 customer reviews
  • Amazon Bestsellers Rank: 3,458,917 in Books (See Top 100 in Books)
  • Would you like to tell us about a lower price?
    If you are a seller for this product, would you like to suggest updates through seller support?

  • See Complete Table of Contents

Product description


Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner. This primer offers coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter, each of which also include a discussion of common pitfalls. The primer is intended both as a companion to a book introducing computer graphics principles, and as a stand-alone beginners' guide to OpenGL for programmers with a background in computer graphics. Ten chapters cover: an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL.

Customer reviews

Top customer reviews

13 April 2007
Format: Paperback
2 people found this helpful
|Comment|Report abuse
31 October 2003
Format: Paperback
10 people found this helpful
|Comment|Report abuse
4 January 2011
Format: Paperback
18 December 2008
Format: Paperback

Most helpful customer reviews on 3.9 out of 5 stars 19 reviews
Jamie O
3.0 out of 5 starsA Good Introduction to OpenGL, Poorly Paired WIth its Companion Book
10 April 2014 - Published on
Format: Paperback|Verified Purchase
5.0 out of 5 starsbut it is excellent for the stuff that it does cover and I ...
17 June 2015 - Published on
Format: Paperback|Verified Purchase
Amazon Customer
5.0 out of 5 starsGood for Beginners
17 May 2016 - Published on
Format: Paperback|Verified Purchase
5.0 out of 5 starsAn OpenGL book actually written for those just starting to ...
15 March 2016 - Published on
Verified Purchase
Ross Singleton
5.0 out of 5 starsOpenGL Early Concept and History
20 December 2016 - Published on
Format: Paperback|Verified Purchase

Where's My Stuff?

Delivery and Returns

Need Help?