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Official Butterfly.Net Game Developer's Guide (Wordware Game Developer's Library) Paperback – 1 May 2004

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This book details how the unique Butterfly Grid can be implemented in existing and new game projects to minimise the complexity of network programming, allowing the game developer to concentrate on game design and programming. It also highlights the unique Butterfly grid technologies from the basics to more advanced features such as server-scripted game logic using Python and how player syncronisation works using the Dead Reckoning process. CD-ROM included.

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Amazon.com: HASH(0x91f0c2e8) out of 5 stars 1 review
HASH(0x9245cf54) out of 5 stars Best on Crystal Space 3 Feb. 2005
By Mr. Barry J. Temple - Published on Amazon.com
Format: Paperback
This book now in the bargain bin, is worthwhile at that price if not for ButterflyNet, whose website seems permanently out of action, and for which you have to pay I think anyway, but for it's lucid coverage of the opensource game engine CrystalSpace substantially adding to the official documentation. Half the book is devoted to it, 2D games, 3D games with QuakeModel files loading and incorporation of QT3 GUI using solid object-orientated programming all the way. The rest of the book is worth a skim anyway, indicating the objects and patterning used to enable the connection of CrystalSpace for multiplayer use from a dedicated server.
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