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Ridge Racer (Nintendo DS)

Platform : Nintendo DS
3.6 out of 5 stars 9 customer reviews

Price: £19.99
Only 1 left in stock.
Dispatched from and sold by CD Dixie.
  • Powerslide your way across 14 different tracks and fight to keep traction
  • Customize and upgrade your car as you earn more checkered flags
  • Three game modes, for different kinds of thrilling Grand Prix events
  • Multiplayer action for up to 6 people, through wireless game connection
3 new from £15.00 12 used from £3.94

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Game Information

  • Platform:   Nintendo DS
  • PEGI Rating: Ages 3 and Over
  • Media: Video Game

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0009FJI5O
  • Product Dimensions: 13.4 x 11.8 x 2 cm ; 141 g
  • Release Date: 3 Jun. 2005
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 25,777 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Ridge Racer DS delivers a whole new experience to racing fans. Enjoy super-fast arcade action with true analog steering through the Nintendo DS touch screen


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Customer Reviews

3.6 out of 5 stars
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Top Customer Reviews

By A Customer on 13 Jun. 2005
An amazing game with great graphics and sound. This was the first game I got for my DS and i would highly recommend it. It doesn't make much use of the DS's special features, although you can use the touch screen to control the car, it is far harder to use than the D-pad. The graphics are great and the sounds of the car's engine even changes pitch as you go into tunnels. There are 20 tracks in the game, although they are all based on the same 3 areas and 9 are just the same tracks in reverse, I have not unlocked the final two yet. There are also loads of cars to unlock, so far I have unlocked 19 about 2/3. The only problem with this game is the way that you cannot run off the track, a grass verge is like a brick wall and you hit the edge of the track before it looks like you should too. This is still however a great game with a good difficulty range, it starts easily to warm you up but gets quite hard towards the end, however it is not too hard, just enough to give you a challenge, something quite rare with the amount of recent games which seem to be either impossible or far too easy.
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Ridge Racer DS was one of the first games confirmed for the Nintendo DS a few years ago. At the time of the press launch the game looked incredible. High speed action, intense 3D graphics and a proper racing soundtrack. But early beta versions of the game left the worldwide gaming press feeling a little concerned.
Here's why.
Yes, Ridge Racer DS (RRDS) is nice to look at and has a marvelous soundtrack to accompany the high speeds, but it's not just the outside that counts. Inside the game is just as important, and I feel this is where RRDS falls. It doesn't feel like a Ridge Racer game. It feels solid enough, but it handles more like an early MegaDrive racer. The camera follows the car a little too perfectly, in the way that you only ever see the side of your chosen vehicle if you powerslide extremely heavily. This almost looks like the track is moving around your car as opposed to you moving.
Another huge problem is the collision deetection. At one point during a race I got a third into my opponent before the game registered that we were actually connected. This caused me to be 'bumped' out into a wall and go from a high speed to almost nothing, thus losing me the race. This seems to happen alot, especially during wireless play with a friend. I never owned the original Nintendo 64 version, but apparantly the colision was perfect. Signs of a rushed conversion maybe?
Another sore point is the touch screen steering method. It feels very sluggish, and a little untested. Stick to the directional pad.
On a lighter note, the game looks very good, with almost no draw distance whatsoever. And the music could be put onto a soundtrack CD and I imagine it'd sell very well indeed.
If you can find RRDS mega-cheap and fancy a quick, occasional burst of racing then it's worth it. Just don't expect the likes of Gran Turismo, Sega Rally or even Ridge Racer on the PSP. Think more Super Monaco GP...
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By Mark on 17 April 2006
This is a very good game despite what the last few reviews have been saying. The graphics are good, could've been better to be honest and the gameplay is very good too! The D - Pad is a much better use than the touch screen, as the touch is is a little harder to get use to, but otherwise, still quite good! This was fantastic on the N64, and not just because am a Nintendo fan, but the Ridge Racer on the N64 remains the best I've played today, unless the PSP version is better which I have not played yet.
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Graphics: 3/5
The graphics aren't too bad, you can see the tracks and cars. However you can't see too far ahead, which lead to some sudden turns as they suddenly appear. There is occasional slow down but its not too often. There are several glitches in the game, which are stated below.
Sound: 4/5
The music isn't bad, it could be better, but I don't mind it. Also, the commentary isn't constantly going on, it just informs you when you finish a lap, when someone's coming up on your tail and similar things. Not too repetative as it's not constantly going on.
Gameplay: 3/5
There are really only 3 main courses to choose from with varying difficulty and option of doing them in reverse. After you finish a Grand Prix you get the chance to race specific cars and when you win them you unlock your opponent's car for yourself. There are about 20 something cars overall.
The controls are quite good and easy to pick up. It didn't take me long to learn the jist of drifting but took me a while to learn how to do so that my car came out of a dift smoothly. No major problems with them though.
The game seriously lacks physics, this isn't too bad, it's just a bit annoying. The most annoying part of the game is a glitch when enemy cars crash into you from behind at high speeds. For some reason they just go straight through you, knocking you back and giving them a boost. It also really throws off your driving. The programmers were also a bit lazy with landscapes, instead of driving onto the grassy verge when you slip off the track, you just hit the invisible wall at the side of the road. This gets annoying after a while, especially when competitors begin ramming you into them.
Touch/Dual Screen Use: 2/5
This game uses the touch screen for menus and for one driving option.
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