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Nintendo Switch - Grey
- Nintendo Switch allows you to get the family together and enjoy gaming on the big screen
- You can also enjoy the console gaming experience on-the-go, without the need for a TV; play anytime, anywhere, in handheld mode
- Share the fun with Joy-Con; detach the Joy-Con from the Nintendo Switch system and give one to a friend or family member for local multiplayer
- You can even link up to eight consoles for local or online multiplayer
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Product details
- Is discontinued by manufacturer : No
- Batteries : 1 Lithium Polymer batteries required.
- Rated : Unknown
- Product Dimensions : 34.8 x 19.8 x 9.3 cm; 1.2 Kilograms
- Release date : 3 Mar. 2017
- ASIN : B01MFADJFV
- Item model number : 220474
- Country of origin : United Kingdom
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- Delivery information:: We cannot deliver certain products outside mainland UK ( Details). We will only be able to confirm if this product can be delivered to your chosen address when you enter your delivery address at checkout.
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Product description
Product Description
Ever given up on a game because you didn’t have enough time to play? The Nintendo Switch system can transform to suit your situation, so you can play the games you want, no matter how busy life may be. It’s an era where you don’t have to adjust your lifestyle to play games - instead, your console adjusts to fit around your lifestyle. Enjoy games anytime, anywhere, with anyone, with flexible and free play modes.
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1 Switch Console
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Consider Switch the next evolutionary leap, then, in Nintendo’s console history. It takes the Wii remotes and makes smaller but far more accurate motion sensors, this time with real analogue controls built in, then it takes the off-screen play idea and transforms it into a proper handheld device, capable of not only leaving the room but also the house, both as a dedicated handheld and a portable TV with separate controllers.
My first real impressions of the Switch, earlier in the week, were that it was a little smaller than the pictures made it out to be and immediately much better looking than the plastic shiny shell of the Wii U’s screen-controller. The quality turned out to be the same across the board, from the stand which houses the console for TV play to the slide in wrist straps which hark back to the Wii days but also bring improvements to the controllers themselves.
In the box you get a neatly packed screen and Joy-cons (Nintendo’s name for their latest controllers), the stand, power cable, HDMI lead and a grip which transforms the 2 controllers in to a single, slightly more traditional device. It takes all of 5 minutes to set up, if that, and then the fun begins.
If you’re getting a Switch the best thing you can do is avoid the temptation of sliding the controllers in before you turn on the system. For one, the initial menu will guide you through the rest of the set up, including the sliding in of said Joy-cons, and secondly because it means that finally sliding them in gives you the same satisfying ‘click’ from the adverts, cue grin.
Setup is intuitive and soon has you up and running, with 2 further day one firmware updates bringing the eStore and large SD card support online. The UI has a clean, easy to use feel to it, with option icons lining the bottom of the screen, games centre stage (blank until you insert a cart or download a game) and information boxed off to the left.
The eStore has been online for over 24 hours now, so I’ve played around with it for a bit, but it’s certainly not the most comprehensive of stores at present, lots of coming soon titles and some launch indie games to download, as well as Nintendo’s big hitters like Zelda, Bomberman and 1 2 Switch.
In docked mode the console runs at 900p with the UI, upscaled to 1080p. It should be able to provide 1080p standard on any game that requires it but the 900p compromise may be to keep the UI fast and responsive. When taken out of the dock the console only needs to run in 720p, the resolution of the screen, so the GPU clock is reduced to save power. Unfortunately, even with this power-saving trick, the handheld lasted just over 3 hours.
Handheld mode is a seemless transition from TV mode, where lifting the console out of its dock will switch the picture from the TV to the small screen. Gameplay continues from this point, either with the joy-cons attached to the sides (to form a ‘proper’ handheld gaming device) or using them as you would with the TV and using the main device as a portable screen. The second option is great for taking the console around to a friend’s house and playing multiplayer games with the screen propped up on a table. Viewing angles from the side are good enough for this to work but I did find that moving above the screen washed the colours out considerably, so you’d need to ensure the screen was at full height. Although the docking station isn’t currently available separately, it’s thought Nintendo will bring these out as added extras, allowing you to dock the Switch on different TVs. Without the docking station you won’t be able to connect to a TV, even though the console’s main connection is through the standard USB-C port.
As mentioned, battery life in portable mode is a little disappointing, though it’s not all that different from the 3DS. Nintendo states 3-6 hours depending on the game, I found that just over 3 and a half hours on a medium brightness was all it could take play Just Dance, for instance (a game which streams from the internet at times and therefore will require the power-sapping wireless connection). Indies may require less power, so last longer but I’ve not had a chance to test the power of other games in this mode as yet.
The console, when docked, can manage 1080p though, as previously stated, the UI runs at 900p. It’s also clear that 1080p/60fps gaming will depend on the sort of game being played. At launch, I only know that Fast RMX manages this. That said, graphical fidelity has never been a top priority for Nintendo hardware and the focus is purely on fun and innovation. Even Zelda is running at native 900p resolution but still looks great, despite this, which bolsters Nintendo’s claims that it really doesn’t need to be competing for graphics.
Are there issues? Well there have been occasional Joycon issues with syncing to the console while I played from about 6 feet away. Moving nearer seemed to solve it, but the issues were few and far between. There are also reports of scratches from the dock, which I haven't experiences but still used a few kids stick-on foam shapes to line the inside of the dock just in case.
Overall, then, the Switch is Nintendo at its finest. For the most part, other than the dock issue, this is good quality solid feeling hardware that tries to push gaming in a different direction and provides a new way to think about playing games. If you’re anything like me, someone who doesn’t always have time to play a game on the main TV, then the idea of taking your main games catalogue on the move with you rather than some cut down mobile version is pretty amazing. Now all we need is a continuous catalogue of quality software to go with it.
DOCKED MODE: The Switch embodies the spirit and style of the N64 and the gamecube in how it feels, the colour scheme and it's general style but at it's heart it feels like a proper gaming console, I will get to how it performs as a handheld but lets focus on how it performs as a living room console for now. I will start with graphics, wow I did not expect these level of graphics from such compact hardware, I don't know how they did it but play Zelda breath of the wild on a 1080p 42" TV and it's gorgeous not to mention the world is so alive, the shadows are smooth and the motion is smooth too, the grass reacts to wind, fire, your motion, you can cut it, I guess what I'm saying is that apart from the graphics looking smooth and beautiful the movement, the animations and physics this console can produce is exceptional, you can't really grasp it without trying it for your self. On a side note the pro controller is a serious gamers must have, not because the joy con grip is bad in any way but because the pro controller is the best controller I've ever used. Talking of the joy con grip, as a home console the grip gets you by just fine and looks fine, feels really comfortable however the right thumb stick does feel a bit too low down, you have to reach a bit sometimes. The user interface is simple looking enough but it's actually really quick and easy to use which I find better than the xbox or playstation UI, loading times are quick and there are a lot of options. One major plus is that you can have a Japanese account and download games and demos only for japan which also means you can buy games from japan as it's not region locked.
HAND HELD:
What can I say, taking it out of the dock and putting it back is as seamless as it looks in the commercials, as a handheld it is much bigger than you expect and with the joy con on the sides it looks like a skateboard with a screen, it's really quite thin, thinner than it looks and it is quiet and don't get very hot unless you have been playing it in the dock for hours and take it out to play hand held. The quality is brilliant, it feels like an iPad level product and the joy-con detaching and attaching work brilliantly, the battery on the joy-con and the console lasts for ages, I've never ran out when playing hand held. The speakers are really loud compared to a vita or 3DS which is great for tabletop mode, playing in table top mode is so much better than I thought, I never expected i would play table top mode but I bought snipperclips (Amazing gamely the way) and played it a bunch on table top mode with friends using the individual joy-cons with the joy con straps (rails) and as little nugget controllers that they are they actually work but definitely use the straps to add that extra beaf to them, if you use the traps they just feel like small rounded nes controllers and they work really well, you forget you're using a small controller like that especially with snipperclips. As a handheld that you can play in bed or on the couch it's superb, I can't think of any complaints, the screen is bright and colourful and you can see it from really obscure angles and as my friend said in shock when she saw it in handheld mode, the graphics are amazing! a million times more impressive than my Vita.
GREY OR NEON?
I originally ordered the Neon but canceled to get a grey version and I am glad I did, my reasons were that the Neon is distracting to your eye when in handheld mode on either side of the screen seeing something so bright just takes you out of your immersion, in docked mode I don't want something to bright and garish in my living room sat next to or under my tv while I watch it or play a game. If you're worried about it being stolen if you're out and about, having a Neon version just screams I have a nintendo switch come steal it, and finally the grey just really emphasises this isn't a kids toy it's a luxury item like an iPad that has an air of quality and expense about it, the neon version just devalues it in my opinion.












