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Dark Souls II

Platform : Xbox 360
Rated: Unknown

Price: £16.99
Only 14 left in stock - order soon.
Dispatched from and sold by passionFlix UK.

Game Information

  • Platform:   Xbox 360
  • PEGI Rating: Unknown
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00AK4QB22
  • Product Dimensions: 13.6 x 1.5 x 18.9 cm ; 68 g
  • Release Date: 11 Mar. 2014
  • Amazon Bestsellers Rank: 68,410 in PC & Video Games (See Top 100 in PC & Video Games)
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Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)

Amazon.com: 0.0 out of 5 stars 0 reviews
2 of 2 people found the following review helpful
5.0 out of 5 stars Great game-- play for days! 29 Oct. 2015
By D. Jennings - Published on Amazon.com
Format: Video Game Verified Purchase
This is not a game for the casual player. It requires a large time commitment and a determined attitude to complete what is renowned as a very difficult game to win. It requires considerable skill to succeed – skill that you will develop by practice and experience – so that when you succeed, it will be a cause of pleasure and pride – which in my opinion makes it a great game. If, on the other hand, you get frustrated by having to play the same scene over and over, then this is not for you.

There are some barriers to enjoying the game that could lead the new player into giving up. I am assuming that the hard-core gamers bought this years ago and the current reader is a more casual player looking for a new game now that the price has come down. Plenty of other places describe the game so rather than repeat that - here are a few points from my own play of the off-line single player version that I hope will get you through the tough times at the start. It will be worth it.

1: This is a complex game but comes with no instructions! The game makes extensive use of small icons that, without explanation, are frustrating and confusing. Search online (IGN is a good source) to get explanations of these and various player attributes and weapon/defense attributes. This will be important as you develop your player. Find the green herald at Majula for player upgrades and the all-important Estus flask - and the blacksmith for weapons upgrades after you get the door key in Forest of Fallen Giants. Look for non-combatants throughout the game and talk to them repeatedly as they often will have stuff to sell.

2: The targeting system can be very annoying. It is difficult to strike opponents accurately without it but at times it can get you in trouble. An enemy coming at you may not be recognized as such until the last minute. Even worse – activating the targeting system too soon may lead to the player making an about-face and turning his back to the enemy! With multiple enemies you may find the one across the room selected while the enemy in front of you is ignored. This is especially important, since the player will turn his body toward the selected target that may again result in him facing away from the more immediate threat. Move into a new area very carefully so that only one enemy comes toward you – it makes it so much easier.

3: Timing is everything. Your player will take a significant amount of time to complete a move. Different weapons have different times to complete a move. Learn to deal with this – it is a feature, not a defect! The same applies to enemies – exploit their moments of vulnerability when they make big swings or lunges.

4: Huge enemies early in the game seem impossible to defeat – but don’t give up, there is a way. Almost all enemies have territorial boundaries. Back away (with enemy targeted so you are facing him as you go backwards) and eventually he will stop, turn around and go back to home base. That’s when to strike.

5: Watch the green (strength) bar, not just the red (health) one. With strength depleted, you cannot attack or defend! Jumps, rolls, running, striking and being struck all diminish strength for a period. Back away when the green bar is low. If possible lower your shield while backing as strength recovery is much quicker that way.

To wrap up. This is a very large game world with enormous numbers of possible ways to play, large numbers of characters, enemies, weapons systems, magic, monsters - everything. I recommend it highly to the motivated player and hope that my notes help you get beyond the initial feeling of confusion and being overwhelmed to really enjoying it.
1 of 1 people found the following review helpful
5.0 out of 5 stars Definitely a game that needs to be experienced to truly appreciate it. 17 Aug. 2014
By Chad Josselyn - Published on Amazon.com
Format: Video Game Verified Purchase
I absolutely love this game. This game is a love and/or hate affair. The reason for the "and/or", is that even if you love this game, you are liable to rage quit at some point. This game is meant to be extremely hard, and requires a lot of trial and error. Enemies hit hard, and they can sometimes alter tactics against you; which can make following a walkthrough a fruitless exercise. The game really doesn't have a story arc. It basically gives you a brief history and tells you what your final goal is. You then must find your own way to the next point; without any real assistance from the game. On top of all this, other players can invade your game; which lock you into a certain small area of your current location until either one of you are defeated. The invasions can be either accepted by you, (by going up to red sign on the ground and summoning an invader) or someone can force an invasion into a random player's realm. You can choose to play offline, to avoid these conflict; but they don't give you an option to turn it off. You have to cut your internet connection, or be in party chat (regardless if you are the only one in the party). Also, if you cut your internet connection while being invaded, the game recognizes this and administers penalties to your account. You can be in private chat and remain online, however. The penalties are basically that co-op summons from other players are less likely to appear and invasions are more likely to happen when you are online. There are ways to fix that, so it's not a game breaker if you choose such practices to avoid being invaded. Don't expect to get help from those on your friend's list to help you via co-op. While it could happen, one or both of you would need to be in a "human" state (as opposed to a "hollow" state). Only player's in a "human" state can summon other players (as in being the "host"); while you can be in either a "human" or "hollow" state to be summoned. You can summon up to 2 allies. This makes the enemies tougher, but the benefits definitely outweigh the disadvantages.

To summarize, if you love a challenge and don't mind having your hand held guiding you throughout the game; you may want to give this game a look. If you prefer working alone, or playing with random people, this game maybe further appealing. However, if you like annoying other people with the prospect of invading their game and ruining their day, expect negative feedback for some players to mess with your reputation. This game brings out the best, and the worst in gamers. In that regard, you must truly experience this, to fully appreciate it.
4.0 out of 5 stars very good game. nice addition to the series 20 Sept. 2016
By Keith Lock - Published on Amazon.com
Format: Video Game Verified Purchase
A sign of a good game is how much one plays it. I really haven't stopped since I started. There are a lot of good things going for this game. I think having played the first one helps. Beginners may find more of a challenge than the veterans will, but still good fun to be had.

Graphics: Good, but the character models don't look as detailed and the outfits aren't as awesome. The environment looks good, and the maps are huge. This game looks really good for an xbox 360 game and just makes one wonder why other can't get as much out of the sysytem.
Sound: Good. Decent music throughout and there is more NPC interaction.
Gameplay: Good combat, but disappointed there is no real back-stabbing anymore. Better co-op play and use. Summoning better. Cool enemies of varying difficultly from minions, mini-bosses and bosses. There is a ton to explore and discover which is one of the strengths of the soul series.
Final Grade: Very good. Both DS1 & DS2 are very good games.
3 of 3 people found the following review helpful
5.0 out of 5 stars More dark souls goodness 20 Jun. 2014
By Cody - Published on Amazon.com
Format: Video Game Verified Purchase
Let me start with a fair warning. If you are looking for a clone of dark souls this is not it. If you see any negative reviews for this game it is likely because it differs too much from the original for some people. I think those people just may not have wanted any changes at all. That all being said, I love the game so much. It's a brand new world and a brand new story filled with new creatures, npcs, weapons, and a new world to explore. There are slight variations on menus and ways certain things are done but for the most part it is the same game. I think the things that are different won't be off putting to most true dark souls fans. Graphics are superb. Overall I think the game lived up to everything I hoped it would.
3.0 out of 5 stars Don't punish the player for exploration. 20 Aug. 2015
By Isaiah Meyers - Published on Amazon.com
Format: Video Game Verified Purchase
Although Dark Souls 2 doesn't compare with the first, it is definitely worth a play to anyone who thoroughly loved the first. Dark Souls 2 features almost completely identical combat to the first which means; dodging/rolling, backstabs, parrying, stamina management, and switching between one and two-handed attacks. Unfortunately, weapon degradation is back, but now it is much more apparent than in the first on account of how quickly it happens, but they repair at bonfires. Several other core-gameplay features have been changed, but the designers have kept it fairly balanced. Dark Souls 2 also boasts beautiful new graphics and cloth/character animations that is definitely a step-up from its predecessor. However, what keeps Dark Souls 2 from shining over DS1 is it seems to punish the player for exploration. In the first Dark Souls, the player was encouraged to explore the huge, intricately interwoven areas with the hope that if they died, they would be back at the safety ofa bonfire with only a lack of souls and a new quest to retrieve them. On the other hand, in Dark Souls 2, the player loses health each time he/she dies, and there is little promise of finding a shortcut back to the beginning of the level, thus deterring the exploration that made the first so great. If you loved the first, you'll love this one, but go into it with lower expectations than many would hope.
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