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The Mythology of Evolution by [Bateman, Chris]
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The Mythology of Evolution Kindle Edition

4.0 out of 5 stars 2 customer reviews

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Review

This readable and insightful work restores sanity and reasonableness to philosophical reflection on evolution. Bateman carefully separates what is illuminating from what is misleading in the various metaphors and myths that have dominated evolutionary discourse... Scientists, philosophers and other intellectually interested readers will profit immensely from reading and reflecting on this thoughtful book. --John F. Haught | Landegger Distinguished Professor of Theology at Georgetown University

This book explores the many ways that extra-scientific metaphors, or myths, both color and constrain our view of evolution. Bateman shows that alternative myths are equally consistent with the data, but present a very different image of the evolutionary process. --John O. Reiss | Professor of Zoology & Department Chair Evolutionary and Developmental Morphology, Humboldt State University

The Mythology of Evolution is a commendable book. It is an accessible read, but with a firm basis in science and philosophy, and a vision of current and future intellectual struggles that seems fair and hopeful. I believe the book will be most appealing to those people (religious or not) who already value freedom and peace above the authority to proclaim truth. --Oscar Strik | Sub Specie

About the Author

Chris Bateman is a game designer, outsider philosopher and author, best known for the games 'Discworld Noir' and 'Ghost Master', and the books 'Game Writing: Narrative Skills for Videogames', '21st Century Game Design' and 'Beyond Game Design'. He has worked on more than thirty digital game projects over the last fifteen years, primarily with his acclaimed consultancy International Hobo. Graduating with a Masters degree in Artificial Intelligence/Cognitive Science, he has since pursued highly-acclaimed independent research into how and why people play games. In 2009, he was invited to sit on the IEEE's Player Satisfaction Modelling task force, in recognition for his role in establishing this research domain. His most recent player model, BrainHex, is based upon neurobiological principles published in his paper 'The Neurobiology of Play', and the BrainHex test has been taken by more than 75,000 people. Chris has also travelled the world studying religious practices and beliefs, and has taken part in everything from Native American sweat lodges to Pagan solstice celebrations, as well as visiting Buddhist and Shinto shrines in Japan, and witnessing traditional tribal religions in Africa whilst visiting the Sahel Reserve near the Sahara desert. His blog 'Only a Game' (http://onlyagame.typepad.com) deals with both philosophy and digital game theory, and contains a prolific array of articles, many of which have been featured elsewhere. He is considered to be one of the major commentators on the videogame industry, an expert on player satisfaction modelling, and a proficient philosopher.

Product details

  • Format: Kindle Edition
  • File Size: 1075 KB
  • Print Length: 279 pages
  • Publisher: John Hunt Publishing (28 Sept. 2012)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B009H1KFL2
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Screen Reader: Supported
  • Enhanced Typesetting: Enabled
  • Average Customer Review: 4.0 out of 5 stars 2 customer reviews
  • Amazon Bestsellers Rank: #1,468,218 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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on 28 August 2013
Format: Paperback|Verified Purchase
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on 19 February 2013
Format: Paperback
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Amazon.com: 3.8 out of 5 stars 4 reviews
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5.0 out of 5 starsAhem, Mr. Dawkins. May I offer you a robe?
on 31 August 2012 - Published on Amazon.com
Format: Paperback|Verified Purchase
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1.0 out of 5 starsTruth eludes a game designe
on 7 June 2013 - Published on Amazon.com
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