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Morningside Fall (Duskwalker Cycle) Paperback – 1 May 2014

4.3 out of 5 stars 6 customer reviews

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  • Dawnbreaker (Duskwalker Trilogy)
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Product details

  • Paperback: 510 pages
  • Publisher: Angry Robot (1 May 2014)
  • Language: English
  • ISBN-10: 0857663658
  • ISBN-13: 978-0857663658
  • Product Dimensions: 10.7 x 3.6 x 17.5 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Bestsellers Rank: 876,553 in Books (See Top 100 in Books)

Product Description

Review

Praise for Jay Posey:

"Stark and powerful, THREE is a stunning debut. Reinventing the post-apocalyptic western as a journey across interior badlands as dangerous as the cyborg-haunted terrain his hero must cross, Posey has crafted a story that is impossible to put down."
- Richard E. Dansky, author of "Snowbird Gothic"

""Three "feels like the result of tossing Mad Max, Neuromancer and Metal Gear Solid into a blender. If you don't find that combination appealing, then I do not understand you as a human being."
-Anthony Burch, writer for "Borderlands 2 "and "Hey Ash Watcha Playin"

"Jay Posey creates a vivid and mesmerizing world whose characters are so real and so flawed that you'll recognize them immediately. An unforgettable read."
-Peter Telep, co-author of the #1 "NY Times "Bestseller" Against All Enemies"

"A post-apocalyptic road yarn sure to yank your trigger and tug at your heart."
- Matt Forbeck, author of "Amortals "and "Dangerous Games

".".. there's no doubt that Posey is someone to definitely watch as a rising star with this debut."
- www.birthofanewwitch.wordpress.com

Praise for Jay Posey:
"Stark and powerful, THREE is a stunning debut. Reinventing the post-apocalyptic western as a journey across interior badlands as dangerous as the cyborg-haunted terrain his hero must cross, Posey has crafted a story that is impossible to put down."
- Richard E. Dansky, author of"Snowbird Gothic"
""Three"feels like the result of tossingMad Max, Neuromancer and Metal Gear Solid into a blender. Ifyou don't find that combination appealing, then I do not understand you as a human being."
-Anthony Burch, writer for"Borderlands 2"and"Hey Ash Watcha Playin"
"Jay Posey creates a vivid and mesmerizing world whose characters are so real and so flawed that you'll recognize them immediately. An unforgettable read."
-Peter Telep, co-author of the #1"NY Times"Bestseller"Against All Enemies"
"A post-apocalyptic road yarn sure to yank your trigger and tug at your heart."
- Matt Forbeck, author of"Amortals"and"Dangerous Games
.".".there s no doubt that Posey is someone to definitely watch as a rising star with this debut."
- www.birthofanewwitch.wordpress.com"

About the Author

Jay Posey is a narrative designer, author, and screenwriter. Currently employed as Senior Narrative Designer at Red Storm Entertainment, he's spent about 8 years writing and designing for Tom Clancy's award-winning Ghost Recon and Rainbow Six franchises. He started in the video game industry in 1998, and has been writing professionally for over a decade. A contributing author to the book Professional Techniques for Video Game Writing, Jay has lectured at conferences, colleges, and universities, on topics ranging from basic creative writing skills to advanced material specific to the video game industry. The author lives in Durham, NC.


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Customer Reviews

4.3 out of 5 stars
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Top Customer Reviews

Format: Paperback Verified Purchase
I was very disappointed with this book. The first in the series 'Three' was an excellent book with a cracking story. Morningside Fall was a poor sequel. It lacked a central character and the story line was poor, almost non existent. Not sure if I will read book three (unless the boy grows up PDQ)
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Format: Paperback
4.5 stars

In a post Three world, young Wren is now the governor of Morningside after the death of his father, Underdown. His mother, Cass, acts as his advisor, protector and companion. Although Wren has special abilities, and is sometimes able to ‘awaken’ Weir, including Cass and his friend Painter, he’s not equipped to deal with Morningside’s politics. It becomes clear not everyone in the Council is in favour of Wren’s governorship and his life is in danger. Following a failed murder attempt the situation escalates and Cass, Painter and Wren are forced to escape the city, along with Wren’s team of elite bodyguards, even though it means travelling the bleak wastelands between refuges and leaving themselves open to attacks by Weir.

Reaching the outpost Ninestory, they encounter Weir in huge numbers. An enormity never before witnessed. Posing an even deadlier threat, appearing quite different and much more menacing, their presence places everyone in jeopardy. More so than is apparent initially. The little group battle against impossible odds, with help from an unexpected quarter.

After the surprising and shock ending of the first book I did wonder how the second would fare without the compelling and mysterious central character that was Three. The pace is slightly slower to begin with and there’s no main focus on one particular hero. The writing however, along with the post apocalyptic world and Weir are just as compelling.

Wren is central to the story, a child who in some ways is older than his years, but nevertheless acts mainly as a boy of his age would. He has benefitted from all he learned from Three and his character does develop quite a lot towards the end of the book.
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Format: Kindle Edition Verified Purchase
Not quote as gripping as the first book until nearer the end. Nevertheless I read this second book in no time at all. I can't wait to tuck into the third book. The movement from one book to the next so far seamless.
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