Monster Manual: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons) Hardcover – 6 Jun 2008
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Top customer reviews
maybe to your suprise after giving this book a 5-star rating, I wouldn't recommend it as sooner or later you will need to buy the other 2.If you already have the other 2 good for you, buy this now, but if you don't I would recomend getting the 4th Edition Core Rulebook Gift Set (Dungeons & Dragons Core Rulebooks), this is a truly remarkable set and stands out among the various versions and editions.
my personal favourite oponent is the kobold minion because it only has 1 hit point and that means you don't have to keep record.
one note i feel i must point out is that depending on the size of your group the scenarios can be murderous so you might want to relive your players of some difficulty by changing enemies or removing them.
this book is brilliant with good detail on all monsters and it's well indexed making it a brilliant buy and a deffinate 5-star product for and DM of player but I still recommend the 4th Edition Core Rulebook Gift Set (Dungeons & Dragons Core Rulebooks).
Loses a star for being part of the otherwise-disappointing 4th edition, but still great as monster manuals go.
Prompt delivery makes it higher by my standards as we are talking the christmas rush here so all in all not bad at all and I was more or less in the pathfinder camp for much of the time since 4e was announced.
A necessary addition if you want to run the game although if you want a taster take a look at the starter set but not if you to run the whole thing.
Take care and all the best!
Nicely ilustrated and of course it is one of the three core rule books need for the game or two if you are not interested in DM'ing a game.
It has a good selection of monsters although the book is some one hundred pages shorter than the 2nd ed 'Monsterous Manual' it offers a wide selection of monsters to ease you into the game.
In many ways it works well as an introductory book old school will scream it lacks the depth of the older books but on a plus side it doesnt overwelm a new player with information overload and follows the 'streamline' version of play to quickly get players into the game, which I think is the intention of 4e.
Overall not perfect but definately an essential book for the game and those new to D&D.
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3.5 remains best.
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