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Modeling a Character in 3DS Max Paperback – 1 Sep 2001

3.9 out of 5 stars 15 customer reviews

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Product details

  • Paperback: 450 pages
  • Publisher: Wordware Publishing Inc.; Pap/Cdr edition (1 Sept. 2001)
  • Language: English
  • ISBN-10: 1556228155
  • ISBN-13: 978-1556228155
  • Product Dimensions: 19 x 3.8 x 23.6 cm
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Bestsellers Rank: 1,281,061 in Books (See Top 100 in Books)

Product Description

Synopsis

Written by one of the computer game industry's leading character modellers and animators, this book will have instant recognition as one of the most definitive treatments using 3DS Max to make real-time character content for games. The title is ideally suited for would-be modellers and animators, but professionals experienced with 3DS Max will find the title appropriate because of the many previously undocumented tips and tricks specifically for advanced character creation in 3DS Max. Steed provides detailed coverage of all aspects of creating characters like those seen in Quake III: Arena. The book provides insight into the game industry through anecdotal and informative sidebars. Usable sample meshes are included in both the book and CD.


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Customer Reviews

Top Customer Reviews

Format: Paperback
Ok, I've been waiting for a book of this kind for a long time. i started low polygon modelling a while back relying on online tutorials and such. Finally Paul's book was released over here in the UK and i must say it is the bible of character design using 3d studio max or any other application. Opening the book i discovered that not only does Paul show how to construct the model but show's preperation techniques, texture mapping etc. Everyone can learn so much from this book, optimizing, poly reduction and how to adapt the techniques for other model ideas. Great stuff.
Can't wait for his next book, lets get these characters animated........
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Format: Paperback
After fiddling around with 3ds Max 5 for a couple of months, with the aim of building my very own UT2003 character i had very limited success (well no success really!) enter Paul Steed....
This book and its conversational, anecdotal style sky-rocketed my knowledge in a matter of days! From being an absolute beginner at character modelling i now find myself pondering the complexities of improving the definition of my characters gluteus maximus!!!
the book has tons of pictures (B&W and some a little difficult to see clearly - only MINOR gripe) and it WILL help beginners.
forget printing pages and pages of net tutorials just buy this book, you will not look back. I cannot recommend this book highly enough, it has exponentially increased my confidence and ability in all areas of max5, and i'm well on my way to my own UT2003 character!
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Format: Paperback Verified Purchase
Then this one is for you. For the aspiring computer games artist, it is great to be able to sort through all the clutter and unneccesary information in the 1000+ page tomes like Mastering 3D MAX, 3D MAX in depth, 3D MAX Fundamentals etc. It doesn't get more precise than this. Excellent book. Don't hesitate to get if you are only starting out in 3D modelling. Steed does an excellent job of explaining everything in detail, in an entertaining way too (!), so that everyone from pro and downwards will find inspiration, advice and guidance.
Add to that, that the book can be utilized on bascially any of the 3D platforms out there. A MAX, Maya and Lightwave user myself, I have had no problems going through the turtorials using any of the 3 mentioned packages....
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Format: Paperback
The book seemed soley based for the beginners of 3D Studio Max. It goes into depth into character modelling, and theres a few new techniques that i picked up to improve my modelling skills.
The Problem i had with the book is that there was only one mesh to do. it didn't go into the organic side of modelling and to my surprise there wasn't a section on animating your final character.
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By A Customer on 7 Nov. 2001
Format: Paperback
This book is quite good, it goes quite in depth and is for people who have some background knowledge of 3D Studio Max. Although it sticks to modelling just one character, it doesn't give a general overview of how to achieve results in modelling different types of characters. But overall its good if its your first book on modelling characters for animation.
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Format: Paperback
gets right down to the nitty gritties of modelling- very specific- 400 pgs for one character? thats a lot of pages devoted to edge turning. still its a 'human' book- not overly jargony. Seems to go around the houses at times when modelling- you'll probably design faster if you use this only as a starting point then develop your own procedures...
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Format: Paperback
This book is the best book I have read on 3d modelling. The Paul Steed gives a real human touch to the book, using examples from his career and little snippets of information here and there. The CD that comes with the book is excellent because it gives you the files for each stage of the project, so if you mess one stage up you can still carry on through the book. I was a little dissapointed that there was no information on animating the character. Good Work Though.
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Format: Paperback
even though the book does only deal with one character,it does so with different methods,also the little extras from Mr Steed's own experience make it more than just another text book.a good read for beginners and pro's alike.and one of the best helps ive found so far
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