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Mobile Game Design Essentials Paperback – 21 Nov 2013
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About the Author
Dr. Claudio Scolastici
Dr. Claudio Scolastici is a former researcher at the Department of Cognitive Sciences of the National Research Council of Rome.
In 2002, he started working in the video game industry as a tester for Electronic Arts. After he graduated in General and Experimental Psychology with a specialization in Artificial Intelligence, he worked as a consultant game designer for Italian game developers such as SpinVector and Palzoun Game First.
In 2012, he joined the No.One indie team to develop XX La Breccia, the first quality first person shooter ever made in Italy using the Unreal Engine.
Today he authors tutorials on game development for Digital Tutors and Game Programming Italia, and acts as a game design consultant for indie developers and start-ups in Rome, where he currently resides.
David Nolte graduated with a Bachelor of Fine Arts degree from the University of Hawaii, Manoa.
He spent 15 years in the advertising industry in Honolulu, working his way from paste-up artist to print production manager. He then worked 23 years in the video game industry as a game designer and production manager. Most of that was time spent working on Tetris and its variants for a variety of platforms.
He was the producer of Faceball 2000, the only real-time first person shooter released on the original Gameboy. It won best Gameboy Game of the Year award at the Consumer Electronics Show, 1991. He has over 20 published games to his credit on a variety of platforms.
Top customer reviews
Unless you have never done any research at all on game development, this book is of no value.
Most helpful customer reviews on Amazon.com
First things first. Be aware that this is not a step-by-step, tutorial-like book on how to develop a mobile game. It indeed includes a complete project on how to design a mobile game using Unity. But that is not the main focus of the book. This is an ESSENTIALS book that comprehensively discusses the most popular platforms and technologies used to design mobile games.
The first chapters deal with the theory behind mobile games, while discussing the most popular platforms and the technology behind each one of them, as well as how to assemble an effective team of game developers. The book then steps into graphics and sound design, while it explains the common software and workflow used by artists to create compelling 2D/3D graphics, music and effects for mobile games. Moving forward, the book steps into game scripting, describing the most suitable scripting languages as well as programming languages for mobile game development. From then, the book discusses the most popular game engines used to rapidly prototype and develop mobile games. The last chapters deal with balancing, optimizing, polishing, marketing and selling mobile games.
The author surely knows what he is talking about, and thoroughly manages to put his knowledge in a clear and concise way. Just bear in mind that this is a theoretical approach on mobile games, not a practical how-to tutorial.
All in all, this is an easily recommended book for anyone seeking information about the ins and outs of mobile game design.
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