- Also check our best rated Board Game reviews
Middle Earth Quest Board Game
We don't know when or if this item will be back in stock.
- Players: 2 - 4
- Ages: 13 and up
- Game design by Corey Koneiczka and Christian T. Petersen.
Customers who viewed this item also viewed
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you've entered a valid question. You can edit your question or post anyway.
Compare with similar items
Descent Journeys in the Dark Second Edition Board Game
War of the Ring 2nd Edition Board Game
Risk Lord Of The Rings
Dungeonquest Revised Edition Board Game
Mage Knight Board Game
|Shipping||—||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||—||Amazon.co.uk||Amazon.co.uk||Smart Games Online||docsmagic||Amazon.co.uk|
|Age Range Description||—||—||—||10 years +||—||14 years +|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months|
|Item Dimensions||40.64 x 9.52 x 27.94 cm||29.72 x 29.46 x 10.41 cm||27.94 x 40.64 x 9.05 cm||26.8 x 40 x 6.6 cm||29.84 x 29.84 x 6.98 cm||25.4 x 35.56 x 7.62 cm|
|Number of Players||2||2-5||2 to 4||2 to 4||4||1-4|
This product is subject to specific safety warnings
Middle Earth Quest Takes Place Approximately Ten Years After Bilbo Baggins Leaves The Shire, And Several Years Before Frodo Leaves Bag End On His Journey Leading To The Destruction Of The One Ring. Thus, Middle Earth Quest Will Take Place In A Time Of Growing Darkness. Players Will Take Control Of Characters Such As A Rare Adventurous Hobbit, A Gondorian Captain, A Rider From The Westfold, Or Numerous Other Character Types. Not Only Will Characters Be Able To Experience New Adventure In Middle Earth, But We Will Carefully Seek To Tie In The Experience With The Massive Amounts Of Lore And Story That Takes Place Around The Edges Of The Central The Lord Of The Rings Storyline. Middle-Earth Quest Is A Game Of Adventure And Conflict Set In The Time Leading Up To The Creation Of The Fellowship. One Player Will Adopt The Mantle Of Sauron And Do His Best To Spread His Evil Influence Across The Lands. Up To Three Players Become Heroes And Will Do Their Best To Foil Sauron'S Foul Plots, And Rally The Peoples Of Middle-Earth To Their Side
It is a time of growing darkness and despair. Sauron the Great, the Dark Lord of Mordor, has returned to his ancient fastness of Barad-dûr. From there, his evil and corruption has spread across the lands once more. Alas, in the West, there is little strength left. The Elves have all but abandoned Middle-earth, and the blood of Númenór has run thin; that which remains now dwells in Minas Tirith, or with the lonely rangers that haunt the ruins and wild country of Arnor.
Yet, there is still hope. Gandalf the Grey has learned that the One Ring, the master–ring which Sauron desires and fears above all, is with the hobbit Frodo in the Shire. And there are heroes! Heroes to aid Gandalf in his hunt for the creature Gollum, and in his quest for the lost knowledge of Isildur’s Bane. Heroes, whose strong arms guard the Shire from the enemy. Heroes, who venture into the forests of Ithilien, or even into the Land of Shadow itself, there to disrupt the schemes of Sauron, wherever they may be found.
Middle-earth Quest is set in the seventeen-year period between Bilbo’s birthday party and the Ring’s departure from the Shire, as described in J.R.R. Tolkien’s novel The Lord of the Rings.™
One player takes the role of Sauron, who is attempting to dominate Middle-earth with his nefarious plots and evil minions. Up to three other players take the roles of heroes who must hold the darkness at bay until Gandalf’s plans have matured. To do so, the heroes must embark on dangerous quests and consult with the famous characters of Middle-earth to gain favor and knowledge.
Will you play as Sauron and claim Middle-earth as your own? Or will you play as a hero and stand against the Dark Lord?
The fate of Middle-earth rests in your hands!
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
The movement, combat, rest, hit points system using the same cards leads to some enjoyable decision making. The game seems close as to who wins as well.
This is not a game for casual gamers, but if you like complex games and particularly if you like Middle Earth you'll have a good chance of loving it. I seriously advise checking out the reviews and photos on Board Games Geek first though!
It is definitely worth the learning time and will provide amazing entertainment, you will all be arguing over who can be sauron :)
The game is truly marvelous to look at when set out - extremely attractively depicted is the land of Middle Earth with all the well known locations and many lesser known locations that will wet your appetite to just find out what they are. But the board is BIG. You need a massive table for this game - not just for the board but there are loads and loads of cards and tokens to be placed around it as well. It takes a good ten minutes just to set up the game. Some can be placed on the board and it gets quicker with time and a bit of organisation (and some plastic bags to keep all the pieces in, some people use plastic trays bought specifically for the game - yes it is that special you will want to keep the cards etc protected). The main character tokens (both good and evil) are representated by very well detailed plastic miniatures although the plastic is a bit brittle which in my game had several broken pieces, however if you contact the manufacturer they will send out a new set free of charge straight away - supposedly later games use less brittle plastic. All the card tokens and other cards are heavy duty card and durable. The box doesnt take all the contents well once they have been separated and rearranged into bags but if you trn over the card inset tray it provides much more room for everything.
One player plays Sauron and the rest play various good Elves, Humans and Dwarves. The game takes place in the ten or so years after Bilbo leaves the one ring with Frodo, so its a time of dark movings afoot and the black riders. Some of the famous characters such as Gandalf appear as character tokens you can liaise with to get help, and Sauron has his riders and a few other nasty minions that generally appear in the films/books (some may be unknown to many such as The Mouth of Sauron which makes you want to find out more about them). The good players characters are generally unknown/lesser known characters that did not feature much in the stories if at all, which works well as you are playing at a time really before the main story truly begins.
Sauron essentially has to get cards placed on board locations in order to move his three story tokens to the end point on the story line whilst making it as difficult as possible for the good characters to remove his cards from the board, whether by spreading his evil influence around the board, by placing monsters, or by use of his main evil character tokens. The good characters have to try to get their one story token to the end space first but because Saurons token moves faster they also have to try to remove his card from the board. This gets more and more difficult as the game progresses as Saurons influence spreads over the map, the monster tokens increase and Sauron also gets more evil minions added to his retinue at various stages.
You have a neat combat routine that occurs whenever the characters meet monsters/minions, revolving around attribute cards that you acquire which also cleverly are used for movement around the board and represent the health of your character.
The end of the game is a dual to the death between the black riders and the best character and if either side has not been extremely efficient this is usually pretty close - although to me Sauron seems to have the upper hand every time.
Its a wonderful game, takes a long time to play (the game itself is split into three story segments), is complex, but it is also extemely evocative of the whole LOTR atmosphere and mystique. Its beautiful to play, there is a lot of replay value, and it really encourages you to find out more about the LOTR, especially the lesser known places and characters. As for difficulty I have played the game with my ten year old daughter and she loved it. I definitely recommend it to anyone with a boardgame interest especially if you like LOTR and I challenge you to not want to re-read all the books afer playing this game.
The mechanics of the game are incredibly complex, with a ridiculous number of steps and checks for each turn. Even with the "cheat sheets", many aspects of the game make little to no sense. Even for players with extensive experience with boardgames of all stripes (as I and my co-players were) and with a game leader who worked for the company, it was virtually impossible to understand what was happening, what the various cards and mechanics did, and how to develop a strategy. The game is painfully long, and very poorly balanced. The Sauron player (clearly intended to be this game's equivalent of a DM) has a bewildering array of options, counters and cards which, although they may make sense to him, make it impossible for the players to understand how best to "win". The win conditions themselves are horrifically complex, and after two hours, we left the demonstration unfinished (much to the company rep's disappointment). I cannot overemphasise how poorly conceived this game is.
If you want complex board games, consider Ravenloft or Catan. If you want Lord of the Rings games, there are much better choices around. If you want fun, run as far as possible from this product.
Without doubt, one of the worst games I have ever encountered.
Would you like to see more reviews about this item?